Update g_verbose SpirvToolsDisassemble to output based on spirv target env for Metal and SPIRV. (#2306)

Fix up alignment in shaderc help string.
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pheonix 2020-11-08 10:57:03 -08:00 committed by GitHub
parent 4a5eb7a2ef
commit e541312851
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3 changed files with 3 additions and 3 deletions

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@ -909,7 +909,7 @@ namespace bgfx { namespace metal
{ {
if (g_verbose) if (g_verbose)
{ {
glslang::SpirvToolsDisassemble(std::cout, spirv); glslang::SpirvToolsDisassemble(std::cout, spirv, SPV_ENV_VULKAN_1_0);
} }
spirv_cross::CompilerMSL msl(std::move(spirv) ); spirv_cross::CompilerMSL msl(std::move(spirv) );

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@ -1041,7 +1041,7 @@ namespace bgfx { namespace spirv
if (g_verbose) if (g_verbose)
{ {
glslang::SpirvToolsDisassemble(std::cout, spirv); glslang::SpirvToolsDisassemble(std::cout, spirv, getSpirvTargetVersion(_version) );
} }
// Loop through the separate_images, and extract the uniform names: // Loop through the separate_images, and extract the uniform names: