D3D12: Fixed 3D texture upload.
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@ -189,17 +189,17 @@ public:
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}
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}
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R8]) )
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R8]) )
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{
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m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem8);
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}
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R16F]) )
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R16F]) )
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{
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m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R16F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem16f);
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}
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R32F]) )
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if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R32F]) )
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{
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m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R32F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem32f);
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}
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@ -4376,6 +4376,7 @@ data.NumQualityLevels = 0;
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bimg::imageCopy(temp
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, mip.m_height/blockInfo.blockHeight
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, (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize
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, depth
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, mip.m_data
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, pitch
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);
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@ -4395,6 +4396,7 @@ data.NumQualityLevels = 0;
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bimg::imageCopy(temp
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, mip.m_height
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, mip.m_width*mip.m_bpp/8
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, depth
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, mip.m_data
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, pitch
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);
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@ -5297,7 +5297,7 @@ namespace bgfx { namespace gl
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if (!unpackRowLength)
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{
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bimg::imageCopy(temp, width, height, bpp, srcpitch, data);
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bimg::imageCopy(temp, width, height, 1, bpp, srcpitch, data);
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data = temp;
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}
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@ -5328,7 +5328,7 @@ namespace bgfx { namespace gl
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if (!unpackRowLength
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&& !convert)
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{
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bimg::imageCopy(temp, width, height, bpp, srcpitch, data);
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bimg::imageCopy(temp, width, height, 1, bpp, srcpitch, data);
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data = temp;
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}
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