Cleanup.
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@ -16,18 +16,18 @@
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#define BGFX_STATE_WRITE_Z UINT64_C(0x0000004000000000) //!< Enable depth write.
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/// Enable RGB write.
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#define BGFX_STATE_WRITE_RGB (0 \
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| BGFX_STATE_WRITE_R \
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| BGFX_STATE_WRITE_G \
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| BGFX_STATE_WRITE_B \
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)
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#define BGFX_STATE_WRITE_RGB (0 \
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| BGFX_STATE_WRITE_R \
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| BGFX_STATE_WRITE_G \
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| BGFX_STATE_WRITE_B \
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)
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/// Write all channels mask.
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#define BGFX_STATE_WRITE_MASK (0 \
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| BGFX_STATE_WRITE_RGB \
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| BGFX_STATE_WRITE_A \
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| BGFX_STATE_WRITE_Z \
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)
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#define BGFX_STATE_WRITE_MASK (0 \
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| BGFX_STATE_WRITE_RGB \
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| BGFX_STATE_WRITE_A \
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| BGFX_STATE_WRITE_Z \
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)
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/// Depth test state. When `BGFX_STATE_DEPTH_` is not specified depth test will be disabled.
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#define BGFX_STATE_DEPTH_TEST_LESS UINT64_C(0x0000000000000010) //!< Enable depth test, less.
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@ -103,19 +103,20 @@
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#define BGFX_STATE_RESERVED_SHIFT 61 //!< Internal bits shift.
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#define BGFX_STATE_RESERVED_MASK UINT64_C(0xe000000000000000) //!< Internal bits mask.
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///
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#define BGFX_STATE_NONE UINT64_C(0x0000000000000000) //!< No state.
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#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) //!< State mask.
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/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
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/// culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
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#define BGFX_STATE_DEFAULT (0 \
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| BGFX_STATE_WRITE_RGB \
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| BGFX_STATE_WRITE_A \
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| BGFX_STATE_WRITE_Z \
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| BGFX_STATE_DEPTH_TEST_LESS \
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| BGFX_STATE_CULL_CW \
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| BGFX_STATE_MSAA \
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)
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#define BGFX_STATE_DEFAULT (0 \
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| BGFX_STATE_WRITE_RGB \
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| BGFX_STATE_WRITE_A \
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| BGFX_STATE_WRITE_Z \
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| BGFX_STATE_DEPTH_TEST_LESS \
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| BGFX_STATE_CULL_CW \
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| BGFX_STATE_MSAA \
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)
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/// Alpha reference value.
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#define BGFX_STATE_ALPHA_REF(_ref) ( ( (uint64_t)(_ref )<<BGFX_STATE_ALPHA_REF_SHIFT )&BGFX_STATE_ALPHA_REF_MASK)
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@ -125,9 +126,9 @@
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/// Blend function separate.
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#define BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA) (UINT64_C(0) \
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| ( ( (uint64_t)(_srcRGB)|( (uint64_t)(_dstRGB)<<4) ) ) \
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| ( ( (uint64_t)(_srcA )|( (uint64_t)(_dstA )<<4) )<<8) \
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)
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| ( ( (uint64_t)(_srcRGB)|( (uint64_t)(_dstRGB)<<4) ) ) \
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| ( ( (uint64_t)(_srcA )|( (uint64_t)(_dstA )<<4) )<<8) \
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)
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/// Blend equation separate.
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#define BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA) ( (uint64_t)(_equationRGB)|( (uint64_t)(_equationA)<<3) )
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@ -184,15 +185,16 @@
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)
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///
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#define BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) (0 \
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| ( (uint32_t)( (_src)>>BGFX_STATE_BLEND_SHIFT) \
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| ( (uint32_t)( (_dst)>>BGFX_STATE_BLEND_SHIFT)<<4) ) \
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)
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#define BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) (0 \
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| ( (uint32_t)( (_src)>>BGFX_STATE_BLEND_SHIFT) \
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| ( (uint32_t)( (_dst)>>BGFX_STATE_BLEND_SHIFT)<<4) ) \
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)
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#define BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation) (0 \
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| BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) \
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| ( (uint32_t)( (_equation)>>BGFX_STATE_BLEND_EQUATION_SHIFT)<<8) \
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)
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///
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#define BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation) (0 \
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| BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) \
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| ( (uint32_t)( (_equation)>>BGFX_STATE_BLEND_EQUATION_SHIFT)<<8) \
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)
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#define BGFX_STATE_BLEND_FUNC_RT_1(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<< 0)
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#define BGFX_STATE_BLEND_FUNC_RT_2(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<11)
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@ -208,6 +210,7 @@
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#define BGFX_STENCIL_FUNC_RMASK_SHIFT 8 //!<
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#define BGFX_STENCIL_FUNC_RMASK_MASK UINT32_C(0x0000ff00) //!<
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///
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#define BGFX_STENCIL_TEST_LESS UINT32_C(0x00010000) //!< Enable stencil test, less.
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#define BGFX_STENCIL_TEST_LEQUAL UINT32_C(0x00020000) //!< Enable stencil test, less or equal.
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#define BGFX_STENCIL_TEST_EQUAL UINT32_C(0x00030000) //!< Enable stencil test, equal.
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@ -219,6 +222,7 @@
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#define BGFX_STENCIL_TEST_SHIFT 16 //!< Stencil test bit shift.
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#define BGFX_STENCIL_TEST_MASK UINT32_C(0x000f0000) //!< Stencil test bit mask.
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///
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#define BGFX_STENCIL_OP_FAIL_S_ZERO UINT32_C(0x00000000) //!< Zero.
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#define BGFX_STENCIL_OP_FAIL_S_KEEP UINT32_C(0x00100000) //!< Keep.
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#define BGFX_STENCIL_OP_FAIL_S_REPLACE UINT32_C(0x00200000) //!< Replace.
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@ -230,6 +234,7 @@
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#define BGFX_STENCIL_OP_FAIL_S_SHIFT 20 //!< Stencil operation fail bit shift.
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#define BGFX_STENCIL_OP_FAIL_S_MASK UINT32_C(0x00f00000) //!< Stencil operation fail bit mask.
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///
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#define BGFX_STENCIL_OP_FAIL_Z_ZERO UINT32_C(0x00000000) //!< Zero.
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#define BGFX_STENCIL_OP_FAIL_Z_KEEP UINT32_C(0x01000000) //!< Keep.
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#define BGFX_STENCIL_OP_FAIL_Z_REPLACE UINT32_C(0x02000000) //!< Replace.
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@ -241,6 +246,7 @@
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#define BGFX_STENCIL_OP_FAIL_Z_SHIFT 24 //!< Stencil operation depth fail bit shift
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#define BGFX_STENCIL_OP_FAIL_Z_MASK UINT32_C(0x0f000000) //!< Stencil operation depth fail bit mask.
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///
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#define BGFX_STENCIL_OP_PASS_Z_ZERO UINT32_C(0x00000000) //!< Zero.
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#define BGFX_STENCIL_OP_PASS_Z_KEEP UINT32_C(0x10000000) //!< Keep.
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#define BGFX_STENCIL_OP_PASS_Z_REPLACE UINT32_C(0x20000000) //!< Replace.
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@ -252,6 +258,7 @@
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#define BGFX_STENCIL_OP_PASS_Z_SHIFT 28 //!< Stencil operation depth pass bit shift
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#define BGFX_STENCIL_OP_PASS_Z_MASK UINT32_C(0xf0000000) //!< Stencil operation depth pass bit mask.
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///
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#define BGFX_STENCIL_NONE UINT32_C(0x00000000) //!<
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#define BGFX_STENCIL_MASK UINT32_C(0xffffffff) //!<
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#define BGFX_STENCIL_DEFAULT UINT32_C(0x00000000) //!<
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@ -278,21 +285,24 @@
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#define BGFX_CLEAR_DISCARD_DEPTH UINT16_C(0x0800) //!< Discard frame buffer depth attachment.
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#define BGFX_CLEAR_DISCARD_STENCIL UINT16_C(0x1000) //!< Discard frame buffer stencil attachment.
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#define BGFX_CLEAR_DISCARD_COLOR_MASK (0 \
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| BGFX_CLEAR_DISCARD_COLOR_0 \
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| BGFX_CLEAR_DISCARD_COLOR_1 \
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| BGFX_CLEAR_DISCARD_COLOR_2 \
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| BGFX_CLEAR_DISCARD_COLOR_3 \
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| BGFX_CLEAR_DISCARD_COLOR_4 \
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| BGFX_CLEAR_DISCARD_COLOR_5 \
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| BGFX_CLEAR_DISCARD_COLOR_6 \
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| BGFX_CLEAR_DISCARD_COLOR_7 \
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)
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#define BGFX_CLEAR_DISCARD_MASK (0 \
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| BGFX_CLEAR_DISCARD_COLOR_MASK \
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| BGFX_CLEAR_DISCARD_DEPTH \
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| BGFX_CLEAR_DISCARD_STENCIL \
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)
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///
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#define BGFX_CLEAR_DISCARD_COLOR_MASK (0 \
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| BGFX_CLEAR_DISCARD_COLOR_0 \
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| BGFX_CLEAR_DISCARD_COLOR_1 \
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| BGFX_CLEAR_DISCARD_COLOR_2 \
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| BGFX_CLEAR_DISCARD_COLOR_3 \
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| BGFX_CLEAR_DISCARD_COLOR_4 \
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| BGFX_CLEAR_DISCARD_COLOR_5 \
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| BGFX_CLEAR_DISCARD_COLOR_6 \
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| BGFX_CLEAR_DISCARD_COLOR_7 \
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)
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///
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#define BGFX_CLEAR_DISCARD_MASK (0 \
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| BGFX_CLEAR_DISCARD_COLOR_MASK \
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| BGFX_CLEAR_DISCARD_DEPTH \
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| BGFX_CLEAR_DISCARD_STENCIL \
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)
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///
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#define BGFX_DEBUG_NONE UINT32_C(0x00000000) //!< No debug.
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@ -305,6 +315,7 @@
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///
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#define BGFX_BUFFER_NONE UINT16_C(0x0000) //!<
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///
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#define BGFX_BUFFER_COMPUTE_FORMAT_8x1 UINT16_C(0x0001) //!< 1 8-bit value
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#define BGFX_BUFFER_COMPUTE_FORMAT_8x2 UINT16_C(0x0002) //!< 2 8-bit values
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#define BGFX_BUFFER_COMPUTE_FORMAT_8x4 UINT16_C(0x0003) //!< 4 8-bit values
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@ -317,22 +328,25 @@
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#define BGFX_BUFFER_COMPUTE_FORMAT_SHIFT 0 //!<
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#define BGFX_BUFFER_COMPUTE_FORMAT_MASK UINT16_C(0x000f) //!<
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///
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#define BGFX_BUFFER_COMPUTE_TYPE_INT UINT16_C(0x0010) //!< Type `int`.
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#define BGFX_BUFFER_COMPUTE_TYPE_UINT UINT16_C(0x0020) //!< Type `uint`.
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#define BGFX_BUFFER_COMPUTE_TYPE_FLOAT UINT16_C(0x0030) //!< Type `float`.
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#define BGFX_BUFFER_COMPUTE_TYPE_SHIFT 4 //!<
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#define BGFX_BUFFER_COMPUTE_TYPE_MASK UINT16_C(0x0030) //!<
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///
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#define BGFX_BUFFER_COMPUTE_READ UINT16_C(0x0100) //!< Buffer will be read by shader.
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#define BGFX_BUFFER_COMPUTE_WRITE UINT16_C(0x0200) //!< Buffer will be used for writing.
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#define BGFX_BUFFER_DRAW_INDIRECT UINT16_C(0x0400) //!< Buffer will be used for storing draw indirect commands.
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#define BGFX_BUFFER_ALLOW_RESIZE UINT16_C(0x0800) //!< Allow dynamic index/vertex buffer resize during update.
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#define BGFX_BUFFER_INDEX32 UINT16_C(0x1000) //!< Index buffer contains 32-bit indices.
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///
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#define BGFX_BUFFER_COMPUTE_READ_WRITE (0 \
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| BGFX_BUFFER_COMPUTE_READ \
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| BGFX_BUFFER_COMPUTE_WRITE \
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)
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| BGFX_BUFFER_COMPUTE_READ \
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| BGFX_BUFFER_COMPUTE_WRITE \
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)
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/// Texture creation flags.
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#define BGFX_TEXTURE_NONE UINT64_C(0x0000000000000000) //!<
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@ -395,17 +409,19 @@
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#define BGFX_SAMPLER_RESERVED_SHIFT 28 //!<
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#define BGFX_SAMPLER_RESERVED_MASK UINT32_C(0xf0000000) //!<
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///
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#define BGFX_SAMPLER_BORDER_COLOR(_index) ( (_index << BGFX_SAMPLER_BORDER_COLOR_SHIFT) & BGFX_SAMPLER_BORDER_COLOR_MASK)
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///
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#define BGFX_SAMPLER_BITS_MASK (0 \
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| BGFX_SAMPLER_U_MASK \
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| BGFX_SAMPLER_V_MASK \
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| BGFX_SAMPLER_W_MASK \
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| BGFX_SAMPLER_MIN_MASK \
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| BGFX_SAMPLER_MAG_MASK \
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| BGFX_SAMPLER_MIP_MASK \
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| BGFX_SAMPLER_COMPARE_MASK \
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)
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| BGFX_SAMPLER_U_MASK \
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| BGFX_SAMPLER_V_MASK \
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| BGFX_SAMPLER_W_MASK \
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| BGFX_SAMPLER_MIN_MASK \
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| BGFX_SAMPLER_MAG_MASK \
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| BGFX_SAMPLER_MIP_MASK \
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| BGFX_SAMPLER_COMPARE_MASK \
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)
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///
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#define BGFX_RESET_NONE UINT32_C(0x00000000) //!< No reset flags.
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@ -428,7 +444,6 @@
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#define BGFX_RESET_HIDPI UINT32_C(0x00020000) //!< Enable HiDPI rendering.
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#define BGFX_RESET_DEPTH_CLAMP UINT32_C(0x00040000) //!< Enable depth clamp.
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#define BGFX_RESET_SUSPEND UINT32_C(0x00080000) //!< Suspend rendering.
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#define BGFX_RESET_RESERVED_SHIFT 31 //!< Internal bits shift.
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#define BGFX_RESET_RESERVED_MASK UINT32_C(0x80000000) //!< Internal bits mask.
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