Split embedded shaders into essl and glsl - Part 2 (#2536)
Here's part 2 of the embedded shaders change.
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@ -80,7 +80,7 @@
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#if BGFX_PLATFORM_SUPPORTS_ESSL
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# undef BGFX_EMBEDDED_SHADER_ESSL
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# define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
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{ _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_ESSL
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#if BGFX_PLATFORM_SUPPORTS_GLSL
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