Fixing a D3D11 warning. Shadow maps now get submitted only when necessary.
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@ -989,13 +989,13 @@ struct Mesh
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m_groups.clear();
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}
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void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState)
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void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState, bool _submitShadowMaps = false)
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{
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bgfx::TextureHandle texture = BGFX_INVALID_HANDLE;
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submit(_viewId, _mtx, _program, _renderState, texture);
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submit(_viewId, _mtx, _program, _renderState, texture, _submitShadowMaps);
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}
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void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState, bgfx::TextureHandle _texture)
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void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState, bgfx::TextureHandle _texture, bool _submitShadowMaps = false)
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{
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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@ -1015,9 +1015,12 @@ struct Mesh
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bgfx::setTexture(0, s_texColor, _texture);
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}
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for (uint8_t ii = 0; ii < ShadowMapRenderTargets::Count; ++ii)
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if (_submitShadowMaps)
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{
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bgfx::setTexture(4 + ii, s_shadowMap[ii], s_rtShadowMap[ii]);
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for (uint8_t ii = 0; ii < ShadowMapRenderTargets::Count; ++ii)
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{
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bgfx::setTexture(4 + ii, s_shadowMap[ii], s_rtShadowMap[ii]);
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}
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}
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// Apply render state.
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@ -2977,6 +2980,7 @@ int _main_(int _argc, char** _argv)
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, mtxFloor
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, *currentSmSettings->m_progDraw
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, s_renderStates[RenderState::Default]
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, true
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);
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// Bunny.
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@ -2988,6 +2992,7 @@ int _main_(int _argc, char** _argv)
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, mtxBunny
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, *currentSmSettings->m_progDraw
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, s_renderStates[RenderState::Default]
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, true
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);
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// Hollow cube.
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@ -2999,6 +3004,7 @@ int _main_(int _argc, char** _argv)
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, mtxHollowcube
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, *currentSmSettings->m_progDraw
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, s_renderStates[RenderState::Default]
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, true
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);
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// Cube.
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@ -3010,6 +3016,7 @@ int _main_(int _argc, char** _argv)
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, mtxCube
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, *currentSmSettings->m_progDraw
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, s_renderStates[RenderState::Default]
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, true
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);
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// Trees.
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@ -3023,6 +3030,7 @@ int _main_(int _argc, char** _argv)
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, mtxTrees[ii]
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, *currentSmSettings->m_progDraw
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, s_renderStates[RenderState::Default]
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, true
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);
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}
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