Updated ImGui.

This commit is contained in:
Бранимир Караџић 2019-01-08 09:44:39 -08:00
parent dbf434bf04
commit e6c0ad6c33
5 changed files with 96 additions and 71 deletions

View File

@ -1355,6 +1355,11 @@ void ImStrTrimBlanks(char* buf)
// B) When buf==NULL vsnprintf() will return the output size.
#ifndef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
#ifdef IMGUI_USE_STB_SPRINTF
#define STB_SPRINTF_IMPLEMENTATION
#include "imstb_sprintf.h"
#endif
#if defined(_MSC_VER) && !defined(vsnprintf)
#define vsnprintf _vsnprintf
#endif
@ -1363,7 +1368,11 @@ int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
#ifdef IMGUI_USE_STB_SPRINTF
int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
#else
int w = vsnprintf(buf, buf_size, fmt, args);
#endif
va_end(args);
if (buf == NULL)
return w;
@ -1375,7 +1384,11 @@ int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
{
#ifdef IMGUI_USE_STB_SPRINTF
int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
#else
int w = vsnprintf(buf, buf_size, fmt, args);
#endif
if (buf == NULL)
return w;
if (w == -1 || w >= (int)buf_size)
@ -1786,15 +1799,15 @@ ImU32 ImGui::GetColorU32(ImU32 col)
//-----------------------------------------------------------------------------
// std::lower_bound but without the bullshit
static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
static ImGuiStorage::Pair* LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
{
ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
ImVector<ImGuiStorage::Pair>::iterator last = data.end();
ImGuiStorage::Pair* first = data.Data;
ImGuiStorage::Pair* last = data.Data + data.Size;
size_t count = (size_t)(last - first);
while (count > 0)
{
size_t count2 = count >> 1;
ImVector<ImGuiStorage::Pair>::iterator mid = first + count2;
ImGuiStorage::Pair* mid = first + count2;
if (mid->key < key)
{
first = ++mid;
@ -1827,7 +1840,7 @@ void ImGuiStorage::BuildSortByKey()
int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
{
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
if (it == Data.end() || it->key != key)
return default_val;
return it->val_i;
@ -1840,7 +1853,7 @@ bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
{
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
if (it == Data.end() || it->key != key)
return default_val;
return it->val_f;
@ -1848,7 +1861,7 @@ float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
{
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
if (it == Data.end() || it->key != key)
return NULL;
return it->val_p;
@ -1857,7 +1870,7 @@ void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
ImGuiStorage::Pair* it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
it = Data.insert(it, Pair(key, default_val));
return &it->val_i;
@ -1870,7 +1883,7 @@ bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
ImGuiStorage::Pair* it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
it = Data.insert(it, Pair(key, default_val));
return &it->val_f;
@ -1878,7 +1891,7 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
ImGuiStorage::Pair* it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
it = Data.insert(it, Pair(key, default_val));
return &it->val_p;
@ -1887,7 +1900,7 @@ void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
void ImGuiStorage::SetInt(ImGuiID key, int val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
ImGuiStorage::Pair* it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
{
Data.insert(it, Pair(key, val));
@ -1903,7 +1916,7 @@ void ImGuiStorage::SetBool(ImGuiID key, bool val)
void ImGuiStorage::SetFloat(ImGuiID key, float val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
ImGuiStorage::Pair* it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
{
Data.insert(it, Pair(key, val));
@ -1914,7 +1927,7 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
ImGuiStorage::Pair* it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
{
Data.insert(it, Pair(key, val));

View File

@ -1848,11 +1848,11 @@ struct ImDrawList
IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
// Stateful path API, add points then finish with PathFillConvex() or PathStroke()
inline void PathClear() { _Path.resize(0); }
inline void PathClear() { _Path.Size = 0; }
inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); PathClear(); } // Note: Anti-aliased filling requires points to be in clockwise order.
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); PathClear(); }
inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order.
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);

View File

@ -4027,7 +4027,7 @@ void ShowExampleAppDocuments(bool* p_open)
{
static ExampleAppDocuments app;
if (!ImGui::Begin("Examples: Documents", p_open, ImGuiWindowFlags_MenuBar))
if (!ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar))
{
ImGui::End();
return;

View File

@ -656,7 +656,13 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
_IdxWritePtr += 6;
}
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
// Those macros expects l-values.
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
#define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
{
if (points_count < 2)
@ -686,10 +692,11 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
for (int i1 = 0; i1 < count; i1++)
{
const int i2 = (i1+1) == points_count ? 0 : i1+1;
ImVec2 diff = points[i2] - points[i1];
diff *= ImInvLength(diff, 1.0f);
temp_normals[i1].x = diff.y;
temp_normals[i1].y = -diff.x;
float dx = points[i2].x - points[i1].x;
float dy = points[i2].y - points[i1].y;
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
temp_normals[i1].x = dy;
temp_normals[i1].y = -dx;
}
if (!closed)
temp_normals[points_count-1] = temp_normals[points_count-2];
@ -712,17 +719,18 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
// Average normals
ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
float dmr2 = dm.x*dm.x + dm.y*dm.y;
if (dmr2 > 0.000001f)
{
float scale = 1.0f / dmr2;
if (scale > 100.0f) scale = 100.0f;
dm *= scale;
}
dm *= AA_SIZE;
temp_points[i2*2+0] = points[i2] + dm;
temp_points[i2*2+1] = points[i2] - dm;
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f)
dm_x *= AA_SIZE;
dm_y *= AA_SIZE;
// Add temporary vertexes
ImVec2* out_vtx = &temp_points[i2*2];
out_vtx[0].x = points[i2].x + dm_x;
out_vtx[0].y = points[i2].y + dm_y;
out_vtx[1].x = points[i2].x - dm_x;
out_vtx[1].y = points[i2].y - dm_y;
// Add indexes
_IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
@ -766,20 +774,24 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
// Average normals
ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
float dmr2 = dm.x*dm.x + dm.y*dm.y;
if (dmr2 > 0.000001f)
{
float scale = 1.0f / dmr2;
if (scale > 100.0f) scale = 100.0f;
dm *= scale;
}
ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
ImVec2 dm_in = dm * half_inner_thickness;
temp_points[i2*4+0] = points[i2] + dm_out;
temp_points[i2*4+1] = points[i2] + dm_in;
temp_points[i2*4+2] = points[i2] - dm_in;
temp_points[i2*4+3] = points[i2] - dm_out;
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
float dm_in_x = dm_x * half_inner_thickness;
float dm_in_y = dm_y * half_inner_thickness;
// Add temporary vertexes
ImVec2* out_vtx = &temp_points[i2*4];
out_vtx[0].x = points[i2].x + dm_out_x;
out_vtx[0].y = points[i2].y + dm_out_y;
out_vtx[1].x = points[i2].x + dm_in_x;
out_vtx[1].y = points[i2].y + dm_in_y;
out_vtx[2].x = points[i2].x - dm_in_x;
out_vtx[2].y = points[i2].y - dm_in_y;
out_vtx[3].x = points[i2].x - dm_out_x;
out_vtx[3].y = points[i2].y - dm_out_y;
// Add indexes
_IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
@ -817,11 +829,13 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
const int i2 = (i1+1) == points_count ? 0 : i1+1;
const ImVec2& p1 = points[i1];
const ImVec2& p2 = points[i2];
ImVec2 diff = p2 - p1;
diff *= ImInvLength(diff, 1.0f);
const float dx = diff.x * (thickness * 0.5f);
const float dy = diff.y * (thickness * 0.5f);
float dx = p2.x - p1.x;
float dy = p2.y - p1.y;
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
dx *= (thickness * 0.5f);
dy *= (thickness * 0.5f);
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
@ -836,6 +850,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
}
}
// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
{
if (points_count < 3)
@ -867,10 +882,11 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
{
const ImVec2& p0 = points[i0];
const ImVec2& p1 = points[i1];
ImVec2 diff = p1 - p0;
diff *= ImInvLength(diff, 1.0f);
temp_normals[i0].x = diff.y;
temp_normals[i0].y = -diff.x;
float dx = p1.x - p0.x;
float dy = p1.y - p0.y;
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
temp_normals[i0].x = dy;
temp_normals[i0].y = -dx;
}
for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
@ -878,19 +894,15 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
// Average normals
const ImVec2& n0 = temp_normals[i0];
const ImVec2& n1 = temp_normals[i1];
ImVec2 dm = (n0 + n1) * 0.5f;
float dmr2 = dm.x*dm.x + dm.y*dm.y;
if (dmr2 > 0.000001f)
{
float scale = 1.0f / dmr2;
if (scale > 100.0f) scale = 100.0f;
dm *= scale;
}
dm *= AA_SIZE * 0.5f;
float dm_x = (n0.x + n1.x) * 0.5f;
float dm_y = (n0.y + n1.y) * 0.5f;
IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
dm_x *= AA_SIZE * 0.5f;
dm_y *= AA_SIZE * 0.5f;
// Add vertices
_VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
_VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
_VtxWritePtr += 2;
// Add indexes for fringes
@ -2422,7 +2434,7 @@ const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
{
if (c >= IndexLookup.Size)
return FallbackGlyph;
const ImWchar i = IndexLookup[c];
const ImWchar i = IndexLookup.Data[c];
if (i == (ImWchar)-1)
return FallbackGlyph;
return &Glyphs.Data[i];
@ -2432,7 +2444,7 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
{
if (c >= IndexLookup.Size)
return NULL;
const ImWchar i = IndexLookup[c];
const ImWchar i = IndexLookup.Data[c];
if (i == (ImWchar)-1)
return NULL;
return &Glyphs.Data[i];
@ -2492,7 +2504,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
}
}
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
if (ImCharIsBlankW(c))
{
if (inside_word)
@ -2609,7 +2621,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
continue;
}
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
if (line_width + char_width >= max_width)
{
s = prev_s;

View File

@ -332,7 +332,7 @@ enum ImGuiItemStatusFlags_
enum ImGuiLayoutType_
{
ImGuiLayoutType_Vertical = 0,
ImGuiLayoutType_Horizontal = 1,
ImGuiLayoutType_Horizontal = 1
};
enum ImGuiAxis