mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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07191eb38b
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e105c88e55
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@ -24,9 +24,6 @@
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#include "common.h"
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#include "bgfx_utils.h"
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#include <stdio.h>
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#include <math.h>
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#include <bx/string.h>
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#include <bx/timer.h>
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#include <bimg/decode.h>
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@ -1029,7 +1026,7 @@ int loadDemoData(struct NVGcontext* vg, struct DemoData* data)
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data->images[i] = createImage(vg, file, 0);
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if (data->images[i] == 0)
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{
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printf("Could not load %s.\n", file);
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bx::debugPrintf("Could not load %s.\n", file);
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return -1;
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}
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}
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@ -1037,30 +1034,31 @@ int loadDemoData(struct NVGcontext* vg, struct DemoData* data)
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data->fontIcons = nvgCreateFont(vg, "icons", "font/entypo.ttf");
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if (data->fontIcons == -1)
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{
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printf("Could not add font icons.\n");
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bx::debugPrintf("Could not add font icons.\n");
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return -1;
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}
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data->fontNormal = nvgCreateFont(vg, "sans", "font/roboto-regular.ttf");
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if (data->fontNormal == -1)
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{
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printf("Could not add font italic.\n");
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bx::debugPrintf("Could not add font italic.\n");
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return -1;
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}
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data->fontBold = nvgCreateFont(vg, "sans-bold", "font/roboto-bold.ttf");
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if (data->fontBold == -1)
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{
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printf("Could not add font bold.\n");
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bx::debugPrintf("Could not add font bold.\n");
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return -1;
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}
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data->fontEmoji = nvgCreateFont(vg, "emoji", "font/NotoEmoji-Regular.ttf");
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if (data->fontEmoji == -1)
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{
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printf("Could not add font emoji.\n");
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bx::debugPrintf("Could not add font emoji.\n");
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return -1;
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}
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nvgAddFallbackFontId(vg, data->fontNormal, data->fontEmoji);
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nvgAddFallbackFontId(vg, data->fontBold, data->fontEmoji);
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@ -2540,7 +2540,7 @@ namespace bgfx
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return bx::kExitSuccess;
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}
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remove(outFilePath);
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bx::remove(outFilePath);
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fprintf(stderr, "Failed to build shader.\n");
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return bx::kExitFailure;
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