IDL
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@ -1304,13 +1304,13 @@ namespace bgfx
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///
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/// @param[in] _stream Vertex stream.
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/// @param[in] _handle Vertex buffer.
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/// @param[in] _offset First vertex to render.
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/// @param[in] _offset Offset of first vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
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/// used, vertex layout used for creation of vertex buffer will be used.
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/// @param[in] _offset Offset of data in buffer.
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///
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/// @attention C99's equivalent binding is `bgfx_encoder_set_vertex_buffer`.
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/// @attention C99's equivalent binding is `bgfx_encoder_set_vertex_buffer_with_offset`.
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///
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void setVertexBufferWithOffset(
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uint8_t _stream
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@ -1360,7 +1360,7 @@ namespace bgfx
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
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/// used, vertex layout used for creation of vertex buffer will be used.
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///
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/// @attention C99's equivalent binding is `bgfx_encoder_set_dynamic_vertex_buffer`.
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/// @attention C99's equivalent binding is `bgfx_encoder_set_dynamic_vertex_buffer_with_offset`.
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///
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void setVertexBufferWithOffset(
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uint8_t _stream
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@ -1454,7 +1454,7 @@ namespace bgfx
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/// @param[in] _num Number of data instances.
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/// @param[in] _stride Instance stride. Must be multiple of 16.
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///
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/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_with_offset_from_vertex_buffer`.
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/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_from_vertex_buffer_with_offset`.
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///
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void setInstanceDataBufferWithOffset(
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VertexBufferHandle _handle
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@ -1470,7 +1470,7 @@ namespace bgfx
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/// @param[in] _start First instance data.
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/// @param[in] _num Number of data instances.
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///
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/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer`.
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/// @attention C99's equivalent binding is `bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer_with_offset`.
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///
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void setInstanceDataBuffer(
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DynamicVertexBufferHandle _handle
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@ -2544,7 +2544,7 @@ namespace bgfx
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/// Create empty dynamic vertex buffer.
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///
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/// @param[in] _size Size of buffer
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/// @param[in] _size Size of buffer.
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/// @param[in] _layout Vertex layout.
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/// @param[in] _flags Buffer creation flags.
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/// - `BGFX_BUFFER_NONE` - No flags.
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@ -2560,7 +2560,7 @@ namespace bgfx
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/// index buffers.
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/// @returns Dynamic vertex buffer handle.
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///
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/// @attention C99's equivalent binding is `TODO`.
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/// @attention C99's equivalent binding is `bgfx_create_dynamic_vertex_buffer_with_size`.
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///
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DynamicVertexBufferHandle createDynamicVertexBufferWithSize(
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uint32_t _size
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@ -2588,7 +2588,7 @@ namespace bgfx
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/// @param[in] _offset Offset of data.
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/// @param[in] _mem Vertex buffer data.
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///
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/// @attention C99's equivalent binding is `TODO`.
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/// @attention C99's equivalent binding is `bgfx_update_dynamic_vertex_buffer_with_offset`.
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///
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void updateWithOffset(
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DynamicVertexBufferHandle _handle
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@ -2729,7 +2729,7 @@ namespace bgfx
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/// @param[in] _size Buffer size.
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/// @param[in] _stride Instance stride. Must be multiple of 16.
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///
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/// @attention C99's equivalent binding is `TODO`.
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/// @attention C99's equivalent binding is `bgfx_alloc_instance_data_buffer_with_size`.
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///
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void allocInstanceDataBufferWithSize(
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InstanceDataBuffer* _idb
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@ -3928,7 +3928,7 @@ namespace bgfx
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
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/// used, vertex layout used for creation of vertex buffer will be used.
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///
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/// @attention C99's equivalent binding is `TODO`.
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/// @attention C99's equivalent binding is `bgfx_set_vertex_buffer_with_offset`.
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///
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void setVertexBufferWithOffset(
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uint8_t _stream
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@ -3978,7 +3978,7 @@ namespace bgfx
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer. If invalid handle is
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/// used, vertex layout used for creation of vertex buffer will be used.
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///
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/// @attention C99's equivalent binding is `TODO`.
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/// @attention C99's equivalent binding is `bgfx_set_dynamic_vertex_buffer_with_offset`.
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///
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void setVertexBufferWithOffset(
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uint8_t _stream
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@ -4072,7 +4072,7 @@ namespace bgfx
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/// @param[in] _num Number of data instances.
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/// @param[in] _stride Instance stride. Must be multiple of 16.
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///
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/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_vertex_buffer`.
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/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_vertex_buffer_with_offset`.
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///
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void setInstanceDataBufferWithOffset(
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VertexBufferHandle _handle
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@ -4102,7 +4102,7 @@ namespace bgfx
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/// @param[in] _num Number of data instances.
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/// @param[in] _stride Instance stride. Must be multiple of 16.
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///
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/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_dynamic_vertex_buffer`.
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/// @attention C99's equivalent binding is `bgfx_set_instance_data_from_dynamic_vertex_buffer_with_offset`.
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///
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void setInstanceDataBufferWithOffset(
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DynamicVertexBufferHandle _handle
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119
scripts/bgfx.idl
119
scripts/bgfx.idl
@ -1457,6 +1457,24 @@ func.createDynamicVertexBuffer
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--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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--- index buffers.
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--- Create empty dynamic vertex buffer.
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func.createDynamicVertexBufferWithSize { cname = "create_dynamic_vertex_buffer_with_size" }
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"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
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.size "uint32_t" --- Size of buffer.
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.layout "const VertexLayout&" --- Vertex layout.
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.flags "uint16_t" --- Buffer creation flags.
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{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
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--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
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--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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--- buffers.
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--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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--- index buffers.
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--- Create dynamic vertex buffer and initialize it.
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func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
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"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
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@ -1482,6 +1500,13 @@ func.update { cname = "update_dynamic_vertex_buffer" }
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.startVertex "uint32_t" --- Start vertex.
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.mem "const Memory*" --- Vertex buffer data.
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--- Update dynamic vertex buffer.
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func.updateWithOffset { cname = "update_dynamic_vertex_buffer_with_offset" }
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"void"
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.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
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.offset "uint32_t" --- Offset of data.
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.mem "const Memory*" --- Vertex buffer data.
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--- Destroy dynamic vertex buffer.
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func.destroy { cname = "destroy_dynamic_vertex_buffer" }
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"void"
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@ -1506,6 +1531,12 @@ func.getAvailInstanceDataBuffer
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.num "uint32_t" --- Number of required instances.
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.stride "uint16_t" --- Stride per instance.
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--- Returns number of requested or maximum available instance buffer bytes.
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func.getAvailInstanceDataBufferSize
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"uint32_t" --- Size of required instance buffer.
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.size "uint32_t" --- Number of required instances.
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.stride "uint16_t" --- Stride per instance.
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--- Allocate transient index buffer.
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---
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func.allocTransientIndexBuffer
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@ -1553,6 +1584,15 @@ func.allocInstanceDataBuffer
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.num "uint32_t" --- Number of instances.
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.stride "uint16_t" --- Instance stride. Must be multiple of 16.
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--- Allocate instance data buffer.
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func.allocInstanceDataBufferWithSize
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"void"
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.idb "InstanceDataBuffer*" { out } --- InstanceDataBuffer structure will be filled, and will be valid
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--- for duration of frame, and can be reused for multiple draw
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--- calls.
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.size "uint32_t" --- Buffer size.
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.stride "uint16_t" --- Instance stride. Must be multiple of 16.
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--- Create draw indirect buffer.
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func.createIndirectBuffer
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"IndirectBufferHandle" --- Indirect buffer handle.
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@ -2316,6 +2356,18 @@ func.Encoder.setVertexBuffer { cname = "set_vertex_buffer_with_layout" }
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.Encoder.setVertexBufferWithOffset { cname = "set_vertex_buffer_with_offset" }
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"void"
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.stream "uint8_t" --- Vertex stream.
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.handle "VertexBufferHandle" --- Vertex buffer.
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.offset "uint32_t" --- Offset of first vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
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--- handle is used, vertex layout used for creation
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.Encoder.setVertexBuffer { cpponly }
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"void"
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@ -2341,6 +2393,18 @@ func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer_with_layout" }
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.Encoder.setVertexBufferWithOffset { cname = "set_dynamic_vertex_buffer_with_offset" }
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"void"
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.stream "uint8_t" --- Vertex stream.
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.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
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.offset "uint32_t" --- Offset of first vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
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--- handle is used, vertex layout used for creation
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.Encoder.setVertexBuffer { cpponly }
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"void"
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@ -2395,6 +2459,14 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buff
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.startVertex "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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--- Set instance data buffer for draw primitive.
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func.Encoder.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_vertex_buffer_with_offset" }
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"void"
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.handle "VertexBufferHandle" --- Vertex buffer.
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.offset "uint32_t" --- Offset of first instance data.
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.num "uint32_t" --- Number of data instances.
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.stride "uint16_t" --- Instance stride. Must be multiple of 16.
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--- Set instance data buffer for draw primitive.
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func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
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"void"
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@ -2402,6 +2474,14 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_ver
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.startVertex "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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--- Set instance data buffer for draw primitive.
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func.Encoder.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_dynamic_vertex_buffer_with_offset" }
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"void"
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.handle "DynamicVertexBufferHandle" --- Vertex buffer.
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.offset "uint32_t" --- Offset of first instance data.
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.num "uint32_t" --- Number of data instances.
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.stride "uint16_t" --- Instance stride. Must be multiple of 16.
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--- Set number of instances for auto generated instances use in conjunction
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--- with gl_InstanceID.
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---
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@ -2886,6 +2966,18 @@ func.setVertexBuffer { cname = "set_vertex_buffer_with_layout" }
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.setVertexBufferWithOffset { cname = "set_vertex_buffer_with_offset" }
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"void"
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.stream "uint8_t" --- Vertex stream.
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.handle "VertexBufferHandle" --- Vertex buffer.
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.offset "uint32_t" --- Offset of first vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
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--- handle is used, vertex layout used for creation
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.setVertexBuffer { cpponly }
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"void"
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@ -2912,6 +3004,17 @@ func.setVertexBuffer { cname = "set_dynamic_vertex_buffer_with_layout" }
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.setVertexBufferWithOffset { cname = "set_dynamic_vertex_buffer_with_offset" }
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"void"
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.stream "uint8_t" --- Vertex stream.
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.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
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.offset "uint32_t" --- Offset of first vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer. If invalid
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--- handle is used, vertex layout used for creation
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--- of vertex buffer will be used.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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func.setVertexBuffer { cpponly }
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@ -2967,6 +3070,14 @@ func.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buffer" }
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.startVertex "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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--- Set instance data buffer for draw primitive.
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func.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_vertex_buffer_with_offset" }
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"void"
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.handle "VertexBufferHandle" --- Vertex buffer.
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.offset "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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.stride "uint16_t" --- Instance stride. Must be multiple of 16.
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--- Set instance data buffer for draw primitive.
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func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
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"void"
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.startVertex "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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--- Set instance data buffer for draw primitive.
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func.setInstanceDataBufferWithOffset { cname = "set_instance_data_from_dynamic_vertex_buffer_with_offset" }
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"void"
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.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
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.offset "uint32_t" --- First instance data.
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.num "uint32_t" --- Number of data instances.
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.stride "uint16_t" --- Instance stride. Must be multiple of 16.
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--- Set number of instances for auto generated instances use in conjunction
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--- with gl_InstanceID.
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---
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