shaderc: Fixed Wine build.
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@ -7,7 +7,10 @@
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#if SHADERC_CONFIG_HLSL
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#define INITGUID
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//#define __REQUIRED_RPCNDR_H_VERSION__ 475
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//#define __in
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//#define __out
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#include <d3dcompiler.h>
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#include <d3d11shader.h>
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#include <bx/os.h>
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@ -18,6 +21,8 @@
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namespace bgfx
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{
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static const GUID IID_ID3D11ShaderReflection = { 0x6e6ffa6a, 0x9bae, 0x4613, { 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21 } };
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typedef HRESULT(WINAPI* PFN_D3D_COMPILE)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
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, _In_ SIZE_T SrcDataSize
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, _In_opt_ LPCSTR pSourceName
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