Merge branch 'master' of github.com:bkaradzic/bgfx
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commit
e7c38a41d6
15
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
15
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@ -1241,7 +1241,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: Combo Box
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// [SECTION] Widgets: ComboBox
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//-------------------------------------------------------------------------
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// - BeginCombo()
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// - EndCombo()
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@ -1882,7 +1882,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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{
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FocusableItemUnregister(window);
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
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}
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// Actual drag behavior
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ItemSize(total_bb, style.FramePadding.y);
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@ -2328,7 +2331,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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{
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FocusableItemUnregister(window);
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
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}
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ItemSize(total_bb, style.FramePadding.y);
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@ -2599,8 +2605,8 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
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return (precision == INT_MAX) ? default_precision : precision;
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}
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// Create text input in place of a slider (when CTRL+Clicking on slider)
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// FIXME: Logic is messy and confusing.
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// Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
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// FIXME: Logic is awkward and confusing. This should be reworked to facilitate using in other situations.
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bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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{
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ImGuiContext& g = *GImGui;
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@ -2609,9 +2615,8 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
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SetActiveID(g.ScalarAsInputTextId, window);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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SetHoveredID(0);
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FocusableItemUnregister(window);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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char fmt_buf[32];
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char data_buf[32];
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