added apple device's drawstress results
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@ -173,11 +173,15 @@ draw calls per frame.
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| '12 Nexus 7 | ES2 | Tegra3 | GCC | ARM | Android | 15 | 3375 |
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| i5-4250U 1.3 | ES2-FF27 | HD5000 | Clang | JIT | OSX-asm.js | 15 | 3375 |
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| i5-4250U 1.3 | Chrome33 | HD5000 | Clang | JIT | OSX-asm.js | 15 | 3375 |
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| iPad mini 2 | ES2 | PVR G6430 | Clang | ARM64| iOS7 | 15 | 3375 |
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| i7-920 2.66 | Chrome33 | GTX650Ti | Clang | JIT | W7-asm.js | 14 | 2744 |
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| i7-920 2.66 | FF27-ANGLE | GTX650Ti | Clang | JIT | W7-asm.js | 12 | 2744 |
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| '13 Nexus 10 | ES2 | Mali T604 | GCC | ARM | Android | 13 | 2197 |
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| iPhone 5 | ES2 | PVR SGX543| Clang | ARM | iOS7 | 13 | 2197 |
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| '13 Nexus 7 | ES2 | S4 Pro | GCC | ARM | Android | 12 | 1728 |
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| iPad 2 | ES2 | PVR SGX543| Clang | ARM | iOS6 | 12 | 1728 |
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| Xperia Z | ES2 | Adreno320 | GCC | ARM | Android | 11 | 1331 |
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| iPod 4 | ES2 | PVR SGX535| Clang | ARM | iOS6 | 7 | 343 |
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| i7-920 2.66 | ES2-Mali | GTX650Ti | VS2008 | x86 | Windows7 | 6 | 216 |
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To test browsers in 60Hz mode following changes were made:
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