Fixed VS build.
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02cd83ff31
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ec15f0a01f
@ -467,7 +467,7 @@ namespace bgfx
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for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
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{
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if (_type == esd->type
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&& 0 < esd->size)
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&& 1 < esd->size)
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{
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return createShader(makeRef(esd->data, esd->size) );
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}
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@ -22,7 +22,7 @@ static const uint8_t fs_texture_array_glsl[329] =
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0x72, 0x61, 0x6d, 0x73, 0x2e, 0x78, 0x29, 0x20, 0x2a, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // rams.x) * v_colo
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0x72, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r0);.}...
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};
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static const uint8_t fs_texture_array_dx9[] = {};
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static const uint8_t fs_texture_array_dx9[] = { 0 };
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static const uint8_t fs_texture_array_dx11[488] =
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{
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0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x02, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
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