Updated docs.
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@ -4707,7 +4707,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
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</ul>
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</p>
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</li>
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<li><code class="first docutils literal"><span class="pre">_mem</span></code> - <p>Texture data. If <code class="docutils literal"><span class="pre">_mem</span></code> is non-NULL, created texture will be immutable. When <code class="docutils literal"><span class="pre">_numLayers</span></code> is more than 1, expected memory layout is texture and all mips together for each array element.</p>
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<li><code class="first docutils literal"><span class="pre">_mem</span></code> - <p>Texture data. If <code class="docutils literal"><span class="pre">_mem</span></code> is non-NULL, created texture will be immutable. If <code class="docutils literal"><span class="pre">_mem</span></code> is NULL content of the texture is uninitialized. When <code class="docutils literal"><span class="pre">_numLayers</span></code> is more than 1, expected memory layout is texture and all mips together for each array element.</p>
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</li>
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</ul>
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</dd>
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@ -4802,7 +4802,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
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</ul>
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</p>
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</li>
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<li><code class="first docutils literal"><span class="pre">_mem</span></code> - <p>Texture data. If <code class="docutils literal"><span class="pre">_mem</span></code> is non-NULL, created texture will be immutable.</p>
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<li><code class="first docutils literal"><span class="pre">_mem</span></code> - <p>Texture data. If <code class="docutils literal"><span class="pre">_mem</span></code> is non-NULL, created texture will be immutable. If <code class="docutils literal"><span class="pre">_mem</span></code> is NULL content of the texture is uninitialized.</p>
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</li>
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</ul>
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</dd>
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@ -4866,7 +4866,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
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</ul>
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</p>
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</li>
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<li><code class="first docutils literal"><span class="pre">_mem</span></code> - <p>Texture data. If <code class="docutils literal"><span class="pre">_mem</span></code> is non-NULL, created texture will be immutable. When <code class="docutils literal"><span class="pre">_numLayers</span></code> is more than 1, expected memory layout is cubemap texture and all mips together for each array element.</p>
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<li><code class="first docutils literal"><span class="pre">_mem</span></code> - <p>Texture data. If <code class="docutils literal"><span class="pre">_mem</span></code> is non-NULL, created texture will be immutable. If <code class="docutils literal"><span class="pre">_mem</span></code> is NULL content of the texture is uninitialized. When <code class="docutils literal"><span class="pre">_numLayers</span></code> is more than 1, expected memory layout is texture and all mips together for each array element.</p>
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</li>
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</ul>
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</dd>
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