Cleanup.
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@ -4162,10 +4162,10 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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void TextureD3D11::destroy()
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{
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s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
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DX_RELEASE(m_srv, 0);
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DX_RELEASE(m_uav, 0);
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if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED) )
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{
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DX_RELEASE(m_srv, 0);
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DX_RELEASE(m_uav, 0);
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DX_RELEASE(m_ptr, 0);
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}
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}
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@ -4175,6 +4175,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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destroy();
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m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
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m_ptr = (ID3D11Resource*)_ptr;
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s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
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}
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void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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