From e1d7b56a85dc0c6d27632f0f668e0e4e4ac1167f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Fri, 7 Dec 2018 19:42:34 -0800 Subject: [PATCH] Removing old vector math. --- examples/18-ibl/ibl.cpp | 180 +++++------------- examples/28-wireframe/wireframe.cpp | 135 ++++++------- .../gpudrivenrendering.cpp | 176 +++++------------ 3 files changed, 152 insertions(+), 339 deletions(-) diff --git a/examples/18-ibl/ibl.cpp b/examples/18-ibl/ibl.cpp index 7f43232d3..6a3febb34 100644 --- a/examples/18-ibl/ibl.cpp +++ b/examples/18-ibl/ibl.cpp @@ -185,19 +185,11 @@ struct Camera void reset() { - m_target.curr[0] = 0.0f; - m_target.curr[1] = 0.0f; - m_target.curr[2] = 0.0f; - m_target.dest[0] = 0.0f; - m_target.dest[1] = 0.0f; - m_target.dest[2] = 0.0f; + m_target.curr = { 0.0f, 0.0f, 0.0f }; + m_target.dest = { 0.0f, 0.0f, 0.0f }; - m_pos.curr[0] = 0.0f; - m_pos.curr[1] = 0.0f; - m_pos.curr[2] = -3.0f; - m_pos.dest[0] = 0.0f; - m_pos.dest[1] = 0.0f; - m_pos.dest[2] = -3.0f; + m_pos.curr = { 0.0f, 0.0f, -3.0f }; + m_pos.dest = { 0.0f, 0.0f, -3.0f }; m_orbit[0] = 0.0f; m_orbit[1] = 0.0f; @@ -205,7 +197,7 @@ struct Camera void mtxLookAt(float* _outViewMtx) { - bx::mtxLookAt(_outViewMtx, bx::load(m_pos.curr), bx::load(m_target.curr) ); + bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr); } void orbit(float _dx, float _dy) @@ -217,133 +209,79 @@ struct Camera void dolly(float _dz) { const float cnear = 1.0f; - const float cfar = 10.0f; + const float cfar = 100.0f; - const float toTarget[3] = - { - m_target.dest[0] - m_pos.dest[0], - m_target.dest[1] - m_pos.dest[1], - m_target.dest[2] - m_pos.dest[2], - }; - const float toTargetLen = bx::vec3Length(toTarget); - const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN); - const float toTargetNorm[3] = - { - toTarget[0]*invToTargetLen, - toTarget[1]*invToTargetLen, - toTarget[2]*invToTargetLen, - }; + const bx::Vec3 toTarget = bx::sub(m_target.dest, m_pos.dest); + const float toTargetLen = bx::length(toTarget); + const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatMin); + const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen); - float delta = toTargetLen*_dz; + float delta = toTargetLen * _dz; float newLen = toTargetLen + delta; - if ( (cnear < newLen || _dz < 0.0f) - && (newLen < cfar || _dz > 0.0f) ) + if ( (cnear < newLen || _dz < 0.0f) + && (newLen < cfar || _dz > 0.0f) ) { - m_pos.dest[0] += toTargetNorm[0]*delta; - m_pos.dest[1] += toTargetNorm[1]*delta; - m_pos.dest[2] += toTargetNorm[2]*delta; + m_pos.dest = bx::mad(toTargetNorm, delta, m_pos.dest); } } void consumeOrbit(float _amount) { float consume[2]; - consume[0] = m_orbit[0]*_amount; - consume[1] = m_orbit[1]*_amount; + consume[0] = m_orbit[0] * _amount; + consume[1] = m_orbit[1] * _amount; m_orbit[0] -= consume[0]; m_orbit[1] -= consume[1]; - const float toPos[3] = - { - m_pos.curr[0] - m_target.curr[0], - m_pos.curr[1] - m_target.curr[1], - m_pos.curr[2] - m_target.curr[2], - }; - const float toPosLen = bx::vec3Length(toPos); - const float invToPosLen = 1.0f/(toPosLen+FLT_MIN); - const float toPosNorm[3] = - { - toPos[0]*invToPosLen, - toPos[1]*invToPosLen, - toPos[2]*invToPosLen, - }; + const bx::Vec3 toPos = bx::sub(m_pos.curr, m_target.curr); + const float toPosLen = bx::length(toPos); + const float invToPosLen = 1.0f / (toPosLen + bx::kFloatMin); + const bx::Vec3 toPosNorm = bx::mul(toPos, invToPosLen); float ll[2]; - latLongFromVec(ll[0], ll[1], toPosNorm); + bx::toLatLong(&ll[0], &ll[1], toPosNorm); ll[0] += consume[0]; ll[1] -= consume[1]; - ll[1] = bx::clamp(ll[1], 0.02f, 0.98f); + ll[1] = bx::clamp(ll[1], 0.02f, 0.98f); - float tmp[3]; - vecFromLatLong(tmp, ll[0], ll[1]); + const bx::Vec3 tmp = bx::fromLatLong(ll[0], ll[1]); + const bx::Vec3 diff = bx::mul(bx::sub(tmp, toPosNorm), toPosLen); - float diff[3]; - diff[0] = (tmp[0]-toPosNorm[0])*toPosLen; - diff[1] = (tmp[1]-toPosNorm[1])*toPosLen; - diff[2] = (tmp[2]-toPosNorm[2])*toPosLen; - - m_pos.curr[0] += diff[0]; - m_pos.curr[1] += diff[1]; - m_pos.curr[2] += diff[2]; - m_pos.dest[0] += diff[0]; - m_pos.dest[1] += diff[1]; - m_pos.dest[2] += diff[2]; + m_pos.curr = bx::add(m_pos.curr, diff); + m_pos.dest = bx::add(m_pos.dest, diff); } void update(float _dt) { - const float amount = bx::min(_dt/0.12f, 1.0f); + const float amount = bx::min(_dt / 0.12f, 1.0f); consumeOrbit(amount); - m_target.curr[0] = bx::lerp(m_target.curr[0], m_target.dest[0], amount); - m_target.curr[1] = bx::lerp(m_target.curr[1], m_target.dest[1], amount); - m_target.curr[2] = bx::lerp(m_target.curr[2], m_target.dest[2], amount); - m_pos.curr[0] = bx::lerp(m_pos.curr[0], m_pos.dest[0], amount); - m_pos.curr[1] = bx::lerp(m_pos.curr[1], m_pos.dest[1], amount); - m_pos.curr[2] = bx::lerp(m_pos.curr[2], m_pos.dest[2], amount); + m_target.curr = bx::lerp(m_target.curr, m_target.dest, amount); + m_pos.curr = bx::lerp(m_pos.curr, m_pos.dest, amount); } void envViewMtx(float* _mtx) { - const float toTarget[3] = - { - m_target.curr[0] - m_pos.curr[0], - m_target.curr[1] - m_pos.curr[1], - m_target.curr[2] - m_pos.curr[2], - }; + const bx::Vec3 toTarget = bx::sub(m_target.curr, m_pos.curr); + const float toTargetLen = bx::length(toTarget); + const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatMin); + const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen); - const float toTargetLen = bx::vec3Length(toTarget); - const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN); - const float toTargetNorm[3] = - { - toTarget[0]*invToTargetLen, - toTarget[1]*invToTargetLen, - toTarget[2]*invToTargetLen, - }; + const bx::Vec3 right = bx::normalize(bx::cross({ 0.0f, 1.0f, 0.0f }, toTargetNorm) ); + const bx::Vec3 up = bx::normalize(bx::cross(toTargetNorm, right) ); - float tmp[3]; - const float fakeUp[3] = { 0.0f, 1.0f, 0.0f }; - - float right[3]; - bx::vec3Cross(tmp, fakeUp, toTargetNorm); - bx::vec3Norm(right, tmp); - - float up[3]; - bx::vec3Cross(tmp, toTargetNorm, right); - bx::vec3Norm(up, tmp); - - _mtx[ 0] = right[0]; - _mtx[ 1] = right[1]; - _mtx[ 2] = right[2]; + _mtx[ 0] = right.x; + _mtx[ 1] = right.y; + _mtx[ 2] = right.z; _mtx[ 3] = 0.0f; - _mtx[ 4] = up[0]; - _mtx[ 5] = up[1]; - _mtx[ 6] = up[2]; + _mtx[ 4] = up.x; + _mtx[ 5] = up.y; + _mtx[ 6] = up.z; _mtx[ 7] = 0.0f; - _mtx[ 8] = toTargetNorm[0]; - _mtx[ 9] = toTargetNorm[1]; - _mtx[10] = toTargetNorm[2]; + _mtx[ 8] = toTargetNorm.x; + _mtx[ 9] = toTargetNorm.y; + _mtx[10] = toTargetNorm.z; _mtx[11] = 0.0f; _mtx[12] = 0.0f; _mtx[13] = 0.0f; @@ -351,34 +289,10 @@ struct Camera _mtx[15] = 1.0f; } - static inline void vecFromLatLong(float _vec[3], float _u, float _v) - { - const float phi = _u * 2.0f*bx::kPi; - const float theta = _v * bx::kPi; - - const float st = bx::sin(theta); - const float sp = bx::sin(phi); - const float ct = bx::cos(theta); - const float cp = bx::cos(phi); - - _vec[0] = -st*sp; - _vec[1] = ct; - _vec[2] = -st*cp; - } - - static inline void latLongFromVec(float& _u, float& _v, const float _vec[3]) - { - const float phi = bx::atan2(_vec[0], _vec[2]); - const float theta = bx::acos(_vec[1]); - - _u = (bx::kPi + phi)*bx::kInvPi*0.5f; - _v = theta*bx::kInvPi; - } - struct Interp3f { - float curr[3]; - float dest[3]; + bx::Vec3 curr; + bx::Vec3 dest; }; Interp3f m_target; @@ -812,7 +726,7 @@ public: } } m_camera.update(deltaTimeSec); - bx::memCopy(m_uniforms.m_cameraPos, m_camera.m_pos.curr, 3*sizeof(float) ); + bx::memCopy(m_uniforms.m_cameraPos, &m_camera.m_pos.curr.x, 3*sizeof(float) ); // View Transform 0. float view[16]; diff --git a/examples/28-wireframe/wireframe.cpp b/examples/28-wireframe/wireframe.cpp index d19ee8b8c..f1271d11d 100644 --- a/examples/28-wireframe/wireframe.cpp +++ b/examples/28-wireframe/wireframe.cpp @@ -29,19 +29,11 @@ struct Camera void reset() { - m_target.curr[0] = 0.0f; - m_target.curr[1] = 0.0f; - m_target.curr[2] = 0.0f; - m_target.dest[0] = 0.0f; - m_target.dest[1] = 0.0f; - m_target.dest[2] = 0.0f; + m_target.curr = { 0.0f, 0.0f, 0.0f }; + m_target.dest = { 0.0f, 0.0f, 0.0f }; - m_pos.curr[0] = 0.0f; - m_pos.curr[1] = 0.0f; - m_pos.curr[2] = -2.0f; - m_pos.dest[0] = 0.0f; - m_pos.dest[1] = 0.0f; - m_pos.dest[2] = -2.0f; + m_pos.curr = { 0.0f, 0.0f, -2.0f }; + m_pos.dest = { 0.0f, 0.0f, -2.0f }; m_orbit[0] = 0.0f; m_orbit[1] = 0.0f; @@ -49,7 +41,7 @@ struct Camera void mtxLookAt(float* _outViewMtx) { - bx::mtxLookAt(_outViewMtx, bx::load(m_pos.curr), bx::load(m_target.curr) ); + bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr); } void orbit(float _dx, float _dy) @@ -60,98 +52,91 @@ struct Camera void dolly(float _dz) { - const float cnear = 0.01f; - const float cfar = 10.0f; + const float cnear = 1.0f; + const float cfar = 100.0f; - const float toTarget[3] = - { - m_target.dest[0] - m_pos.dest[0], - m_target.dest[1] - m_pos.dest[1], - m_target.dest[2] - m_pos.dest[2], - }; - const float toTargetLen = bx::vec3Length(toTarget); - const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN); - const float toTargetNorm[3] = - { - toTarget[0]*invToTargetLen, - toTarget[1]*invToTargetLen, - toTarget[2]*invToTargetLen, - }; + const bx::Vec3 toTarget = bx::sub(m_target.dest, m_pos.dest); + const float toTargetLen = bx::length(toTarget); + const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatMin); + const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen); - float delta = toTargetLen*_dz; + float delta = toTargetLen * _dz; float newLen = toTargetLen + delta; - if ( (cnear < newLen || _dz < 0.0f) - && (newLen < cfar || _dz > 0.0f) ) + if ( (cnear < newLen || _dz < 0.0f) + && (newLen < cfar || _dz > 0.0f) ) { - m_pos.dest[0] += toTargetNorm[0]*delta; - m_pos.dest[1] += toTargetNorm[1]*delta; - m_pos.dest[2] += toTargetNorm[2]*delta; + m_pos.dest = bx::mad(toTargetNorm, delta, m_pos.dest); } } void consumeOrbit(float _amount) { float consume[2]; - consume[0] = m_orbit[0]*_amount; - consume[1] = m_orbit[1]*_amount; + consume[0] = m_orbit[0] * _amount; + consume[1] = m_orbit[1] * _amount; m_orbit[0] -= consume[0]; m_orbit[1] -= consume[1]; - const float toPos[3] = - { - m_pos.curr[0] - m_target.curr[0], - m_pos.curr[1] - m_target.curr[1], - m_pos.curr[2] - m_target.curr[2], - }; - const float toPosLen = bx::vec3Length(toPos); - const float invToPosLen = 1.0f/(toPosLen+FLT_MIN); - const float toPosNorm[3] = - { - toPos[0]*invToPosLen, - toPos[1]*invToPosLen, - toPos[2]*invToPosLen, - }; + const bx::Vec3 toPos = bx::sub(m_pos.curr, m_target.curr); + const float toPosLen = bx::length(toPos); + const float invToPosLen = 1.0f / (toPosLen + bx::kFloatMin); + const bx::Vec3 toPosNorm = bx::mul(toPos, invToPosLen); float ll[2]; - bx::vec3ToLatLong(&ll[0], &ll[1], toPosNorm); + bx::toLatLong(&ll[0], &ll[1], toPosNorm); ll[0] += consume[0]; ll[1] -= consume[1]; ll[1] = bx::clamp(ll[1], 0.02f, 0.98f); - float tmp[3]; - bx::vec3FromLatLong(tmp, ll[0], ll[1]); + const bx::Vec3 tmp = bx::fromLatLong(ll[0], ll[1]); + const bx::Vec3 diff = bx::mul(bx::sub(tmp, toPosNorm), toPosLen); - float diff[3]; - diff[0] = (tmp[0]-toPosNorm[0])*toPosLen; - diff[1] = (tmp[1]-toPosNorm[1])*toPosLen; - diff[2] = (tmp[2]-toPosNorm[2])*toPosLen; - - m_pos.curr[0] += diff[0]; - m_pos.curr[1] += diff[1]; - m_pos.curr[2] += diff[2]; - m_pos.dest[0] += diff[0]; - m_pos.dest[1] += diff[1]; - m_pos.dest[2] += diff[2]; + m_pos.curr = bx::add(m_pos.curr, diff); + m_pos.dest = bx::add(m_pos.dest, diff); } void update(float _dt) { - const float amount = bx::min(_dt/0.12f, 1.0f); + const float amount = bx::min(_dt / 0.12f, 1.0f); consumeOrbit(amount); - m_target.curr[0] = bx::lerp(m_target.curr[0], m_target.dest[0], amount); - m_target.curr[1] = bx::lerp(m_target.curr[1], m_target.dest[1], amount); - m_target.curr[2] = bx::lerp(m_target.curr[2], m_target.dest[2], amount); - m_pos.curr[0] = bx::lerp(m_pos.curr[0], m_pos.dest[0], amount); - m_pos.curr[1] = bx::lerp(m_pos.curr[1], m_pos.dest[1], amount); - m_pos.curr[2] = bx::lerp(m_pos.curr[2], m_pos.dest[2], amount); + m_target.curr = bx::lerp(m_target.curr, m_target.dest, amount); + m_pos.curr = bx::lerp(m_pos.curr, m_pos.dest, amount); + } + + void envViewMtx(float* _mtx) + { + const bx::Vec3 toTarget = bx::sub(m_target.curr, m_pos.curr); + const float toTargetLen = bx::length(toTarget); + const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatMin); + const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen); + + const bx::Vec3 right = bx::normalize(bx::cross({ 0.0f, 1.0f, 0.0f }, toTargetNorm) ); + const bx::Vec3 up = bx::normalize(bx::cross(toTargetNorm, right) ); + + _mtx[ 0] = right.x; + _mtx[ 1] = right.y; + _mtx[ 2] = right.z; + _mtx[ 3] = 0.0f; + _mtx[ 4] = up.x; + _mtx[ 5] = up.y; + _mtx[ 6] = up.z; + _mtx[ 7] = 0.0f; + _mtx[ 8] = toTargetNorm.x; + _mtx[ 9] = toTargetNorm.y; + _mtx[10] = toTargetNorm.z; + _mtx[11] = 0.0f; + _mtx[12] = 0.0f; + _mtx[13] = 0.0f; + _mtx[14] = 0.0f; + _mtx[15] = 1.0f; } struct Interp3f { - float curr[3]; - float dest[3]; + bx::Vec3 curr; + bx::Vec3 dest; }; Interp3f m_target; @@ -469,7 +454,7 @@ public: float view[16]; float proj[16]; m_camera.update(deltaTimeSec); - bx::memCopy(m_uniforms.m_camPos, m_camera.m_pos.curr, 3*sizeof(float)); + bx::memCopy(m_uniforms.m_camPos, &m_camera.m_pos.curr.x, 3*sizeof(float)); m_camera.mtxLookAt(view); bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); diff --git a/examples/37-gpudrivenrendering/gpudrivenrendering.cpp b/examples/37-gpudrivenrendering/gpudrivenrendering.cpp index 9a3bb3a6b..00283530d 100644 --- a/examples/37-gpudrivenrendering/gpudrivenrendering.cpp +++ b/examples/37-gpudrivenrendering/gpudrivenrendering.cpp @@ -33,19 +33,11 @@ struct Camera void reset() { - m_target.curr[0] = 0.0f; - m_target.curr[1] = 0.0f; - m_target.curr[2] = 0.0f; - m_target.dest[0] = 0.0f; - m_target.dest[1] = 0.0f; - m_target.dest[2] = 0.0f; + m_target.curr = { 0.0f, 0.0f, 0.0f }; + m_target.dest = { 0.0f, 0.0f, 0.0f }; - m_pos.curr[0] = 55.0f; - m_pos.curr[1] = 20.0f; - m_pos.curr[2] = 65.0f; - m_pos.dest[0] = 55.0f; - m_pos.dest[1] = 20.0f; - m_pos.dest[2] = 65.0f; + m_pos.curr = { 55.0f, 20.0f, 65.0f }; + m_pos.dest = { 55.0f, 20.0f, 65.0f }; m_orbit[0] = 0.0f; m_orbit[1] = 0.0f; @@ -53,7 +45,7 @@ struct Camera void mtxLookAt(float* _outViewMtx) { - bx::mtxLookAt(_outViewMtx, bx::load(m_pos.curr), bx::load(m_target.curr) ); + bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr); } void orbit(float _dx, float _dy) @@ -65,31 +57,19 @@ struct Camera void dolly(float _dz) { const float cnear = 1.0f; - const float cfar = 100.0f; + const float cfar = 100.0f; - const float toTarget[3] = - { - m_target.dest[0] - m_pos.dest[0], - m_target.dest[1] - m_pos.dest[1], - m_target.dest[2] - m_pos.dest[2], - }; - const float toTargetLen = bx::vec3Length(toTarget); - const float invToTargetLen = 1.0f / (toTargetLen + FLT_MIN); - const float toTargetNorm[3] = - { - toTarget[0] * invToTargetLen, - toTarget[1] * invToTargetLen, - toTarget[2] * invToTargetLen, - }; + const bx::Vec3 toTarget = bx::sub(m_target.dest, m_pos.dest); + const float toTargetLen = bx::length(toTarget); + const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatMin); + const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen); - float delta = toTargetLen*_dz; + float delta = toTargetLen * _dz; float newLen = toTargetLen + delta; - if ((cnear < newLen || _dz < 0.0f) - && (newLen < cfar || _dz > 0.0f)) + if ( (cnear < newLen || _dz < 0.0f) + && (newLen < cfar || _dz > 0.0f) ) { - m_pos.dest[0] += toTargetNorm[0] * delta; - m_pos.dest[1] += toTargetNorm[1] * delta; - m_pos.dest[2] += toTargetNorm[2] * delta; + m_pos.dest = bx::mad(toTargetNorm, delta, m_pos.dest); } } @@ -101,41 +81,22 @@ struct Camera m_orbit[0] -= consume[0]; m_orbit[1] -= consume[1]; - const float toPos[3] = - { - m_pos.curr[0] - m_target.curr[0], - m_pos.curr[1] - m_target.curr[1], - m_pos.curr[2] - m_target.curr[2], - }; - const float toPosLen = bx::vec3Length(toPos); - const float invToPosLen = 1.0f / (toPosLen + FLT_MIN); - const float toPosNorm[3] = - { - toPos[0] * invToPosLen, - toPos[1] * invToPosLen, - toPos[2] * invToPosLen, - }; + const bx::Vec3 toPos = bx::sub(m_pos.curr, m_target.curr); + const float toPosLen = bx::length(toPos); + const float invToPosLen = 1.0f / (toPosLen + bx::kFloatMin); + const bx::Vec3 toPosNorm = bx::mul(toPos, invToPosLen); float ll[2]; - latLongFromVec(ll[0], ll[1], toPosNorm); + bx::toLatLong(&ll[0], &ll[1], toPosNorm); ll[0] += consume[0]; ll[1] -= consume[1]; - ll[1] = bx::clamp(ll[1], 0.02f, 0.98f); + ll[1] = bx::clamp(ll[1], 0.02f, 0.98f); - float tmp[3]; - vecFromLatLong(tmp, ll[0], ll[1]); + const bx::Vec3 tmp = bx::fromLatLong(ll[0], ll[1]); + const bx::Vec3 diff = bx::mul(bx::sub(tmp, toPosNorm), toPosLen); - float diff[3]; - diff[0] = (tmp[0] - toPosNorm[0])*toPosLen; - diff[1] = (tmp[1] - toPosNorm[1])*toPosLen; - diff[2] = (tmp[2] - toPosNorm[2])*toPosLen; - - m_pos.curr[0] += diff[0]; - m_pos.curr[1] += diff[1]; - m_pos.curr[2] += diff[2]; - m_pos.dest[0] += diff[0]; - m_pos.dest[1] += diff[1]; - m_pos.dest[2] += diff[2]; + m_pos.curr = bx::add(m_pos.curr, diff); + m_pos.dest = bx::add(m_pos.dest, diff); } void update(float _dt) @@ -144,54 +105,31 @@ struct Camera consumeOrbit(amount); - m_target.curr[0] = bx::lerp(m_target.curr[0], m_target.dest[0], amount); - m_target.curr[1] = bx::lerp(m_target.curr[1], m_target.dest[1], amount); - m_target.curr[2] = bx::lerp(m_target.curr[2], m_target.dest[2], amount); - m_pos.curr[0] = bx::lerp(m_pos.curr[0], m_pos.dest[0], amount); - m_pos.curr[1] = bx::lerp(m_pos.curr[1], m_pos.dest[1], amount); - m_pos.curr[2] = bx::lerp(m_pos.curr[2], m_pos.dest[2], amount); + m_target.curr = bx::lerp(m_target.curr, m_target.dest, amount); + m_pos.curr = bx::lerp(m_pos.curr, m_pos.dest, amount); } void envViewMtx(float* _mtx) { - const float toTarget[3] = - { - m_target.curr[0] - m_pos.curr[0], - m_target.curr[1] - m_pos.curr[1], - m_target.curr[2] - m_pos.curr[2], - }; + const bx::Vec3 toTarget = bx::sub(m_target.curr, m_pos.curr); + const float toTargetLen = bx::length(toTarget); + const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatMin); + const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen); - const float toTargetLen = bx::vec3Length(toTarget); - const float invToTargetLen = 1.0f / (toTargetLen + FLT_MIN); - const float toTargetNorm[3] = - { - toTarget[0] * invToTargetLen, - toTarget[1] * invToTargetLen, - toTarget[2] * invToTargetLen, - }; + const bx::Vec3 right = bx::normalize(bx::cross({ 0.0f, 1.0f, 0.0f }, toTargetNorm) ); + const bx::Vec3 up = bx::normalize(bx::cross(toTargetNorm, right) ); - float tmp[3]; - const float fakeUp[3] = { 0.0f, 1.0f, 0.0f }; - - float right[3]; - bx::vec3Cross(tmp, fakeUp, toTargetNorm); - bx::vec3Norm(right, tmp); - - float up[3]; - bx::vec3Cross(tmp, toTargetNorm, right); - bx::vec3Norm(up, tmp); - - _mtx[0] = right[0]; - _mtx[1] = right[1]; - _mtx[2] = right[2]; - _mtx[3] = 0.0f; - _mtx[4] = up[0]; - _mtx[5] = up[1]; - _mtx[6] = up[2]; - _mtx[7] = 0.0f; - _mtx[8] = toTargetNorm[0]; - _mtx[9] = toTargetNorm[1]; - _mtx[10] = toTargetNorm[2]; + _mtx[ 0] = right.x; + _mtx[ 1] = right.y; + _mtx[ 2] = right.z; + _mtx[ 3] = 0.0f; + _mtx[ 4] = up.x; + _mtx[ 5] = up.y; + _mtx[ 6] = up.z; + _mtx[ 7] = 0.0f; + _mtx[ 8] = toTargetNorm.x; + _mtx[ 9] = toTargetNorm.y; + _mtx[10] = toTargetNorm.z; _mtx[11] = 0.0f; _mtx[12] = 0.0f; _mtx[13] = 0.0f; @@ -199,34 +137,10 @@ struct Camera _mtx[15] = 1.0f; } - static inline void vecFromLatLong(float _vec[3], float _u, float _v) - { - const float phi = _u * 2.0f*bx::kPi; - const float theta = _v * bx::kPi; - - const float st = bx::sin(theta); - const float sp = bx::sin(phi); - const float ct = bx::cos(theta); - const float cp = bx::cos(phi); - - _vec[0] = -st*sp; - _vec[1] = ct; - _vec[2] = -st*cp; - } - - static inline void latLongFromVec(float& _u, float& _v, const float _vec[3]) - { - const float phi = bx::atan2(_vec[0], _vec[2]); - const float theta = bx::acos(_vec[1]); - - _u = (bx::kPi + phi)*bx::kInvPi*0.5f; - _v = theta*bx::kInvPi; - } - struct Interp3f { - float curr[3]; - float dest[3]; + bx::Vec3 curr; + bx::Vec3 dest; }; Interp3f m_target;