This commit is contained in:
Branimir Karadžić 2016-10-01 12:38:41 -07:00
parent 15349a45a9
commit e5b9b8d7aa
6 changed files with 55 additions and 31 deletions

View File

@ -58,6 +58,7 @@ Languages:
* [Go language API bindings](https://github.com/james4k/go-bgfx) * [Go language API bindings](https://github.com/james4k/go-bgfx)
* [Haskell language API bindings](https://github.com/haskell-game/bgfx) * [Haskell language API bindings](https://github.com/haskell-game/bgfx)
* [Java language API bindings](https://github.com/enleeten/twilight-bgfx) * [Java language API bindings](https://github.com/enleeten/twilight-bgfx)
* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
* [Lua language API bindings](https://github.com/excessive/lua-bgfx) * [Lua language API bindings](https://github.com/excessive/lua-bgfx)
* [Nim language API bindings](https://github.com/Halsys/nim-bgfx) * [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf) * [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)

View File

@ -15,14 +15,14 @@ ifndef TARGET
.PHONY: all .PHONY: all
all: all:
@echo Usage: make TARGET=# [clean, all, rebuild] @echo Usage: make TARGET=# [clean, all, rebuild]
@echo " TARGET=0 (hlsl - dx9)" @echo " TARGET=0 (hlsl - d3d9)"
@echo " TARGET=1 (hlsl - dx11)" @echo " TARGET=1 (hlsl - d3d11)"
@echo " TARGET=2 (essl - nacl)" @echo " TARGET=2 (essl - nacl)"
@echo " TARGET=3 (essl - android)" @echo " TARGET=3 (essl - android)"
@echo " TARGET=4 (glsl - linux)" @echo " TARGET=4 (glsl)"
@echo " TARGET=5 (metal - osx/ios)" @echo " TARGET=5 (metal)"
@echo " TARGET=6 (pssl - ps4)" @echo " TARGET=6 (pssl)"
@echo " VERBOSE=1 show build commands." @echo " TARGET=7 (spriv)"
else else
ifeq ($(TARGET), 0) ifeq ($(TARGET), 0)

View File

@ -377,7 +377,7 @@ namespace bgfx
strReplace(_str, "\r", "\n"); strReplace(_str, "\r", "\n");
} }
void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end) void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end, int32_t _column)
{ {
fprintf(stderr, "Code:\n---\n"); fprintf(stderr, "Code:\n---\n");
@ -386,7 +386,20 @@ namespace bgfx
{ {
if (line >= _start) if (line >= _start)
{ {
fprintf(stderr, "%s%3d: %s", _line == line ? ">>> " : " ", line, lr.getLine().c_str() ); if (_line == line)
{
fprintf(stderr, "\n");
fprintf(stderr, ">>> %3d: %s", line, lr.getLine().c_str() );
if (-1 != _column)
{
fprintf(stderr, ">>> %3d: %*s\n", _column, _column, "^");
}
fprintf(stderr, "\n");
}
else
{
fprintf(stderr, " %3d: %s", line, lr.getLine().c_str() );
}
} }
else else
{ {

View File

@ -15,7 +15,7 @@ namespace bgfx
BX_MACRO_BLOCK_BEGIN \ BX_MACRO_BLOCK_BEGIN \
if (bgfx::g_verbose) \ if (bgfx::g_verbose) \
{ \ { \
fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \ fprintf(stdout, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
} \ } \
BX_MACRO_BLOCK_END BX_MACRO_BLOCK_END
@ -124,7 +124,7 @@ namespace bgfx
typedef std::vector<Uniform> UniformArray; typedef std::vector<Uniform> UniformArray;
void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX); void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX, int32_t _column = -1);
void strReplace(char* _str, const char* _find, const char* _replace); void strReplace(char* _str, const char* _find, const char* _replace);
int32_t writef(bx::WriterI* _writer, const char* _format, ...); int32_t writef(bx::WriterI* _writer, const char* _format, ...);
void writeFile(const char* _filePath, const void* _data, int32_t _size); void writeFile(const char* _filePath, const void* _data, int32_t _size);

View File

@ -48,14 +48,18 @@ namespace bgfx { namespace glsl
int32_t start = 0; int32_t start = 0;
int32_t end = INT32_MAX; int32_t end = INT32_MAX;
if (3 == sscanf(log, "%u:%u(%u):", &source, &line, &column) bool found = false
|| 3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
;
if (found
&& 0 != line) && 0 != line)
{ {
start = bx::uint32_imax(1, line-10); start = bx::uint32_imax(1, line-10);
end = start + 20; end = start + 20;
} }
printCode(_code.c_str(), line, start, end); printCode(_code.c_str(), line, start, end, column);
fprintf(stderr, "Error: %s\n", log); fprintf(stderr, "Error: %s\n", log);
glslopt_cleanup(ctx); glslopt_cleanup(ctx);
return false; return false;

View File

@ -13,6 +13,7 @@
# define __out # define __out
#endif // defined(__MINGW32__) #endif // defined(__MINGW32__)
#define COM_NO_WINDOWS_H
#include <d3dcompiler.h> #include <d3dcompiler.h>
#include <d3d11shader.h> #include <d3d11shader.h>
#include <bx/os.h> #include <bx/os.h>
@ -67,7 +68,7 @@ namespace bgfx { namespace hlsl
}; };
static const D3DCompiler s_d3dcompiler[] = static const D3DCompiler s_d3dcompiler[] =
{ // BK - the only different in interface is GetRequiresFlags at the end { // BK - the only different method in interface is GetRequiresFlags at the end
// of IID_ID3D11ShaderReflection47 (which is not used anyway). // of IID_ID3D11ShaderReflection47 (which is not used anyway).
{ "D3DCompiler_47.dll", { 0x8d536ca1, 0x0cca, 0x4956, { 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84 } } }, { "D3DCompiler_47.dll", { 0x8d536ca1, 0x0cca, 0x4956, { 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84 } } },
{ "D3DCompiler_46.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } }, { "D3DCompiler_46.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
@ -536,7 +537,7 @@ namespace bgfx { namespace hlsl
return true; return true;
} }
static bool compile(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer, bool _firstPass) static bool compile(bx::CommandLine& _cmdLine, uint32_t _version, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
{ {
const char* profile = _cmdLine.findOption('p', "profile"); const char* profile = _cmdLine.findOption('p', "profile");
if (NULL == profile) if (NULL == profile)
@ -616,14 +617,19 @@ namespace bgfx { namespace hlsl
int32_t start = 0; int32_t start = 0;
int32_t end = INT32_MAX; int32_t end = INT32_MAX;
if (2 == sscanf(log, "(%u,%u):", &line, &column) bool found = false
|| 2 == sscanf(log, "(%u,%u):", &line, &column)
|| 2 == sscanf(log, " :%u:%u: ", &line, &column)
;
if (found
&& 0 != line) && 0 != line)
{ {
start = bx::uint32_imax(1, line - 10); start = bx::uint32_imax(1, line - 10);
end = start + 20; end = start + 20;
} }
printCode(_code.c_str(), line, start, end); printCode(_code.c_str(), line, start, end, column);
fprintf(stderr, "Error: D3DCompile failed 0x%08x %s\n", (uint32_t)hr, log); fprintf(stderr, "Error: D3DCompile failed 0x%08x %s\n", (uint32_t)hr, log);
errorMsg->Release(); errorMsg->Release();
return false; return false;
@ -634,7 +640,7 @@ namespace bgfx { namespace hlsl
uint16_t attrs[bgfx::Attrib::Count]; uint16_t attrs[bgfx::Attrib::Count];
uint16_t size = 0; uint16_t size = 0;
if (_d3d == 9) if (_version == 9)
{ {
if (!getReflectionDataD3D9(code, uniforms) ) if (!getReflectionDataD3D9(code, uniforms) )
{ {
@ -687,7 +693,7 @@ namespace bgfx { namespace hlsl
} }
// recompile with the unused uniforms converted to statics // recompile with the unused uniforms converted to statics
return compileHLSLShader(_cmdLine, _d3d, output.c_str(), _writer); return compileHLSLShader(_cmdLine, _version, output.c_str(), _writer);
} }
} }
@ -742,7 +748,7 @@ namespace bgfx { namespace hlsl
bx::write(_writer, nul); bx::write(_writer, nul);
} }
if (_d3d > 9) if (_version > 9)
{ {
bx::write(_writer, numAttrs); bx::write(_writer, numAttrs);
bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) ); bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );