Removed using namespace bx.
This commit is contained in:
parent
44231e9c7f
commit
e9504c9a26
22
src/bgfx.cpp
22
src/bgfx.cpp
@ -573,7 +573,7 @@ namespace bgfx
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if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
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|| (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
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{
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m_numDropped += uint32_cntbits(_viewMask);
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m_numDropped += bx::uint32_cntbits(_viewMask);
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return;
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}
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@ -582,7 +582,7 @@ namespace bgfx
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{
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m_key.m_depth = _depth;
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for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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id += ntz;
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@ -1059,10 +1059,10 @@ namespace bgfx
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void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
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{
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_width = uint32_max(1, _width);
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_height = uint32_max(1, _height);
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_depth = uint32_max(1, _depth);
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_numMips = uint32_max(1, _numMips);
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_width = bx::uint32_max(1, _width);
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_height = bx::uint32_max(1, _height);
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_depth = bx::uint32_max(1, _depth);
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_numMips = bx::uint32_max(1, _numMips);
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uint32_t width = _width;
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uint32_t height = _height;
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@ -1073,9 +1073,9 @@ namespace bgfx
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for (uint32_t lod = 0; lod < _numMips; ++lod)
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{
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width = uint32_max(1, width);
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height = uint32_max(1, height);
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depth = uint32_max(1, depth);
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width = bx::uint32_max(1, width);
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height = bx::uint32_max(1, height);
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depth = bx::uint32_max(1, depth);
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size += _width*_height*depth*bpp/8;
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@ -1274,7 +1274,7 @@ namespace bgfx
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
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return s_ctx.createRenderTarget(uint16_max(1, _width), uint16_max(1, _height), _flags, _textureFlags);
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return s_ctx.createRenderTarget(bx::uint16_max(1, _width), bx::uint16_max(1, _height), _flags, _textureFlags);
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}
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void destroyRenderTarget(RenderTargetHandle _handle)
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@ -1437,7 +1437,7 @@ namespace bgfx
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _tib, "_tib can't be NULL");
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uint32_t numIndices = uint32_min(_numIndices, _tib->size/2);
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uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
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s_ctx.m_submit->setIndexBuffer(_tib, numIndices);
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}
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97
src/bgfx_p.h
97
src/bgfx_p.h
@ -54,7 +54,6 @@ namespace bgfx
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} \
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} while(0)
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#define BX_NAMESPACE 1
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#include <bx/bx.h>
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#include <bx/debug.h>
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#include <bx/blockalloc.h>
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@ -184,14 +183,14 @@ namespace bgfx
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void intersect(const Rect& _a, const Rect& _b)
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{
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const uint16_t sx = uint16_max(_a.m_x, _b.m_x);
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const uint16_t sy = uint16_max(_a.m_y, _b.m_y);
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const uint16_t ex = uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
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const uint16_t ey = uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
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const uint16_t sx = bx::uint16_max(_a.m_x, _b.m_x);
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const uint16_t sy = bx::uint16_max(_a.m_y, _b.m_y);
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const uint16_t ex = bx::uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
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const uint16_t ey = bx::uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
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m_x = sx;
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m_y = sy;
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m_width = (uint16_t)uint32_satsub(ex, sx);
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m_height = (uint16_t)uint32_satsub(ey, sy);
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m_width = (uint16_t)bx::uint32_satsub(ex, sx);
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m_height = (uint16_t)bx::uint32_satsub(ey, sy);
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}
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uint16_t m_x;
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@ -243,11 +242,11 @@ namespace bgfx
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inline uint32_t strideAlign(uint32_t _offset, uint32_t _stride)
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{
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const uint32_t mod = uint32_mod(_offset, _stride);
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const uint32_t add = uint32_sub(_stride, mod);
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const uint32_t mask = uint32_cmpeq(mod, 0);
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const uint32_t tmp = uint32_selb(mask, 0, add);
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const uint32_t result = uint32_add(_offset, tmp);
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const uint32_t mod = bx::uint32_mod(_offset, _stride);
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const uint32_t add = bx::uint32_sub(_stride, mod);
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const uint32_t mask = bx::uint32_cmpeq(mod, 0);
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const uint32_t tmp = bx::uint32_selb(mask, 0, add);
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const uint32_t result = bx::uint32_add(_offset, tmp);
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return result;
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}
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@ -303,8 +302,8 @@ namespace bgfx
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void resize(bool _small = false, uint16_t _width = BGFX_DEFAULT_WIDTH, uint16_t _height = BGFX_DEFAULT_HEIGHT)
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{
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uint32_t width = uint32_max(1, _width/8);
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uint32_t height = uint32_max(1, _height/(_small ? 8 : 16) );
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uint32_t width = bx::uint32_max(1, _width/8);
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uint32_t height = bx::uint32_max(1, _height/(_small ? 8 : 16) );
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if (NULL == m_mem
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|| m_width != width
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@ -649,7 +648,7 @@ namespace bgfx
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{
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BX_CHECK(m_num+_num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+_num, BGFX_CONFIG_MAX_MATRIX_CACHE);
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uint32_t num = uint32_min(BGFX_CONFIG_MAX_MATRIX_CACHE-m_num, _num);
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uint32_t num = bx::uint32_min(BGFX_CONFIG_MAX_MATRIX_CACHE-m_num, _num);
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uint32_t first = m_num;
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memcpy(&m_cache[m_num], _mtx, sizeof(Matrix4)*num);
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m_num += num;
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@ -723,7 +722,7 @@ namespace bgfx
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public:
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static ConstantBuffer* create(uint32_t _size)
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{
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uint32_t size = BX_ALIGN_16(uint32_max(_size, sizeof(ConstantBuffer) ) );
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uint32_t size = BX_ALIGN_16(bx::uint32_max(_size, sizeof(ConstantBuffer) ) );
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void* data = g_realloc(NULL, size);
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return ::new(data) ConstantBuffer(_size);
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}
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@ -1103,7 +1102,7 @@ namespace bgfx
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void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices)
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{
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m_state.m_startVertex = _dvb.m_startVertex;
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m_state.m_numVertices = uint32_min(_dvb.m_numVertices, _numVertices);
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m_state.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices);
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m_state.m_vertexBuffer = _dvb.m_handle;
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m_state.m_vertexDecl = _dvb.m_decl;
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}
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@ -1111,7 +1110,7 @@ namespace bgfx
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
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{
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m_state.m_startVertex = _tvb->startVertex;
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m_state.m_numVertices = uint32_min(_tvb->size/_tvb->stride, _numVertices);
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m_state.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
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m_state.m_vertexBuffer = _tvb->handle;
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m_state.m_vertexDecl = _tvb->decl;
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}
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@ -1120,7 +1119,7 @@ namespace bgfx
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{
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m_state.m_instanceDataOffset = _idb->offset;
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m_state.m_instanceDataStride = _idb->stride;
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m_state.m_numInstances = uint16_min( (uint16_t)_idb->num, _num);
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m_state.m_numInstances = bx::uint16_min( (uint16_t)_idb->num, _num);
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m_state.m_instanceDataBuffer = _idb->handle;
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g_free(const_cast<InstanceDataBuffer*>(_idb) );
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}
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@ -1180,7 +1179,7 @@ namespace bgfx
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{
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uint32_t offset = m_iboffset;
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uint32_t iboffset = offset + _num*sizeof(uint16_t);
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iboffset = uint32_min(iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
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iboffset = bx::uint32_min(iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
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uint32_t num = (iboffset-offset)/sizeof(uint16_t);
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return num == _num;
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}
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@ -1189,7 +1188,7 @@ namespace bgfx
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{
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uint32_t offset = m_iboffset;
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m_iboffset = offset + _num*sizeof(uint16_t);
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m_iboffset = uint32_min(m_iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
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m_iboffset = bx::uint32_min(m_iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
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_num = (m_iboffset-offset)/sizeof(uint16_t);
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return offset;
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}
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@ -1198,7 +1197,7 @@ namespace bgfx
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{
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uint32_t offset = strideAlign(m_vboffset, _stride);
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uint32_t vboffset = offset + _num * _stride;
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vboffset = uint32_min(vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
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vboffset = bx::uint32_min(vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
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uint32_t num = (vboffset-offset)/_stride;
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return num == _num;
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}
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@ -1207,7 +1206,7 @@ namespace bgfx
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{
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uint32_t offset = strideAlign(m_vboffset, _stride);
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m_vboffset = offset + _num * _stride;
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m_vboffset = uint32_min(m_vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
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m_vboffset = bx::uint32_min(m_vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
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_num = (m_vboffset-offset)/_stride;
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return offset;
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}
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@ -1360,7 +1359,7 @@ namespace bgfx
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memset(m_vertexBufferRef, 0xff, sizeof(m_vertexBufferRef) );
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}
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void shutdown(HandleAlloc& _handleAlloc)
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void shutdown(bx::HandleAlloc& _handleAlloc)
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{
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for (VertexDeclMap::iterator it = m_vertexDeclMap.begin(), itEnd = m_vertexDeclMap.end(); it != itEnd; ++it)
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{
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@ -1588,8 +1587,8 @@ namespace bgfx
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void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
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{
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BX_WARN(0 != _width && 0 != _height, "Frame buffer resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
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m_resolution.m_width = uint32_max(1, _width);
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m_resolution.m_height = uint32_max(1, _height);
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m_resolution.m_width = bx::uint32_max(1, _width);
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m_resolution.m_height = bx::uint32_max(1, _height);
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m_resolution.m_flags = _flags;
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memset(m_rt, 0xff, sizeof(m_rt) );
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@ -2261,7 +2260,7 @@ namespace bgfx
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{
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Uniform& uniform = m_uniform[_handle.idx];
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BX_CHECK(uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
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m_submit->writeConstant(uniform.m_type, _handle, _value, uint16_min(uniform.m_num, _num) );
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m_submit->writeConstant(uniform.m_type, _handle, _value, bx::uint16_min(uniform.m_num, _num) );
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}
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void setViewName(uint8_t _id, const char* _name)
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@ -2278,13 +2277,13 @@ namespace bgfx
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Rect& rect = m_rect[_id];
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rect.m_x = _x;
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rect.m_y = _y;
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rect.m_width = uint16_max(_width, 1);
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rect.m_height = uint16_max(_height, 1);
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rect.m_width = bx::uint16_max(_width, 1);
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rect.m_height = bx::uint16_max(_height, 1);
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}
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void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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@ -2304,7 +2303,7 @@ namespace bgfx
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void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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@ -2324,7 +2323,7 @@ namespace bgfx
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void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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@ -2341,7 +2340,7 @@ namespace bgfx
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void setViewSeqMask(uint32_t _viewMask, bool _enabled)
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{
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uint16_t mask = _enabled ? 0xffff : 0x0;
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for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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@ -2357,7 +2356,7 @@ namespace bgfx
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void setViewRenderTargetMask(uint32_t _viewMask, RenderTargetHandle _handle)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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@ -2398,7 +2397,7 @@ namespace bgfx
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void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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@ -3098,8 +3097,8 @@ namespace bgfx
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m_submit->m_waitRender = bx::getHPCounter() - start;
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}
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Semaphore m_renderSem;
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Semaphore m_gameSem;
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bx::Semaphore m_renderSem;
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bx::Semaphore m_gameSem;
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#else
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void gameSemPost()
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{
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@ -3118,7 +3117,7 @@ namespace bgfx
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}
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#endif // BGFX_CONFIG_MULTITHREADED
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Thread m_thread;
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bx::Thread m_thread;
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Frame m_frame[2];
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Frame* m_render;
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Frame* m_submit;
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@ -3135,19 +3134,19 @@ namespace bgfx
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DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
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NonLocalAllocator m_dynamicIndexBufferAllocator;
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HandleAlloc m_dynamicIndexBufferHandle;
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bx::HandleAlloc m_dynamicIndexBufferHandle;
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NonLocalAllocator m_dynamicVertexBufferAllocator;
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HandleAlloc m_dynamicVertexBufferHandle;
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bx::HandleAlloc m_dynamicVertexBufferHandle;
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HandleAlloc m_indexBufferHandle;
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HandleAlloc m_vertexDeclHandle;
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HandleAlloc m_vertexBufferHandle;
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HandleAlloc m_vertexShaderHandle;
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HandleAlloc m_fragmentShaderHandle;
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HandleAlloc m_programHandle;
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HandleAlloc m_textureHandle;
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HandleAlloc m_renderTargetHandle;
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HandleAlloc m_uniformHandle;
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bx::HandleAlloc m_indexBufferHandle;
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bx::HandleAlloc m_vertexDeclHandle;
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bx::HandleAlloc m_vertexBufferHandle;
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bx::HandleAlloc m_vertexShaderHandle;
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bx::HandleAlloc m_fragmentShaderHandle;
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bx::HandleAlloc m_programHandle;
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bx::HandleAlloc m_textureHandle;
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bx::HandleAlloc m_renderTargetHandle;
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bx::HandleAlloc m_uniformHandle;
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|
||||
struct VertexShaderRef
|
||||
{
|
||||
|
11
src/dds.cpp
11
src/dds.cpp
@ -75,6 +75,7 @@ bool isDds(const Memory* _mem)
|
||||
|
||||
uint32_t bitRangeConvert(uint32_t _in, uint32_t _from, uint32_t _to)
|
||||
{
|
||||
using namespace bx;
|
||||
uint32_t tmp0 = uint32_sll(1, _to);
|
||||
uint32_t tmp1 = uint32_sll(1, _from);
|
||||
uint32_t tmp2 = uint32_dec(tmp0);
|
||||
@ -575,15 +576,15 @@ bool getRawImageData(const Dds& _dds, uint8_t _side, uint8_t _lod, const Memory*
|
||||
|
||||
for (uint8_t lod = 0, num = _dds.m_numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
uint32_t size = width*height*depth*blockSize;
|
||||
if (TextureFormat::Unknown > type)
|
||||
{
|
||||
width = uint32_max(1, (width + 3)>>2);
|
||||
height = uint32_max(1, (height + 3)>>2);
|
||||
width = bx::uint32_max(1, (width + 3)>>2);
|
||||
height = bx::uint32_max(1, (height + 3)>>2);
|
||||
size = width*height*depth*blockSize;
|
||||
|
||||
width <<= 2;
|
||||
|
@ -851,7 +851,7 @@ namespace bgfx
|
||||
uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
||||
_stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
|
||||
|
||||
HashMurmur2A murmur;
|
||||
bx::HashMurmur2A murmur;
|
||||
murmur.begin();
|
||||
murmur.add(_state);
|
||||
murmur.add(_stencil);
|
||||
@ -1617,7 +1617,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hash = hashMurmur2A(code, shaderSize);
|
||||
m_hash = bx::hashMurmur2A(code, shaderSize);
|
||||
m_code = alloc(shaderSize);
|
||||
memcpy(m_code->data, code, shaderSize);
|
||||
|
||||
@ -1665,15 +1665,15 @@ namespace bgfx
|
||||
|
||||
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t height = dds.m_height;
|
||||
uint32_t depth = dds.m_depth;
|
||||
uint32_t depth = dds.m_depth;
|
||||
|
||||
for (uint32_t lod = 0, num = m_numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
Mip mip;
|
||||
if (getRawImageData(dds, side, lod, _mem, mip) )
|
||||
@ -1696,9 +1696,9 @@ namespace bgfx
|
||||
++kk;
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1859,15 +1859,15 @@ namespace bgfx
|
||||
|
||||
for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = tc.m_width;
|
||||
uint32_t width = tc.m_width;
|
||||
uint32_t height = tc.m_height;
|
||||
uint32_t depth = tc.m_depth;
|
||||
uint32_t depth = tc.m_depth;
|
||||
|
||||
for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
srd[lod].pSysMem = data;
|
||||
srd[lod].SysMemPitch = width*bpp/8;
|
||||
@ -1875,9 +1875,9 @@ namespace bgfx
|
||||
|
||||
data += width*height*bpp/8;
|
||||
|
||||
width >>= 1;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2154,7 +2154,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
||||
@ -2170,7 +2170,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
||||
@ -2548,20 +2548,20 @@ namespace bgfx
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, m_render->m_view[view].val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, viewProj[view].val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, model.val, uint32_min(state.m_num*4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2570,7 +2570,7 @@ namespace bgfx
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelView.val, model.val, m_render->m_view[view].val);
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelView.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2579,7 +2579,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelViewProj.val, model.val, viewProj[view].val);
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2602,7 +2602,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
mtxMul(modelViewProj.val, model.val, viewProjBias.val);
|
||||
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2620,7 +2620,7 @@ namespace bgfx
|
||||
Matrix4 viewProjBias;
|
||||
mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
|
||||
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, viewProjBias.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -548,7 +548,7 @@ namespace bgfx
|
||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
s_msaa[ii].m_type = msaa;
|
||||
s_msaa[ii].m_quality = uint32_imax(0, quality-1);
|
||||
s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
|
||||
last = ii;
|
||||
}
|
||||
else
|
||||
@ -1537,15 +1537,15 @@ namespace bgfx
|
||||
{
|
||||
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t height = dds.m_height;
|
||||
uint32_t depth = dds.m_depth;
|
||||
uint32_t depth = dds.m_depth;
|
||||
|
||||
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
Mip mip;
|
||||
if (getRawImageData(dds, side, lod, _mem, mip) )
|
||||
@ -1580,9 +1580,9 @@ namespace bgfx
|
||||
unlock(side, lod);
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1598,15 +1598,15 @@ namespace bgfx
|
||||
|
||||
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t height = dds.m_height;
|
||||
uint32_t depth = dds.m_depth;
|
||||
uint32_t depth = dds.m_depth;
|
||||
|
||||
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
Mip mip;
|
||||
if (getRawImageData(dds, 0, lod, _mem, mip) )
|
||||
@ -1622,9 +1622,9 @@ namespace bgfx
|
||||
unlock(side, lod);
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1662,15 +1662,15 @@ namespace bgfx
|
||||
|
||||
for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = tc.m_width;
|
||||
uint32_t width = tc.m_width;
|
||||
uint32_t height = tc.m_height;
|
||||
uint32_t depth = tc.m_depth;
|
||||
uint32_t depth = tc.m_depth;
|
||||
|
||||
for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
uint32_t pitch;
|
||||
uint32_t slicePitch;
|
||||
@ -1680,9 +1680,9 @@ namespace bgfx
|
||||
data += len;
|
||||
unlock(side, lod);
|
||||
|
||||
width >>= 1;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2084,7 +2084,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
||||
@ -2100,7 +2100,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
||||
@ -2612,20 +2612,20 @@ namespace bgfx
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, model.val, uint32_min(state.m_num*4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2634,7 +2634,7 @@ namespace bgfx
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelView.val, model.val, m_render->m_view[view].val);
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelView.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2643,7 +2643,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelViewProj.val, model.val, viewProj[view].val);
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2666,7 +2666,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
mtxMul(modelViewProj.val, model.val, viewProjBias.val);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2684,7 +2684,7 @@ namespace bgfx
|
||||
Matrix4 viewProjBias;
|
||||
mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -429,11 +429,11 @@ namespace bgfx
|
||||
const char* space = strchr(pos, ' ');
|
||||
if (NULL != space)
|
||||
{
|
||||
len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
|
||||
len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
|
||||
}
|
||||
else
|
||||
{
|
||||
len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
|
||||
len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
|
||||
}
|
||||
|
||||
strncpy(name, pos, len);
|
||||
@ -521,7 +521,7 @@ namespace bgfx
|
||||
m_resolution = _resolution;
|
||||
|
||||
uint32_t msaa = 1<<( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT);
|
||||
msaa = uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
||||
msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
||||
bool vsync = !!(m_resolution.m_flags&BGFX_RESET_VSYNC);
|
||||
setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa, vsync);
|
||||
updateCapture();
|
||||
@ -1109,7 +1109,7 @@ namespace bgfx
|
||||
GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
|
||||
GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
|
||||
|
||||
GLint maxLength = uint32_max(max0, max1);
|
||||
GLint maxLength = bx::uint32_max(max0, max1);
|
||||
char* name = (char*)g_realloc(NULL, maxLength + 1);
|
||||
|
||||
BX_TRACE("Program %d", m_id);
|
||||
@ -1461,9 +1461,9 @@ namespace bgfx
|
||||
|
||||
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
Mip mip;
|
||||
if (getRawImageData(dds, side, lod, _mem, mip) )
|
||||
@ -1502,15 +1502,15 @@ namespace bgfx
|
||||
|
||||
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t width = dds.m_width;
|
||||
uint32_t height = dds.m_height;
|
||||
uint32_t depth = dds.m_depth;
|
||||
uint32_t depth = dds.m_depth;
|
||||
|
||||
for (uint32_t ii = 0, num = numMips; ii < num; ++ii)
|
||||
{
|
||||
width = uint32_max(1, width);
|
||||
height = uint32_max(1, height);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(1, width);
|
||||
height = bx::uint32_max(1, height);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
|
||||
Mip mip;
|
||||
if (getRawImageData(dds, side, ii, _mem, mip) )
|
||||
@ -1527,9 +1527,9 @@ namespace bgfx
|
||||
);
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1592,15 +1592,15 @@ namespace bgfx
|
||||
|
||||
for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
||||
{
|
||||
uint32_t width = tc.m_width;
|
||||
uint32_t width = tc.m_width;
|
||||
uint32_t height = tc.m_height;
|
||||
uint32_t depth = tc.m_depth;
|
||||
uint32_t depth = tc.m_depth;
|
||||
|
||||
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
|
||||
{
|
||||
width = uint32_max(width, min);
|
||||
height = uint32_max(height, min);
|
||||
depth = uint32_max(1, depth);
|
||||
width = bx::uint32_max(width, min);
|
||||
height = bx::uint32_max(height, min);
|
||||
depth = bx::uint32_max(1, depth);
|
||||
uint32_t size = width*height*bpp/8;
|
||||
|
||||
if (m_compressed)
|
||||
@ -1642,9 +1642,9 @@ namespace bgfx
|
||||
data += size;
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1917,7 +1917,7 @@ namespace bgfx
|
||||
m_width = _width;
|
||||
m_height = _height;
|
||||
uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
|
||||
m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
||||
m_msaa = bx::uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
||||
|
||||
uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
||||
uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
||||
@ -2426,11 +2426,11 @@ namespace bgfx
|
||||
const char* space = strchr(pos, ' ');
|
||||
if (NULL != space)
|
||||
{
|
||||
len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
|
||||
len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
|
||||
}
|
||||
else
|
||||
{
|
||||
len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
|
||||
len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
|
||||
}
|
||||
|
||||
strncpy(name, pos, len);
|
||||
@ -2640,7 +2640,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
||||
@ -2656,7 +2656,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
||||
@ -3017,7 +3017,7 @@ namespace bgfx
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
||||
{
|
||||
float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
|
||||
float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
|
||||
GL_CHECK(glPointSize(pointSize) );
|
||||
}
|
||||
|
||||
@ -3158,7 +3158,7 @@ namespace bgfx
|
||||
{
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
||||
, uint32_min(predefined.m_count, state.m_num)
|
||||
, bx::uint32_min(predefined.m_count, state.m_num)
|
||||
, GL_FALSE
|
||||
, model.val
|
||||
) );
|
||||
|
@ -547,7 +547,7 @@ namespace bgfx
|
||||
m_type = _type;
|
||||
|
||||
bx::MemoryReader reader(_mem->data, _mem->size);
|
||||
m_hash = hashMurmur2A(_mem->data, _mem->size);
|
||||
m_hash = bx::hashMurmur2A(_mem->data, _mem->size);
|
||||
|
||||
uint32_t magic;
|
||||
bx::read(&reader, magic);
|
||||
|
Loading…
Reference in New Issue
Block a user