D3D1x: Ignore state creation debug messages.
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@ -917,8 +917,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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D3D11_MESSAGE_CATEGORY catlist[] =
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{
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D3D11_MESSAGE_CATEGORY_STATE_SETTING,
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D3D11_MESSAGE_CATEGORY_EXECUTION,
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D3D11_MESSAGE_CATEGORY_STATE_CREATION,
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};
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filter.DenyList.NumCategories = BX_COUNTOF(catlist);
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filter.DenyList.pCategoryList = catlist;
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@ -695,8 +695,7 @@ namespace bgfx { namespace d3d12
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D3D12_MESSAGE_CATEGORY catlist[] =
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{
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D3D12_MESSAGE_CATEGORY_STATE_SETTING,
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D3D12_MESSAGE_CATEGORY_EXECUTION,
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D3D12_MESSAGE_CATEGORY_STATE_CREATION,
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};
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filter.DenyList.NumCategories = BX_COUNTOF(catlist);
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filter.DenyList.pCategoryList = catlist;
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