mirror of https://github.com/bkaradzic/bgfx
Removed bx.h dependency for embedded shader.
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4c74c06661
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@ -6,8 +6,8 @@
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#ifndef BGFX_EMBEDDED_SHADER_H_HEADER_GUARD
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#define BGFX_EMBEDDED_SHADER_H_HEADER_GUARD
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#include <bx/bx.h>
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#include "bgfx.h"
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#include <bx/platform.h>
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#define BGFX_EMBEDDED_SHADER_DXBC(...)
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#define BGFX_EMBEDDED_SHADER_PSSL(...)
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@ -58,40 +58,47 @@
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|| BX_PLATFORM_OSX \
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)
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///
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#define BGFX_EMBEDDED_SHADER_CONCATENATE(_x, _y) BGFX_EMBEDDED_SHADER_CONCATENATE_(_x, _y)
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#define BGFX_EMBEDDED_SHADER_CONCATENATE_(_x, _y) _x ## _y
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///
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#define BGFX_EMBEDDED_SHADER_COUNTOF(_x) (sizeof(_x)/sizeof(_x[0]) )
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#if BGFX_PLATFORM_SUPPORTS_DXBC
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# undef BGFX_EMBEDDED_SHADER_DXBC
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# define BGFX_EMBEDDED_SHADER_DXBC(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _dx11), BX_COUNTOF(BX_CONCATENATE(_name, _dx11) ) },
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _dx11), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _dx11) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_DXBC
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#if BGFX_PLATFORM_SUPPORTS_PSSL
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# undef BGFX_EMBEDDED_SHADER_PSSL
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# define BGFX_EMBEDDED_SHADER_PSSL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _pssl), BX_CONCATENATE(_name, _pssl_size) },
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl_size) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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#if BGFX_PLATFORM_SUPPORTS_ESSL
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# undef BGFX_EMBEDDED_SHADER_ESSL
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# define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) },
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _essl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _essl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_ESSL
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#if BGFX_PLATFORM_SUPPORTS_GLSL
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# undef BGFX_EMBEDDED_SHADER_GLSL
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# define BGFX_EMBEDDED_SHADER_GLSL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _glsl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _glsl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_GLSL
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#if BGFX_PLATFORM_SUPPORTS_SPIRV
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# undef BGFX_EMBEDDED_SHADER_SPIRV
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# define BGFX_EMBEDDED_SHADER_SPIRV(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _spv), BX_COUNTOF(BX_CONCATENATE(_name, _spv) ) },
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _spv), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _spv) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_SPIRV
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#if BGFX_PLATFORM_SUPPORTS_METAL
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# undef BGFX_EMBEDDED_SHADER_METAL
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# define BGFX_EMBEDDED_SHADER_METAL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _mtl), BX_COUNTOF(BX_CONCATENATE(_name, _mtl) ) },
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _mtl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _mtl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_METAL
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#define BGFX_EMBEDDED_SHADER(_name) \
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