This commit is contained in:
falia18 2024-03-03 17:09:13 +01:00
parent 6bec22adb2
commit dfc8c8add5
2 changed files with 132 additions and 13 deletions

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@ -1304,13 +1304,13 @@ namespace bgfx
///
/// @param[in] _stream Vertex stream.
/// @param[in] _handle Vertex buffer.
/// @param[in] _offset First vertex to render.
/// @param[in] _offset Offset of first vertex to render.
/// @param[in] _numVertices Number of vertices to render.
/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
/// used, vertex layout used for creation of vertex buffer will be used.
/// @param[in] _offset Offset of data in buffer.
///
/// @attention C99's equivalent binding is `bgfx_encoder_set_vertex_buffer`.
/// @attention C99's equivalent binding is `bgfx_encoder_set_vertex_buffer_with_offset`.
///
void setVertexBufferWithOffset(
uint8_t _stream
@ -1360,7 +1360,7 @@ namespace bgfx
/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
/// used, vertex layout used for creation of vertex buffer will be used.
///
/// @attention C99's equivalent binding is `bgfx_encoder_set_dynamic_vertex_buffer`.
/// @attention C99's equivalent binding is `bgfx_encoder_set_dynamic_vertex_buffer_with_offset`.
///
void setVertexBufferWithOffset(
uint8_t _stream
@ -1454,7 +1454,7 @@ namespace bgfx
/// @param[in] _num Number of data instances.
/// @param[in] _stride Instance stride. Must be multiple of 16.
///
/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_with_offset_from_vertex_buffer`.
/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_from_vertex_buffer_with_offset`.
///
void setInstanceDataBufferWithOffset(
VertexBufferHandle _handle
@ -1470,7 +1470,7 @@ namespace bgfx
/// @param[in] _start First instance data.
/// @param[in] _num Number of data instances.
///
/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer`.
/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer_with_offset`.
///
void setInstanceDataBuffer(
DynamicVertexBufferHandle _handle
@ -2544,7 +2544,7 @@ namespace bgfx
/// Create empty dynamic vertex buffer.
///
/// @param[in] _size Size of buffer
/// @param[in] _size Size of buffer.
/// @param[in] _layout Vertex layout.
/// @param[in] _flags Buffer creation flags.
/// - `BGFX_BUFFER_NONE` - No flags.
@ -2560,7 +2560,7 @@ namespace bgfx
/// index buffers.
/// @returns Dynamic vertex buffer handle.
///
/// @attention C99's equivalent binding is `TODO`.
/// @attention C99's equivalent binding is `bgfx_create_dynamic_vertex_buffer_with_size`.
///
DynamicVertexBufferHandle createDynamicVertexBufferWithSize(
uint32_t _size
@ -2588,7 +2588,7 @@ namespace bgfx
/// @param[in] _offset Offset of data.
/// @param[in] _mem Vertex buffer data.
///
/// @attention C99's equivalent binding is `TODO`.
/// @attention C99's equivalent binding is `bgfx_update_dynamic_vertex_buffer_with_offset`.
///
void updateWithOffset(
DynamicVertexBufferHandle _handle
@ -2729,7 +2729,7 @@ namespace bgfx
/// @param[in] _size Buffer size.
/// @param[in] _stride Instance stride. Must be multiple of 16.
///
/// @attention C99's equivalent binding is `TODO`.
/// @attention C99's equivalent binding is `bgfx_alloc_instance_data_buffer_with_size`.
///
void allocInstanceDataBufferWithSize(
InstanceDataBuffer* _idb
@ -3928,7 +3928,7 @@ namespace bgfx
/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
/// used, vertex layout used for creation of vertex buffer will be used.
///
/// @attention C99's equivalent binding is `TODO`.
/// @attention C99's equivalent binding is `bgfx_set_vertex_buffer_with_offset`.
///
void setVertexBufferWithOffset(
uint8_t _stream
@ -3978,7 +3978,7 @@ namespace bgfx
/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
/// used, vertex layout used for creation of vertex buffer will be used.
///
/// @attention C99's equivalent binding is `TODO`.
/// @attention C99's equivalent binding is `bgfx_set_dynamic_vertex_buffer_with_offset`.
///
void setVertexBufferWithOffset(
uint8_t _stream
@ -4072,7 +4072,7 @@ namespace bgfx
/// @param[in] _num Number of data instances.
/// @param[in] _stride Instance stride. Must be multiple of 16.
///
/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_vertex_buffer`.
/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_vertex_buffer_with_offset`.
///
void setInstanceDataBufferWithOffset(
VertexBufferHandle _handle
@ -4102,7 +4102,7 @@ namespace bgfx
/// @param[in] _num Number of data instances.
/// @param[in] _stride Instance stride. Must be multiple of 16.
///
/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_dynamic_vertex_buffer`.
/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_dynamic_vertex_buffer_with_offset`.
///
void setInstanceDataBufferWithOffset(
DynamicVertexBufferHandle _handle

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@ -1457,6 +1457,24 @@ func.createDynamicVertexBuffer
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
--- index buffers.
--- Create empty dynamic vertex buffer.
func.createDynamicVertexBufferWithSize { cname = "create_dynamic_vertex_buffer_with_size" }
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
.size "uint32_t" --- Size of buffer.
.layout "const VertexLayout&" --- Vertex layout.
.flags "uint16_t" --- Buffer creation flags.
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
--- buffers.
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
--- index buffers.
--- Create dynamic vertex buffer and initialize it.
func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
@ -1482,6 +1500,13 @@ func.update { cname = "update_dynamic_vertex_buffer" }
.startVertex "uint32_t" --- Start vertex.
.mem "const Memory*" --- Vertex buffer data.
--- Update dynamic vertex buffer.
func.updateWithOffset { cname = "update_dynamic_vertex_buffer_with_offset" }
"void"
.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
.offset "uint32_t" --- Offset of data.
.mem "const Memory*" --- Vertex buffer data.
--- Destroy dynamic vertex buffer.
func.destroy { cname = "destroy_dynamic_vertex_buffer" }
"void"
@ -1506,6 +1531,12 @@ func.getAvailInstanceDataBuffer
.num "uint32_t" --- Number of required instances.
.stride "uint16_t" --- Stride per instance.
--- Returns number of requested or maximum available instance buffer bytes.
func.getAvailInstanceDataBufferSize
"uint32_t" --- Size of required instance buffer.
.size "uint32_t" --- Number of required instances.
.stride "uint16_t" --- Stride per instance.
--- Allocate transient index buffer.
---
func.allocTransientIndexBuffer
@ -1553,6 +1584,15 @@ func.allocInstanceDataBuffer
.num "uint32_t" --- Number of instances.
.stride "uint16_t" --- Instance stride. Must be multiple of 16.
--- Allocate instance data buffer.
func.allocInstanceDataBufferWithSize
"void"
.idb "InstanceDataBuffer*" { out } --- InstanceDataBuffer structure will be filled, and will be valid
--- for duration of frame, and can be reused for multiple draw
--- calls.
.size "uint32_t" --- Buffer size.
.stride "uint16_t" --- Instance stride. Must be multiple of 16.
--- Create draw indirect buffer.
func.createIndirectBuffer
"IndirectBufferHandle" --- Indirect buffer handle.
@ -2316,6 +2356,18 @@ func.Encoder.setVertexBuffer { cname = "set_vertex_buffer_with_layout" }
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.Encoder.setVertexBufferWithOffset { cname = "set_vertex_buffer_with_offset" }
"void"
.stream "uint8_t" --- Vertex stream.
.handle "VertexBufferHandle" --- Vertex buffer.
.offset "uint32_t" --- Offset of first vertex to render.
.numVertices "uint32_t" --- Number of vertices to render.
.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
--- handle is used, vertex layout used for creation
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.Encoder.setVertexBuffer { cpponly }
"void"
@ -2341,6 +2393,18 @@ func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer_with_layout" }
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.Encoder.setVertexBufferWithOffset { cname = "set_dynamic_vertex_buffer_with_offset" }
"void"
.stream "uint8_t" --- Vertex stream.
.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
.offset "uint32_t" --- Offset of first vertex to render.
.numVertices "uint32_t" --- Number of vertices to render.
.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
--- handle is used, vertex layout used for creation
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.Encoder.setVertexBuffer { cpponly }
"void"
@ -2395,6 +2459,14 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buff
.startVertex "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
--- Set instance data buffer for draw primitive.
func.Encoder.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_vertex_buffer_with_offset" }
"void"
.handle "VertexBufferHandle" --- Vertex buffer.
.offset "uint32_t" --- Offset of first instance data.
.num "uint32_t" --- Number of data instances.
.stride "uint16_t" --- Instance stride. Must be multiple of 16.
--- Set instance data buffer for draw primitive.
func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
"void"
@ -2402,6 +2474,14 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_ver
.startVertex "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
--- Set instance data buffer for draw primitive.
func.Encoder.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_dynamic_vertex_buffer_with_offset" }
"void"
.handle "DynamicVertexBufferHandle" --- Vertex buffer.
.offset "uint32_t" --- Offset of first instance data.
.num "uint32_t" --- Number of data instances.
.stride "uint16_t" --- Instance stride. Must be multiple of 16.
--- Set number of instances for auto generated instances use in conjunction
--- with gl_InstanceID.
---
@ -2886,6 +2966,18 @@ func.setVertexBuffer { cname = "set_vertex_buffer_with_layout" }
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.setVertexBufferWithOffset { cname = "set_vertex_buffer_with_offset" }
"void"
.stream "uint8_t" --- Vertex stream.
.handle "VertexBufferHandle" --- Vertex buffer.
.offset "uint32_t" --- Offset of first vertex to render.
.numVertices "uint32_t" --- Number of vertices to render.
.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
--- handle is used, vertex layout used for creation
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.setVertexBuffer { cpponly }
"void"
@ -2912,6 +3004,17 @@ func.setVertexBuffer { cname = "set_dynamic_vertex_buffer_with_layout" }
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.setVertexBufferWithOffset { cname = "set_dynamic_vertex_buffer_with_offset" }
"void"
.stream "uint8_t" --- Vertex stream.
.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
.offset "uint32_t" --- Offset of first vertex to render.
.numVertices "uint32_t" --- Number of vertices to render.
.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
--- handle is used, vertex layout used for creation
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
func.setVertexBuffer { cpponly }
@ -2967,6 +3070,14 @@ func.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buffer" }
.startVertex "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
--- Set instance data buffer for draw primitive.
func.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_vertex_buffer_with_offset" }
"void"
.handle "VertexBufferHandle" --- Vertex buffer.
.offset "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
.stride "uint16_t" --- Instance stride. Must be multiple of 16.
--- Set instance data buffer for draw primitive.
func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
"void"
@ -2974,6 +3085,14 @@ func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buff
.startVertex "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
--- Set instance data buffer for draw primitive.
func.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_dynamic_vertex_buffer_with_offset" }
"void"
.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
.offset "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
.stride "uint16_t" --- Instance stride. Must be multiple of 16.
--- Set number of instances for auto generated instances use in conjunction
--- with gl_InstanceID.
---