Small fix.
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@ -2171,6 +2171,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float initialPos[3] = { 3.0f, 20.0f, -58.0f };
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cameraSetPosition(initialPos);
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cameraSetVerticalAngle(-0.25f);
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cameraUpdate(0.0f);
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cameraGetViewMtx(viewState.m_view);
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entry::MouseState mouseState;
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@ -2095,6 +2095,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float initialPos[3] = { 0.0f, 60.0f, -105.0f };
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cameraSetPosition(initialPos);
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cameraSetVerticalAngle(-0.45f);
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cameraUpdate(0.0f);
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// Set view and projection matrices.
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const float camFovy = 60.0f;
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