diff --git a/examples/08-update/update.cpp b/examples/08-update/update.cpp index 65045d383..8a5d851ba 100644 --- a/examples/08-update/update.cpp +++ b/examples/08-update/update.cpp @@ -240,7 +240,7 @@ public: , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT ); - m_m_texture2dData = (uint8_t*)malloc(m_texture2dSize*m_texture2dSize*4); + m_texture2dData = (uint8_t*)malloc(m_texture2dSize*m_texture2dSize*4); m_rr = rand()%255; m_gg = rand()%255; @@ -255,13 +255,13 @@ public: virtual int shutdown() BX_OVERRIDE { - // m_m_texture2dData is managed from main thread, and it's passed to renderer + // m_texture2dData is managed from main thread, and it's passed to renderer // just as MemoryRef. At this point render might be using it. We must wait // previous frame to finish before we can free it. bgfx::frame(); // Cleanup. - free(m_m_texture2dData); + free(m_texture2dData); for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii) { @@ -380,7 +380,7 @@ public: const uint16_t tx = rand()%(m_texture2dSize-tw); const uint16_t ty = rand()%(m_texture2dSize-th); - uint8_t* dst = &m_m_texture2dData[(ty*m_texture2dSize+tx)*4]; + uint8_t* dst = &m_texture2dData[(ty*m_texture2dSize+tx)*4]; uint8_t* next = dst + pitch; // Using makeRef to pass texture memory without copying. @@ -537,7 +537,7 @@ public: return false; } - uint8_t* m_m_texture2dData; + uint8_t* m_texture2dData; uint32_t m_width; uint32_t m_height;