This commit is contained in:
Branimir Karadžić 2014-03-31 20:08:32 -07:00
parent df7999c891
commit d436875344
3 changed files with 147 additions and 133 deletions

View File

@ -316,22 +316,34 @@ namespace bgfx
, mem
);
#if BGFX_CONFIG_RENDERER_DIRECT3D9
mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
#elif BGFX_CONFIG_RENDERER_DIRECT3D11
mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
#else
mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
#endif // BGFX_CONFIG_RENDERER_
if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9) )
{
mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
}
else if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
{
mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
}
else
{
mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
}
ShaderHandle vsh = createShader(mem);
#if BGFX_CONFIG_RENDERER_DIRECT3D9
mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
#elif BGFX_CONFIG_RENDERER_DIRECT3D11
mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
#else
mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
#endif // BGFX_CONFIG_RENDERER_
if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9) )
{
mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
}
else if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
{
mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
}
else
{
mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
}
ShaderHandle fsh = createShader(mem);
m_program = createProgram(vsh, fsh, true);
@ -464,68 +476,70 @@ namespace bgfx
void ClearQuad::init()
{
BGFX_CHECK_MAIN_THREAD();
#if BGFX_CONFIG_CLEAR_QUAD
m_decl.begin();
m_decl.add(Attrib::Position, 3, AttribType::Float);
m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
m_decl.end();
ShaderHandle vsh = createShader(
# if BGFX_CONFIG_RENDERER_DIRECT3D11
makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) )
# elif BGFX_CONFIG_RENDERER_OPENGL
makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) )
# endif // BGFX_CONFIG_RENDERER_*
);
const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
# if BGFX_CONFIG_RENDERER_DIRECT3D11
fragMem[0] = makeRef(fs_clear0_dx11, sizeof(fs_clear0_dx11) );
fragMem[1] = makeRef(fs_clear1_dx11, sizeof(fs_clear1_dx11) );
fragMem[2] = makeRef(fs_clear2_dx11, sizeof(fs_clear2_dx11) );
fragMem[3] = makeRef(fs_clear3_dx11, sizeof(fs_clear3_dx11) );
# elif BGFX_CONFIG_RENDERER_OPENGL
fragMem[0] = makeRef(fs_clear0_glsl, sizeof(fs_clear0_glsl) );
fragMem[1] = makeRef(fs_clear1_glsl, sizeof(fs_clear1_glsl) );
fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
# endif // BGFX_CONFIG_RENDERER_*
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD) )
{
ShaderHandle fsh = createShader(fragMem[ii]);
m_program[ii] = createProgram(vsh, fsh);
destroyShader(fsh);
m_decl.begin();
m_decl.add(Attrib::Position, 3, AttribType::Float);
m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
m_decl.end();
ShaderHandle vsh;
const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
{
vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
fragMem[0] = makeRef(fs_clear0_dx11, sizeof(fs_clear0_dx11) );
fragMem[1] = makeRef(fs_clear1_dx11, sizeof(fs_clear1_dx11) );
fragMem[2] = makeRef(fs_clear2_dx11, sizeof(fs_clear2_dx11) );
fragMem[3] = makeRef(fs_clear3_dx11, sizeof(fs_clear3_dx11) );
}
else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
{
vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
fragMem[0] = makeRef(fs_clear0_glsl, sizeof(fs_clear0_glsl) );
fragMem[1] = makeRef(fs_clear1_glsl, sizeof(fs_clear1_glsl) );
fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
}
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
{
ShaderHandle fsh = createShader(fragMem[ii]);
m_program[ii] = createProgram(vsh, fsh);
destroyShader(fsh);
}
destroyShader(vsh);
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
const Memory* mem = alloc(6*sizeof(uint16_t) );
uint16_t* indices = (uint16_t*)mem->data;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 2;
indices[4] = 3;
indices[5] = 0;
m_ib = s_ctx->createIndexBuffer(mem);
}
destroyShader(vsh);
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
const Memory* mem = alloc(6*sizeof(uint16_t) );
uint16_t* indices = (uint16_t*)mem->data;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 2;
indices[4] = 3;
indices[5] = 0;
m_ib = s_ctx->createIndexBuffer(mem);
#endif // BGFX_CONFIG_CLEAR_QUAD
}
void ClearQuad::shutdown()
{
BGFX_CHECK_MAIN_THREAD();
#if BGFX_CONFIG_CLEAR_QUAD
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD) )
{
destroyProgram(m_program[ii]);
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
{
destroyProgram(m_program[ii]);
}
destroyIndexBuffer(m_ib);
s_ctx->destroyTransientVertexBuffer(m_vb);
}
destroyIndexBuffer(m_ib);
s_ctx->destroyTransientVertexBuffer(m_vb);
#endif // BGFX_CONFIG_CLEAR_QUAD
}
static const char* s_predefinedName[PredefinedUniform::Count] =
@ -989,29 +1003,30 @@ namespace bgfx
m_submit->destroy();
m_render->destroy();
#if BGFX_CONFIG_DEBUG
# define CHECK_HANDLE_LEAK(_handleAlloc) \
do { \
BX_WARN(0 == _handleAlloc.getNumHandles() \
, "LEAK: " #_handleAlloc " %d (max: %d)" \
, _handleAlloc.getNumHandles() \
, _handleAlloc.getMaxHandles() \
); \
} while (0)
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
#define CHECK_HANDLE_LEAK(_handleAlloc) \
do { \
BX_WARN(0 == _handleAlloc.getNumHandles() \
, "LEAK: " #_handleAlloc " %d (max: %d)" \
, _handleAlloc.getNumHandles() \
, _handleAlloc.getMaxHandles() \
); \
} while (0)
CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
CHECK_HANDLE_LEAK(m_indexBufferHandle);
CHECK_HANDLE_LEAK(m_vertexDeclHandle);
CHECK_HANDLE_LEAK(m_vertexBufferHandle);
CHECK_HANDLE_LEAK(m_shaderHandle);
CHECK_HANDLE_LEAK(m_programHandle);
CHECK_HANDLE_LEAK(m_textureHandle);
CHECK_HANDLE_LEAK(m_frameBufferHandle);
CHECK_HANDLE_LEAK(m_uniformHandle);
CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
CHECK_HANDLE_LEAK(m_indexBufferHandle);
CHECK_HANDLE_LEAK(m_vertexDeclHandle);
CHECK_HANDLE_LEAK(m_vertexBufferHandle);
CHECK_HANDLE_LEAK(m_shaderHandle);
CHECK_HANDLE_LEAK(m_programHandle);
CHECK_HANDLE_LEAK(m_textureHandle);
CHECK_HANDLE_LEAK(m_frameBufferHandle);
CHECK_HANDLE_LEAK(m_uniformHandle);
# undef CHECK_HANDLE_LEAK
#endif // BGFX_CONFIG_DEBUG
#undef CHECK_HANDLE_LEAK
}
}
void Context::freeDynamicBuffers()
@ -1901,8 +1916,8 @@ namespace bgfx
_numMips = bx::uint32_max(1, _numMips);
#if BGFX_CONFIG_DEBUG
if (NULL != _mem)
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _width, _height, 1, _numMips, _format);
@ -1912,7 +1927,6 @@ namespace bgfx
, _mem->size
);
}
#endif // BGFX_CONFIG_DEBUG
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
@ -1943,8 +1957,8 @@ namespace bgfx
_numMips = bx::uint32_max(1, _numMips);
#if BGFX_CONFIG_DEBUG
if (NULL != _mem)
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
@ -1954,7 +1968,6 @@ namespace bgfx
, _mem->size
);
}
#endif // BGFX_CONFIG_DEBUG
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
@ -1984,8 +1997,8 @@ namespace bgfx
_numMips = bx::uint32_max(1, _numMips);
#if BGFX_CONFIG_DEBUG
if (NULL != _mem)
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _size, _size, 1, _numMips, _format);
@ -1995,7 +2008,6 @@ namespace bgfx
, _mem->size
);
}
#endif // BGFX_CONFIG_DEBUG
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);

View File

@ -149,12 +149,14 @@ namespace stl
# else
# define BGFX_RENDERER_NAME "OpenGL 2.1"
# endif // BGFX_CONFIG_RENDERER_OPENGL
#elif BGFX_CONFIG_RENDERER_OPENGLES == 30
# define BGFX_RENDERER_NAME "OpenGL ES 3.0"
#elif BGFX_CONFIG_RENDERER_OPENGLES == 31
# define BGFX_RENDERER_NAME "OpenGL ES 3.1"
#elif BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_RENDERER_NAME "OpenGL ES 2.0"
# if BGFX_CONFIG_RENDERER_OPENGLES == 30
# define BGFX_RENDERER_NAME "OpenGL ES 3.0"
# elif BGFX_CONFIG_RENDERER_OPENGLES == 31
# define BGFX_RENDERER_NAME "OpenGL ES 3.1"
# else
# define BGFX_RENDERER_NAME "OpenGL ES 2.0"
# endif // BGFX_CONFIG_RENDERER_OPENGLES
#else
# define BGFX_RENDERER_NAME "NULL"
#endif // BGFX_CONFIG_RENDERER_
@ -197,14 +199,15 @@ namespace bgfx
void intersect(const Rect& _a, const Rect& _b)
{
const uint16_t sx = bx::uint16_max(_a.m_x, _b.m_x);
const uint16_t sy = bx::uint16_max(_a.m_y, _b.m_y);
const uint16_t ex = bx::uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
const uint16_t ey = bx::uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
using namespace bx;
const uint16_t sx = uint16_max(_a.m_x, _b.m_x);
const uint16_t sy = uint16_max(_a.m_y, _b.m_y);
const uint16_t ex = uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
const uint16_t ey = uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
m_x = sx;
m_y = sy;
m_width = (uint16_t)bx::uint32_satsub(ex, sx);
m_height = (uint16_t)bx::uint32_satsub(ey, sy);
m_width = (uint16_t)uint32_satsub(ex, sx);
m_height = (uint16_t)uint32_satsub(ey, sy);
}
uint16_t m_x;

View File

@ -141,37 +141,36 @@ namespace bgfx
void dump(const VertexDecl& _decl)
{
#if BGFX_CONFIG_DEBUG
dbgPrintf("vertexdecl %08x (%08x), stride %d\n"
, _decl.m_hash
, bx::hashMurmur2A(_decl.m_attributes)
, _decl.m_stride
);
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
if (0xff != _decl.m_attributes[attr])
{
uint8_t num;
AttribType::Enum type;
bool normalized;
bool asInt;
_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
dbgPrintf("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d\n"
, attr
, getAttribName(Attrib::Enum(attr) )
, num
, type
, normalized
, asInt
, _decl.m_offset[attr]
dbgPrintf("vertexdecl %08x (%08x), stride %d\n"
, _decl.m_hash
, bx::hashMurmur2A(_decl.m_attributes)
, _decl.m_stride
);
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
{
if (0xff != _decl.m_attributes[attr])
{
uint8_t num;
AttribType::Enum type;
bool normalized;
bool asInt;
_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
dbgPrintf("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d\n"
, attr
, getAttribName(Attrib::Enum(attr) )
, num
, type
, normalized
, asInt
, _decl.m_offset[attr]
);
}
}
}
#else
BX_UNUSED(_decl);
#endif // BGFX_CONFIG_DEBUG
}
void vertexPack(const float _input[4], bool _inputNormalized, Attrib::Enum _attr, const VertexDecl& _decl, void* _data, uint32_t _index)