texturev: Fit image based on orientation.

This commit is contained in:
Branimir Karadžić 2017-07-20 20:58:42 -07:00
parent ae3d8b5dd1
commit e2f097c83d

View File

@ -1478,13 +1478,13 @@ int _main_(int _argc, char** _argv)
switch (orientation)
{
default:
case bimg::Orientation::R0: cmdExec("view orientation\nview orientation z 0"); break;
case bimg::Orientation::R90: cmdExec("view orientation\nview orientation z -90"); break;
case bimg::Orientation::R0: cmdExec("view orientation\nview orientation z 0"); break;
case bimg::Orientation::R90: cmdExec("view orientation\nview orientation z -90"); break;
case bimg::Orientation::R180: cmdExec("view orientation\nview orientation z -180"); break;
case bimg::Orientation::R270: cmdExec("view orientation\nview orientation z -270"); break;
case bimg::Orientation::HFlip: cmdExec("view orientation\nview orientation x -180"); break;
case bimg::Orientation::HFlipR90: cmdExec("view orientation\nview orientation x -180\nview orientation z -90"); break;
case bimg::Orientation::HFlipR270: cmdExec("view orientation\nview orientation x -180\nview orientation z -270"); break;
case bimg::Orientation::HFlipR90: cmdExec("view orientation\nview orientation z -90\nview orientation x -180"); break;
case bimg::Orientation::HFlipR270: cmdExec("view orientation\nview orientation z -270\nview orientation x -180"); break;
case bimg::Orientation::VFlip: cmdExec("view orientation\nview orientation y -180"); break;
}
@ -1583,7 +1583,7 @@ int _main_(int _argc, char** _argv)
, py+height/2.0f
, py-height/2.0f
, -10.0f
, 10.0f
, 10.0f
, 0.0f
, caps->homogeneousDepth
);
@ -1592,10 +1592,19 @@ int _main_(int _argc, char** _argv)
bgfx::dbgTextClear();
float orientation[16];
bx::mtxRotateXYZ(orientation, view.m_flipH, view.m_flipV, angle.getValue()+view.m_orientation);
if (view.m_fit)
{
scale.set(bx::fmin(float(width) / float(view.m_info.width)
, float(height) / float(view.m_info.height) )
float wh[3] = { float(view.m_info.width), float(view.m_info.height), 0.0f };
float result[3];
bx::vec3MulMtx(result, wh, orientation);
result[0] = bx::fround(bx::fabsolute(result[0]) );
result[1] = bx::fround(bx::fabsolute(result[1]) );
scale.set(bx::fmin(float(width) / result[0]
, float(height) / result[1])
, 0.1f
);
}
@ -1621,13 +1630,10 @@ int _main_(int _argc, char** _argv)
, view.m_abgr
);
float rotz[16];
bx::mtxRotateXYZ(rotz, view.m_flipH, view.m_flipV, angle.getValue()+view.m_orientation);
bgfx::setTransform(rotz);
bgfx::setTransform(orientation);
float mtx[16];
bx::mtxRotateXY(mtx, angx.getValue(), angy.getValue() );
bgfx::setUniform(u_mtx, mtx);
mip.set(float(view.m_mip), 0.5f);