From eec0fcd867de763ce032409563340ee2b4e5452f Mon Sep 17 00:00:00 2001 From: pezcode Date: Mon, 12 Apr 2021 03:26:23 +0200 Subject: [PATCH] Remove unused attributes in debug draw shaders (#2468) --- examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc | 2 +- examples/common/debugdraw/vs_debugdraw_fill_mesh.sc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc b/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc index 42621be2d..dbd016dd4 100644 --- a/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc +++ b/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc @@ -1,4 +1,4 @@ -$input a_position, a_indices +$input a_position $output v_view, v_world /* diff --git a/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc b/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc index 39c6a1075..a76a4d0c7 100644 --- a/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc +++ b/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc @@ -1,4 +1,4 @@ -$input a_position, a_indices +$input a_position /* * Copyright 2011-2021 Branimir Karadzic. All rights reserved.