Updated docs.
This commit is contained in:
parent
b8c7c24e4b
commit
d81efe1324
@ -562,7 +562,7 @@ namespace bgfx
|
||||
|
||||
Limits limits;
|
||||
|
||||
/// Supported texture formats.
|
||||
/// Supported texture format capabilities flags:
|
||||
/// - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
|
||||
/// - `BGFX_CAPS_FORMAT_TEXTURE_2D` - Texture format is supported.
|
||||
/// - `BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB` - Texture as sRGB format is supported.
|
||||
@ -581,6 +581,8 @@ namespace bgfx
|
||||
/// - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA` - Texture format can be used as MSAA
|
||||
/// frame buffer.
|
||||
/// - `BGFX_CAPS_FORMAT_TEXTURE_MSAA` - Texture can be sampled as MSAA.
|
||||
/// - `BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN` - Texture format supports auto-generated
|
||||
/// mips.
|
||||
uint16_t formats[TextureFormat::Count];
|
||||
};
|
||||
|
||||
@ -669,7 +671,7 @@ namespace bgfx
|
||||
///
|
||||
struct Transform
|
||||
{
|
||||
float* data; //!< Pointer to first matrix.
|
||||
float* data; //!< Pointer to first 4x4 matrix.
|
||||
uint16_t num; //!< Number of matrices.
|
||||
};
|
||||
|
||||
@ -690,7 +692,7 @@ namespace bgfx
|
||||
float fov[4]; //!< Field of view (up, down, left, right).
|
||||
float viewOffset[3]; //!< Eye view matrix translation adjustment.
|
||||
float projection[16]; //!< Eye projection matrix
|
||||
float pixelsPerTanAngle[2]; //!<
|
||||
float pixelsPerTanAngle[2]; //!< Number of pixels that fit in tan(angle) = 1.
|
||||
};
|
||||
|
||||
Eye eye[2];
|
||||
|
Loading…
x
Reference in New Issue
Block a user