Cleanup.
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@ -34,9 +34,9 @@ namespace
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// Random meshes we draw
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#define MODEL_COUNT 120 // In this demo, a model is a mesh plus a transform
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#define SAMPLER_POINT_CLAMP (BGFX_SAMPLER_MIN_POINT|BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIP_POINT|BGFX_SAMPLER_U_CLAMP| BGFX_SAMPLER_V_CLAMP | BGFX_SAMPLER_W_CLAMP)
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#define SAMPLER_POINT_MIRROR (BGFX_SAMPLER_MIN_POINT|BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIP_POINT|BGFX_SAMPLER_U_MIRROR| BGFX_SAMPLER_V_MIRROR | BGFX_SAMPLER_W_MIRROR)
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#define SAMPLER_LINEAR_CLAMP (BGFX_SAMPLER_U_CLAMP| BGFX_SAMPLER_V_CLAMP | BGFX_SAMPLER_W_CLAMP)
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#define SAMPLER_POINT_CLAMP (BGFX_SAMPLER_POINT|BGFX_SAMPLER_UVW_CLAMP)
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#define SAMPLER_POINT_MIRROR (BGFX_SAMPLER_POINT|BGFX_SAMPLER_UVW_MIRROR)
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#define SAMPLER_LINEAR_CLAMP (BGFX_SAMPLER_UVW_CLAMP)
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#define SSAO_DEPTH_MIP_LEVELS 4
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