Cleanup.
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3198f29d1f
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@ -23,10 +23,10 @@
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#if USE_ENTRY
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# include "../entry/entry.h"
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# include "../entry/input.h"
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#endif // USE_ENTRY
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#if defined(SCI_NAMESPACE)
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# include "../entry/input.h"
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# include "scintilla.h"
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#endif // defined(SCI_NAMESPACE)
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@ -218,16 +218,20 @@ struct OcornutImguiContext
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setupStyle(true);
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#if defined(SCI_NAMESPACE)
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#if USE_ENTRY
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io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
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io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
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io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
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io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
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io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
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io.KeyMap[ImGuiKey_PageUp] = (int)entry::Key::PageUp;
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io.KeyMap[ImGuiKey_PageDown] = (int)entry::Key::PageDown;
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io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
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io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
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io.KeyMap[ImGuiKey_Insert] = (int)entry::Key::Insert;
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io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
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io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
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io.KeyMap[ImGuiKey_Space] = (int)entry::Key::Space;
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io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
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io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
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io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
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@ -236,7 +240,24 @@ struct OcornutImguiContext
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io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
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io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
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io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
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#endif // defined(SCI_NAMESPACE)
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io.NavInputs[ImGuiNavInput_Activate] = (int)entry::Key::GamepadA;
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io.NavInputs[ImGuiNavInput_Cancel] = (int)entry::Key::GamepadB;
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// io.NavInputs[ImGuiNavInput_Input] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_Menu] = (int)entry::Key::;
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io.NavInputs[ImGuiNavInput_DpadLeft] = (int)entry::Key::GamepadLeft;
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io.NavInputs[ImGuiNavInput_DpadRight] = (int)entry::Key::GamepadRight;
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io.NavInputs[ImGuiNavInput_DpadUp] = (int)entry::Key::GamepadUp;
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io.NavInputs[ImGuiNavInput_DpadDown] = (int)entry::Key::GamepadDown;
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// io.NavInputs[ImGuiNavInput_LStickLeft] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_LStickRight] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_LStickUp] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_LStickDown] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_FocusPrev] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_FocusNext] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_TweakSlow] = (int)entry::Key::;
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// io.NavInputs[ImGuiNavInput_TweakFast] = (int)entry::Key::;
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#endif // USE_ENTRY
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bgfx::RendererType::Enum type = bgfx::getRendererType();
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m_program = bgfx::createProgram(
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@ -372,7 +393,7 @@ struct OcornutImguiContext
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io.MouseWheel = (float)(_scroll - m_lastScroll);
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m_lastScroll = _scroll;
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#if defined(SCI_NAMESPACE)
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#if USE_ENTRY
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uint8_t modifiers = inputGetModifiersState();
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io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
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io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
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@ -381,7 +402,7 @@ struct OcornutImguiContext
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{
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io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
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}
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#endif // defined(SCI_NAMESPACE)
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#endif // USE_ENTRY
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ImGui::NewFrame();
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ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId);
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