WGL: Skip context initialization when window is not set.
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d265b9b0d4
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@ -78,6 +78,15 @@ namespace bgfx
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wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)bx::dlsym(m_opengl32dll, "wglGetProcAddress");
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BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
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// If g_bgfxHwnd is NULL, the assumption is that GL context was created
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// by user (for example, using SDL, GLFW, etc.)
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BX_WARN(NULL != g_bgfxHwnd
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, "bgfx::winSetHwnd with valid window is not called. This might "
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"be intentional when GL context is created by the user."
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);
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if (NULL != g_bgfxHwnd)
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{
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wglMakeCurrent = (PFNWGLMAKECURRENTPROC)bx::dlsym(m_opengl32dll, "wglMakeCurrent");
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BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
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@ -220,11 +229,14 @@ namespace bgfx
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{
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wglSwapIntervalEXT(0);
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}
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}
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import();
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}
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void GlContext::destroy()
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{
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if (NULL != g_bgfxHwnd)
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{
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wglMakeCurrent(NULL, NULL);
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@ -233,6 +245,7 @@ namespace bgfx
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ReleaseDC(g_bgfxHwnd, m_hdc);
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m_hdc = NULL;
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}
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bx::dlclose(m_opengl32dll);
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m_opengl32dll = NULL;
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@ -247,10 +260,13 @@ namespace bgfx
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}
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void GlContext::swap()
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{
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if (NULL != g_bgfxHwnd)
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{
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wglMakeCurrent(m_hdc, m_context);
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SwapBuffers(m_hdc);
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}
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}
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void GlContext::import()
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{
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