fixed sRGB-texture related compile erros for gles 2.0

This commit is contained in:
Ka-ming Chan 2015-05-06 21:04:12 +08:00
parent f3f302a20b
commit e4c15eac32

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@ -337,6 +337,30 @@ typedef uint64_t GLuint64;
# define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#endif // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
#ifndef GL_SRGB8_ALPHA8
#define GL_SRGB8_ALPHA8 0x8C43
#endif // GL_SRGB8_ALPHA8
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
#ifndef GL_COMPRESSED_SRGB8_ETC2
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#endif // GL_COMPRESSED_SRGB8_ETC2
#ifndef GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#endif // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
#ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
# define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE