Split embedded shaders into essl and glsl - Part 2 (#2536)

Here's part 2 of the embedded shaders change.
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kingscallop 2021-06-07 00:48:13 +01:00 committed by GitHub
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commit d75e1d7724
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@ -80,7 +80,7 @@
#if BGFX_PLATFORM_SUPPORTS_ESSL
# undef BGFX_EMBEDDED_SHADER_ESSL
# define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \
{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
{ _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) },
#endif // BGFX_PLATFORM_SUPPORTS_ESSL
#if BGFX_PLATFORM_SUPPORTS_GLSL