Minimal changes to update pssl support.
- Fix a line in bgfx_shader.sh (tested locally). - Update the shader embedding macro to match the other macros. - Update embedded shader generating make rules to output the same style for PSSL as the other rules (but empty arrays). Some of the changes are not well tested as I'm having trouble (re-)generating all shaders in my dev environment.
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@ -75,7 +75,7 @@
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#if BGFX_PLATFORM_SUPPORTS_PSSL
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# undef BGFX_EMBEDDED_SHADER_PSSL
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# define BGFX_EMBEDDED_SHADER_PSSL(_renderer, _name) \
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl_size) ) },
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{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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#if BGFX_PLATFORM_SUPPORTS_ESSL
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@ -34,8 +34,7 @@ vs_%.bin.h : vs_%.sc
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
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-@cat "$(SHADER_TMP)" >> $(@)
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-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
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-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
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-@printf "static const uint8_t $(basename $(<))_pssl[1] = {0};\n" | tr -d '\015' >> $(@)
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fs_%.bin.h : fs_%.sc
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@echo [$(<)]
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@ -49,8 +48,7 @@ fs_%.bin.h : fs_%.sc
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
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-@cat "$(SHADER_TMP)" >> $(@)
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-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
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-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
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-@printf "static const uint8_t $(basename $(<))_pssl[1] = {0};\n" | tr -d '\015' >> $(@)
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cs_%.bin.h : cs_%.sc
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@echo [$(<)]
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@ -62,8 +60,7 @@ cs_%.bin.h : cs_%.sc
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p s_5_0 -O 1 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
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-@cat "$(SHADER_TMP)" >> $(@)
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-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
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-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
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-@printf "static const uint8_t $(basename $(<))_pssl[1] = {0};\n" | tr -d '\015' >> $(@)
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.PHONY: all
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all: $(BIN)
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@ -52,7 +52,7 @@
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// To be able to patch the uav registers on the DXBC SPDB Chunk (D3D11 renderer) the whitespaces around
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// '_type[_reg]' are necessary. This only affects shaders with debug info (i.e., those that have the SPDB Chunk).
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# if BGFX_SHADER_LANGUAGE_HLSL > 400 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
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# if BGFX_SHADER_LANGUAGE_HLSL > 400 || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
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# define REGISTER(_type, _reg) register( _type[_reg] )
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# else
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# define REGISTER(_type, _reg) register(_type ## _reg)
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@ -118,5 +118,4 @@ static const uint8_t fs_clear0_mtl[424] =
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0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, // . return out;
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0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x10, 0x00, // .}......
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};
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extern const uint8_t* fs_clear0_pssl;
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extern const uint32_t fs_clear0_pssl_size;
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static const uint8_t fs_clear0_pssl[1] = {0};
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@ -142,5 +142,4 @@ static const uint8_t fs_clear1_mtl[517] =
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0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, // return out;.}.
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0x0a, 0x00, 0x00, 0x20, 0x00, // ... .
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};
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extern const uint8_t* fs_clear1_pssl;
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extern const uint32_t fs_clear1_pssl_size;
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static const uint8_t fs_clear1_pssl[1] = {0};
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@ -164,5 +164,4 @@ static const uint8_t fs_clear2_mtl[610] =
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0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, // eturn out;.}....
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0x30, 0x00, // 0.
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};
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extern const uint8_t* fs_clear2_pssl;
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extern const uint32_t fs_clear2_pssl_size;
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static const uint8_t fs_clear2_pssl[1] = {0};
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@ -187,5 +187,4 @@ static const uint8_t fs_clear3_mtl[703] =
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0x6c, 0x6f, 0x72, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, // lor[3];. retu
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0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x40, 0x00, // rn out;.}....@.
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};
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extern const uint8_t* fs_clear3_pssl;
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extern const uint32_t fs_clear3_pssl_size;
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static const uint8_t fs_clear3_pssl[1] = {0};
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@ -208,5 +208,4 @@ static const uint8_t fs_clear4_mtl[796] =
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0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, // [4];. return
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0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x50, 0x00, // out;.}....P.
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};
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extern const uint8_t* fs_clear4_pssl;
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extern const uint32_t fs_clear4_pssl_size;
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static const uint8_t fs_clear4_pssl[1] = {0};
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@ -232,5 +232,4 @@ static const uint8_t fs_clear5_mtl[889] =
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0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, // ;. return out
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0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x60, 0x00, // ;.}....`.
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};
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extern const uint8_t* fs_clear5_pssl;
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extern const uint32_t fs_clear5_pssl_size;
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static const uint8_t fs_clear5_pssl[1] = {0};
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@ -254,5 +254,4 @@ static const uint8_t fs_clear6_mtl[982] =
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0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, // return out;.}
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0x0a, 0x0a, 0x00, 0x00, 0x70, 0x00, // ....p.
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};
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extern const uint8_t* fs_clear6_pssl;
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extern const uint32_t fs_clear6_pssl_size;
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static const uint8_t fs_clear6_pssl[1] = {0};
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@ -278,5 +278,4 @@ static const uint8_t fs_clear7_mtl[1075] =
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0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // return out;.}...
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0x00, 0x80, 0x00, // ...
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};
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extern const uint8_t* fs_clear7_pssl;
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extern const uint32_t fs_clear7_pssl_size;
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static const uint8_t fs_clear7_pssl[1] = {0};
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@ -215,5 +215,4 @@ static const uint8_t fs_debugfont_mtl[843] =
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0x39, 0x36, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, // 96;. return o
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0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ut;.}.... .
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};
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extern const uint8_t* fs_debugfont_pssl;
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extern const uint32_t fs_debugfont_pssl_size;
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static const uint8_t fs_debugfont_pssl[1] = {0};
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@ -35,8 +35,7 @@ define shader-embedded
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
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-@cat "$(SHADER_TMP)" >> $(@)
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-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
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-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
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-@printf "static const uint8_t $(basename $(<))_pssl[1] = {0};\n" | tr -d '\015' >> $(@)
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endef
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vs_debugfont.bin.h : vs_debugfont.sc
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@ -158,5 +158,4 @@ static const uint8_t vs_clear_mtl[593] =
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0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x01, 0x01, 0x00, 0x10, // rn out;.}.......
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0x00, // .
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};
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extern const uint8_t* vs_clear_pssl;
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extern const uint32_t vs_clear_pssl_size;
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static const uint8_t vs_clear_pssl[1] = {0};
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@ -275,5 +275,4 @@ static const uint8_t vs_debugfont_mtl[1035] =
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0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // return out;.}...
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0x04, 0x05, 0x00, 0x06, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // .........@.
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};
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extern const uint8_t* vs_debugfont_pssl;
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extern const uint32_t vs_debugfont_pssl_size;
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static const uint8_t vs_debugfont_pssl[1] = {0};
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