Fix GLSL >= 1.30 texture2D and texture3D overloads hiding the built-in functions.

This commit is contained in:
Jonathan Young 2016-04-07 13:13:20 +10:00 committed by Branimir Karadžić
parent 9a43e45891
commit ee784a8ac5

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@ -394,10 +394,39 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
# define USAMPLER2D(_name, _reg) uniform usampler2D _name
# define ISAMPLER3D(_name, _reg) uniform isampler3D _name
# define USAMPLER3D(_name, _reg) uniform usampler3D _name
ivec4 texture2D(isampler2D _sampler, vec2 _coord) { return texture(_sampler, _coord); }
uvec4 texture2D(usampler2D _sampler, vec2 _coord) { return texture(_sampler, _coord); }
ivec4 texture3D(isampler3D _sampler, vec3 _coord) { return texture(_sampler, _coord); }
uvec4 texture3D(usampler3D _sampler, vec3 _coord) { return texture(_sampler, _coord); }
vec4 bgfxTexture2D(sampler2D _sampler, vec2 _coord)
{
return texture(_sampler, _coord);
}
ivec4 bgfxTexture2D(isampler2D _sampler, vec2 _coord)
{
return texture(_sampler, _coord);
}
uvec4 bgfxTexture2D(usampler2D _sampler, vec2 _coord)
{
return texture(_sampler, _coord);
}
vec4 bgfxTexture3D(sampler3D _sampler, vec3 _coord)
{
return texture(_sampler, _coord);
}
ivec4 bgfxTexture3D(isampler3D _sampler, vec3 _coord)
{
return texture(_sampler, _coord);
}
uvec4 bgfxTexture3D(usampler3D _sampler, vec3 _coord)
{
return texture(_sampler, _coord);
}
# define texture2D(_sampler, _coord) bgfxTexture2D(_sampler, _coord)
# define texture3D(_sampler, _coord) bgfxTexture3D(_sampler, _coord)
# endif // BGFX_SHADER_LANGUAGE_GLSL >= 130
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_vec, _mtx); }