Refactor.
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de1d5e48ed
commit
d68e48c1b7
@ -161,56 +161,29 @@ struct ShadowMapRenderTargets
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void imguiEnum(SmImpl::Enum& _enum)
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{
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if (imguiCheck("Hard", SmImpl::Hard == _enum) )
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{
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_enum = SmImpl::Hard;
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}
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if (imguiCheck("PCF", SmImpl::PCF == _enum) )
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{
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_enum = SmImpl::PCF;
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}
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if (imguiCheck("VSM", SmImpl::VSM == _enum) )
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{
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_enum = SmImpl::VSM;
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}
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if (imguiCheck("ESM", SmImpl::ESM == _enum) )
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{
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_enum = SmImpl::ESM;
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}
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_enum = (SmImpl::Enum)imguiChoose(_enum
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, "Hard"
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, "PCF"
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, "VSM"
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, "ESM"
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);
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}
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void imguiEnum(DepthImpl::Enum& _enum)
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{
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if (imguiCheck("InvZ", DepthImpl::InvZ == _enum) )
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{
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_enum = DepthImpl::InvZ;
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}
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if (imguiCheck("Linear", DepthImpl::Linear == _enum) )
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{
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_enum = DepthImpl::Linear;
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}
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_enum = (DepthImpl::Enum)imguiChoose(_enum
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, "InvZ"
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, "Linear"
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);
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}
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void imguiEnum(LightType::Enum& _enum)
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{
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if (imguiCheck("Spot light", LightType::SpotLight == _enum) )
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{
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_enum = LightType::SpotLight;
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}
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if (imguiCheck("Point light", LightType::PointLight == _enum) )
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{
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_enum = LightType::PointLight;
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}
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if (imguiCheck("Directional light", LightType::DirectionalLight == _enum) )
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{
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_enum = LightType::DirectionalLight;
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}
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_enum = (LightType::Enum)imguiChoose(_enum
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, "Spot light"
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, "Point light"
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, "Directional light"
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);
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}
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void imguiBool(const char* _str, bool& _flag, bool _enabled = true)
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