Vulkan shader compiler uniform size fix (>255). (#2421)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
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@ -957,10 +957,10 @@ namespace bgfx { namespace spirv
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Uniform un;
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Uniform un;
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un.name = program->getUniformName(ii);
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un.name = program->getUniformName(ii);
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un.num = uint8_t(program->getUniformArraySize(ii) );
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un.num = 0;
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const uint32_t offset = program->getUniformBufferOffset(ii);
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const uint32_t offset = program->getUniformBufferOffset(ii);
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un.regIndex = uint16_t(offset);
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un.regIndex = uint16_t(offset);
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un.regCount = un.num;
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un.regCount = uint16_t(program->getUniformArraySize(ii));
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switch (program->getUniformType(ii) )
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switch (program->getUniformType(ii) )
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{
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{
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