Updated docs.
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tools.html
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tools.html
@ -318,15 +318,7 @@ shaders is provided in examples. D3D9 and D3D11 shaders can be only compiled on
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</div>
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<div class="section" id="texture-compiler-texturec">
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<h2>Texture Compiler (texturec)<a class="headerlink" href="#texture-compiler-texturec" title="Permalink to this headline">¶</a></h2>
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<p>This tool doesn’t currently exist. To produce DDS, KTX or PVR textures
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use:</p>
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<blockquote>
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<div><ul class="simple">
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<li><a class="reference external" href="https://developer.nvidia.com/legacy-texture-tools">.dds - nVidia Texture Tools - DDS Utilities</a></li>
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<li><a class="reference external" href="http://malideveloper.arm.com/develop-for-mali/mali-gpu-texture-compression-tool/">.ktx - Mali GPU Texture Compression Tool</a></li>
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<li><a class="reference external" href="http://www.imgtec.com/powervr/insider/sdkdownloads/index.asp">.pvr - PowerVR Insider SDK</a></li>
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</ul>
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</div></blockquote>
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<p>Convert PNG, TGA, DDS, KTX, PVR texture into bgfx supported texture formats.</p>
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</div>
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<div class="section" id="geometry-compiler-geometryc">
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<h2>Geometry Compiler (geometryc)<a class="headerlink" href="#geometry-compiler-geometryc" title="Permalink to this headline">¶</a></h2>
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