Cleanup.
This commit is contained in:
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15349a45a9
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@ -58,6 +58,7 @@ Languages:
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
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* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
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* [Java language API bindings](https://github.com/enleeten/twilight-bgfx)
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* [Java language API bindings](https://github.com/enleeten/twilight-bgfx)
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* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
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* [Lua language API bindings](https://github.com/excessive/lua-bgfx)
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* [Lua language API bindings](https://github.com/excessive/lua-bgfx)
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* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
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* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
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* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
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* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
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@ -15,14 +15,14 @@ ifndef TARGET
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.PHONY: all
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.PHONY: all
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all:
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all:
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@echo Usage: make TARGET=# [clean, all, rebuild]
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@echo Usage: make TARGET=# [clean, all, rebuild]
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@echo " TARGET=0 (hlsl - dx9)"
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@echo " TARGET=0 (hlsl - d3d9)"
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@echo " TARGET=1 (hlsl - dx11)"
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@echo " TARGET=1 (hlsl - d3d11)"
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@echo " TARGET=2 (essl - nacl)"
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@echo " TARGET=2 (essl - nacl)"
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@echo " TARGET=3 (essl - android)"
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@echo " TARGET=3 (essl - android)"
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@echo " TARGET=4 (glsl - linux)"
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@echo " TARGET=4 (glsl)"
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@echo " TARGET=5 (metal - osx/ios)"
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@echo " TARGET=5 (metal)"
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@echo " TARGET=6 (pssl - ps4)"
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@echo " TARGET=6 (pssl)"
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@echo " VERBOSE=1 show build commands."
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@echo " TARGET=7 (spriv)"
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else
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else
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ifeq ($(TARGET), 0)
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ifeq ($(TARGET), 0)
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@ -377,7 +377,7 @@ namespace bgfx
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strReplace(_str, "\r", "\n");
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strReplace(_str, "\r", "\n");
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}
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}
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void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end)
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void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end, int32_t _column)
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{
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{
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fprintf(stderr, "Code:\n---\n");
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fprintf(stderr, "Code:\n---\n");
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@ -386,7 +386,20 @@ namespace bgfx
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{
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{
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if (line >= _start)
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if (line >= _start)
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{
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{
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fprintf(stderr, "%s%3d: %s", _line == line ? ">>> " : " ", line, lr.getLine().c_str() );
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if (_line == line)
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{
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fprintf(stderr, "\n");
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fprintf(stderr, ">>> %3d: %s", line, lr.getLine().c_str() );
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if (-1 != _column)
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{
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fprintf(stderr, ">>> %3d: %*s\n", _column, _column, "^");
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}
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fprintf(stderr, "\n");
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}
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else
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{
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fprintf(stderr, " %3d: %s", line, lr.getLine().c_str() );
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}
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}
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}
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else
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else
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{
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{
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@ -15,7 +15,7 @@ namespace bgfx
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BX_MACRO_BLOCK_BEGIN \
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BX_MACRO_BLOCK_BEGIN \
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if (bgfx::g_verbose) \
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if (bgfx::g_verbose) \
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{ \
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{ \
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fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
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fprintf(stdout, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
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} \
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} \
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BX_MACRO_BLOCK_END
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BX_MACRO_BLOCK_END
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@ -107,8 +107,8 @@ namespace bgfx
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uint32_t m_size;
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uint32_t m_size;
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};
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};
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#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
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#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
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#define BGFX_UNIFORM_SAMPLERBIT UINT8_C(0x20)
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#define BGFX_UNIFORM_SAMPLERBIT UINT8_C(0x20)
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const char* getUniformTypeName(UniformType::Enum _enum);
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const char* getUniformTypeName(UniformType::Enum _enum);
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UniformType::Enum nameToUniformTypeEnum(const char* _name);
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UniformType::Enum nameToUniformTypeEnum(const char* _name);
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@ -124,7 +124,7 @@ namespace bgfx
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typedef std::vector<Uniform> UniformArray;
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typedef std::vector<Uniform> UniformArray;
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void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX);
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void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX, int32_t _column = -1);
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void strReplace(char* _str, const char* _find, const char* _replace);
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void strReplace(char* _str, const char* _find, const char* _replace);
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int32_t writef(bx::WriterI* _writer, const char* _format, ...);
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int32_t writef(bx::WriterI* _writer, const char* _format, ...);
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void writeFile(const char* _filePath, const void* _data, int32_t _size);
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void writeFile(const char* _filePath, const void* _data, int32_t _size);
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@ -48,14 +48,18 @@ namespace bgfx { namespace glsl
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int32_t start = 0;
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int32_t start = 0;
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int32_t end = INT32_MAX;
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int32_t end = INT32_MAX;
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if (3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
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bool found = false
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|| 3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
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;
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if (found
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&& 0 != line)
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&& 0 != line)
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{
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{
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start = bx::uint32_imax(1, line-10);
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start = bx::uint32_imax(1, line-10);
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end = start + 20;
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end = start + 20;
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}
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}
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printCode(_code.c_str(), line, start, end);
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printCode(_code.c_str(), line, start, end, column);
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fprintf(stderr, "Error: %s\n", log);
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fprintf(stderr, "Error: %s\n", log);
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glslopt_cleanup(ctx);
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glslopt_cleanup(ctx);
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return false;
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return false;
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@ -13,6 +13,7 @@
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# define __out
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# define __out
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#endif // defined(__MINGW32__)
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#endif // defined(__MINGW32__)
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#define COM_NO_WINDOWS_H
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#include <d3dcompiler.h>
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#include <d3dcompiler.h>
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#include <d3d11shader.h>
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#include <d3d11shader.h>
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#include <bx/os.h>
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#include <bx/os.h>
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@ -67,7 +68,7 @@ namespace bgfx { namespace hlsl
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};
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};
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static const D3DCompiler s_d3dcompiler[] =
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static const D3DCompiler s_d3dcompiler[] =
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{ // BK - the only different in interface is GetRequiresFlags at the end
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{ // BK - the only different method in interface is GetRequiresFlags at the end
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// of IID_ID3D11ShaderReflection47 (which is not used anyway).
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// of IID_ID3D11ShaderReflection47 (which is not used anyway).
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{ "D3DCompiler_47.dll", { 0x8d536ca1, 0x0cca, 0x4956, { 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84 } } },
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{ "D3DCompiler_47.dll", { 0x8d536ca1, 0x0cca, 0x4956, { 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84 } } },
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{ "D3DCompiler_46.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
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{ "D3DCompiler_46.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
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@ -536,7 +537,7 @@ namespace bgfx { namespace hlsl
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return true;
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return true;
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}
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}
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static bool compile(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
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static bool compile(bx::CommandLine& _cmdLine, uint32_t _version, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
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{
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{
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const char* profile = _cmdLine.findOption('p', "profile");
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const char* profile = _cmdLine.findOption('p', "profile");
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if (NULL == profile)
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if (NULL == profile)
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@ -616,14 +617,19 @@ namespace bgfx { namespace hlsl
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int32_t start = 0;
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int32_t start = 0;
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int32_t end = INT32_MAX;
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int32_t end = INT32_MAX;
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if (2 == sscanf(log, "(%u,%u):", &line, &column)
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bool found = false
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|| 2 == sscanf(log, "(%u,%u):", &line, &column)
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|| 2 == sscanf(log, " :%u:%u: ", &line, &column)
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;
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if (found
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&& 0 != line)
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&& 0 != line)
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{
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{
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start = bx::uint32_imax(1, line - 10);
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start = bx::uint32_imax(1, line - 10);
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end = start + 20;
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end = start + 20;
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}
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}
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printCode(_code.c_str(), line, start, end);
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printCode(_code.c_str(), line, start, end, column);
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fprintf(stderr, "Error: D3DCompile failed 0x%08x %s\n", (uint32_t)hr, log);
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fprintf(stderr, "Error: D3DCompile failed 0x%08x %s\n", (uint32_t)hr, log);
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errorMsg->Release();
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errorMsg->Release();
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return false;
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return false;
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@ -634,7 +640,7 @@ namespace bgfx { namespace hlsl
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uint16_t attrs[bgfx::Attrib::Count];
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uint16_t attrs[bgfx::Attrib::Count];
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uint16_t size = 0;
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uint16_t size = 0;
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if (_d3d == 9)
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if (_version == 9)
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{
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{
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if (!getReflectionDataD3D9(code, uniforms) )
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if (!getReflectionDataD3D9(code, uniforms) )
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{
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{
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@ -687,7 +693,7 @@ namespace bgfx { namespace hlsl
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}
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}
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// recompile with the unused uniforms converted to statics
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// recompile with the unused uniforms converted to statics
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return compileHLSLShader(_cmdLine, _d3d, output.c_str(), _writer);
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return compileHLSLShader(_cmdLine, _version, output.c_str(), _writer);
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}
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}
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}
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}
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@ -742,7 +748,7 @@ namespace bgfx { namespace hlsl
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bx::write(_writer, nul);
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bx::write(_writer, nul);
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}
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}
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if (_d3d > 9)
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if (_version > 9)
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{
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{
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bx::write(_writer, numAttrs);
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bx::write(_writer, numAttrs);
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bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
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bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
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