mirror of https://github.com/bkaradzic/bgfx
Cleanup.
This commit is contained in:
parent
df7999c891
commit
d436875344
202
src/bgfx.cpp
202
src/bgfx.cpp
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@ -316,22 +316,34 @@ namespace bgfx
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, mem
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);
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
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#elif BGFX_CONFIG_RENDERER_DIRECT3D11
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mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
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#else
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mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
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#endif // BGFX_CONFIG_RENDERER_
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9) )
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{
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mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
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}
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else if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
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{
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mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
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}
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else
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{
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mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
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}
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ShaderHandle vsh = createShader(mem);
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
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#elif BGFX_CONFIG_RENDERER_DIRECT3D11
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mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
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#else
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mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
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#endif // BGFX_CONFIG_RENDERER_
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9) )
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{
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mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
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}
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else if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
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{
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mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
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}
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else
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{
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mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
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}
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ShaderHandle fsh = createShader(mem);
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m_program = createProgram(vsh, fsh, true);
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@ -464,68 +476,70 @@ namespace bgfx
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void ClearQuad::init()
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{
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BGFX_CHECK_MAIN_THREAD();
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#if BGFX_CONFIG_CLEAR_QUAD
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m_decl.begin();
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m_decl.add(Attrib::Position, 3, AttribType::Float);
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m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
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m_decl.end();
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ShaderHandle vsh = createShader(
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# if BGFX_CONFIG_RENDERER_DIRECT3D11
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makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) )
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# elif BGFX_CONFIG_RENDERER_OPENGL
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makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) )
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# endif // BGFX_CONFIG_RENDERER_*
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);
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const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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# if BGFX_CONFIG_RENDERER_DIRECT3D11
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fragMem[0] = makeRef(fs_clear0_dx11, sizeof(fs_clear0_dx11) );
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fragMem[1] = makeRef(fs_clear1_dx11, sizeof(fs_clear1_dx11) );
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fragMem[2] = makeRef(fs_clear2_dx11, sizeof(fs_clear2_dx11) );
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fragMem[3] = makeRef(fs_clear3_dx11, sizeof(fs_clear3_dx11) );
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# elif BGFX_CONFIG_RENDERER_OPENGL
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fragMem[0] = makeRef(fs_clear0_glsl, sizeof(fs_clear0_glsl) );
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fragMem[1] = makeRef(fs_clear1_glsl, sizeof(fs_clear1_glsl) );
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fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
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fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
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# endif // BGFX_CONFIG_RENDERER_*
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD) )
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{
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ShaderHandle fsh = createShader(fragMem[ii]);
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m_program[ii] = createProgram(vsh, fsh);
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destroyShader(fsh);
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m_decl.begin();
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m_decl.add(Attrib::Position, 3, AttribType::Float);
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m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
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m_decl.end();
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ShaderHandle vsh;
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const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
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{
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vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
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fragMem[0] = makeRef(fs_clear0_dx11, sizeof(fs_clear0_dx11) );
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fragMem[1] = makeRef(fs_clear1_dx11, sizeof(fs_clear1_dx11) );
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fragMem[2] = makeRef(fs_clear2_dx11, sizeof(fs_clear2_dx11) );
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fragMem[3] = makeRef(fs_clear3_dx11, sizeof(fs_clear3_dx11) );
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}
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else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
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{
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vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
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fragMem[0] = makeRef(fs_clear0_glsl, sizeof(fs_clear0_glsl) );
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fragMem[1] = makeRef(fs_clear1_glsl, sizeof(fs_clear1_glsl) );
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fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
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fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
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}
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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{
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ShaderHandle fsh = createShader(fragMem[ii]);
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m_program[ii] = createProgram(vsh, fsh);
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destroyShader(fsh);
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}
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destroyShader(vsh);
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m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
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const Memory* mem = alloc(6*sizeof(uint16_t) );
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uint16_t* indices = (uint16_t*)mem->data;
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indices[0] = 0;
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indices[1] = 1;
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indices[2] = 2;
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indices[3] = 2;
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indices[4] = 3;
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indices[5] = 0;
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m_ib = s_ctx->createIndexBuffer(mem);
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}
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destroyShader(vsh);
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m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
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const Memory* mem = alloc(6*sizeof(uint16_t) );
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uint16_t* indices = (uint16_t*)mem->data;
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indices[0] = 0;
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indices[1] = 1;
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indices[2] = 2;
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indices[3] = 2;
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indices[4] = 3;
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indices[5] = 0;
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m_ib = s_ctx->createIndexBuffer(mem);
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#endif // BGFX_CONFIG_CLEAR_QUAD
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}
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void ClearQuad::shutdown()
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{
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BGFX_CHECK_MAIN_THREAD();
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#if BGFX_CONFIG_CLEAR_QUAD
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD) )
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{
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destroyProgram(m_program[ii]);
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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{
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destroyProgram(m_program[ii]);
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}
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destroyIndexBuffer(m_ib);
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s_ctx->destroyTransientVertexBuffer(m_vb);
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}
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destroyIndexBuffer(m_ib);
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s_ctx->destroyTransientVertexBuffer(m_vb);
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#endif // BGFX_CONFIG_CLEAR_QUAD
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}
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static const char* s_predefinedName[PredefinedUniform::Count] =
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@ -989,29 +1003,30 @@ namespace bgfx
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m_submit->destroy();
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m_render->destroy();
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#if BGFX_CONFIG_DEBUG
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# define CHECK_HANDLE_LEAK(_handleAlloc) \
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do { \
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BX_WARN(0 == _handleAlloc.getNumHandles() \
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, "LEAK: " #_handleAlloc " %d (max: %d)" \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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} while (0)
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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#define CHECK_HANDLE_LEAK(_handleAlloc) \
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do { \
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BX_WARN(0 == _handleAlloc.getNumHandles() \
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, "LEAK: " #_handleAlloc " %d (max: %d)" \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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} while (0)
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CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
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CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
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CHECK_HANDLE_LEAK(m_indexBufferHandle);
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CHECK_HANDLE_LEAK(m_vertexDeclHandle);
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CHECK_HANDLE_LEAK(m_vertexBufferHandle);
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CHECK_HANDLE_LEAK(m_shaderHandle);
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CHECK_HANDLE_LEAK(m_programHandle);
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CHECK_HANDLE_LEAK(m_textureHandle);
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CHECK_HANDLE_LEAK(m_frameBufferHandle);
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CHECK_HANDLE_LEAK(m_uniformHandle);
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CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
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CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
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CHECK_HANDLE_LEAK(m_indexBufferHandle);
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CHECK_HANDLE_LEAK(m_vertexDeclHandle);
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CHECK_HANDLE_LEAK(m_vertexBufferHandle);
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CHECK_HANDLE_LEAK(m_shaderHandle);
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CHECK_HANDLE_LEAK(m_programHandle);
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CHECK_HANDLE_LEAK(m_textureHandle);
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CHECK_HANDLE_LEAK(m_frameBufferHandle);
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CHECK_HANDLE_LEAK(m_uniformHandle);
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# undef CHECK_HANDLE_LEAK
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#endif // BGFX_CONFIG_DEBUG
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#undef CHECK_HANDLE_LEAK
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}
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}
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void Context::freeDynamicBuffers()
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@ -1901,8 +1916,8 @@ namespace bgfx
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_numMips = bx::uint32_max(1, _numMips);
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#if BGFX_CONFIG_DEBUG
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if (NULL != _mem)
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if (BX_ENABLED(BGFX_CONFIG_DEBUG)
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&& NULL != _mem)
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{
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TextureInfo ti;
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calcTextureSize(ti, _width, _height, 1, _numMips, _format);
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@ -1912,7 +1927,6 @@ namespace bgfx
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, _mem->size
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);
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}
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#endif // BGFX_CONFIG_DEBUG
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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@ -1943,8 +1957,8 @@ namespace bgfx
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_numMips = bx::uint32_max(1, _numMips);
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#if BGFX_CONFIG_DEBUG
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if (NULL != _mem)
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if (BX_ENABLED(BGFX_CONFIG_DEBUG)
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&& NULL != _mem)
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{
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TextureInfo ti;
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calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
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@ -1954,7 +1968,6 @@ namespace bgfx
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, _mem->size
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);
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}
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#endif // BGFX_CONFIG_DEBUG
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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@ -1984,8 +1997,8 @@ namespace bgfx
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_numMips = bx::uint32_max(1, _numMips);
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#if BGFX_CONFIG_DEBUG
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if (NULL != _mem)
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if (BX_ENABLED(BGFX_CONFIG_DEBUG)
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&& NULL != _mem)
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{
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TextureInfo ti;
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calcTextureSize(ti, _size, _size, 1, _numMips, _format);
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@ -1995,7 +2008,6 @@ namespace bgfx
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, _mem->size
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);
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}
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#endif // BGFX_CONFIG_DEBUG
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uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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25
src/bgfx_p.h
25
src/bgfx_p.h
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@ -149,12 +149,14 @@ namespace stl
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# else
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# define BGFX_RENDERER_NAME "OpenGL 2.1"
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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#elif BGFX_CONFIG_RENDERER_OPENGLES == 30
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# define BGFX_RENDERER_NAME "OpenGL ES 3.0"
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#elif BGFX_CONFIG_RENDERER_OPENGLES == 31
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# define BGFX_RENDERER_NAME "OpenGL ES 3.1"
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#elif BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_RENDERER_NAME "OpenGL ES 2.0"
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# if BGFX_CONFIG_RENDERER_OPENGLES == 30
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# define BGFX_RENDERER_NAME "OpenGL ES 3.0"
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# elif BGFX_CONFIG_RENDERER_OPENGLES == 31
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# define BGFX_RENDERER_NAME "OpenGL ES 3.1"
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# else
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# define BGFX_RENDERER_NAME "OpenGL ES 2.0"
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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#else
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# define BGFX_RENDERER_NAME "NULL"
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#endif // BGFX_CONFIG_RENDERER_
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@ -197,14 +199,15 @@ namespace bgfx
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void intersect(const Rect& _a, const Rect& _b)
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{
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const uint16_t sx = bx::uint16_max(_a.m_x, _b.m_x);
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const uint16_t sy = bx::uint16_max(_a.m_y, _b.m_y);
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const uint16_t ex = bx::uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
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const uint16_t ey = bx::uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
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using namespace bx;
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const uint16_t sx = uint16_max(_a.m_x, _b.m_x);
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const uint16_t sy = uint16_max(_a.m_y, _b.m_y);
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const uint16_t ex = uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
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const uint16_t ey = uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
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m_x = sx;
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m_y = sy;
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m_width = (uint16_t)bx::uint32_satsub(ex, sx);
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m_height = (uint16_t)bx::uint32_satsub(ey, sy);
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m_width = (uint16_t)uint32_satsub(ex, sx);
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m_height = (uint16_t)uint32_satsub(ey, sy);
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}
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uint16_t m_x;
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@ -141,37 +141,36 @@ namespace bgfx
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void dump(const VertexDecl& _decl)
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{
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#if BGFX_CONFIG_DEBUG
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dbgPrintf("vertexdecl %08x (%08x), stride %d\n"
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, _decl.m_hash
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, bx::hashMurmur2A(_decl.m_attributes)
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, _decl.m_stride
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);
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for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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if (0xff != _decl.m_attributes[attr])
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{
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uint8_t num;
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AttribType::Enum type;
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bool normalized;
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bool asInt;
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_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
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dbgPrintf("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d\n"
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, attr
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, getAttribName(Attrib::Enum(attr) )
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, num
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, type
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, normalized
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, asInt
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, _decl.m_offset[attr]
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dbgPrintf("vertexdecl %08x (%08x), stride %d\n"
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, _decl.m_hash
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, bx::hashMurmur2A(_decl.m_attributes)
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, _decl.m_stride
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);
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for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
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{
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if (0xff != _decl.m_attributes[attr])
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{
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uint8_t num;
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AttribType::Enum type;
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bool normalized;
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bool asInt;
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_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
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dbgPrintf("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d\n"
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, attr
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, getAttribName(Attrib::Enum(attr) )
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, num
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, type
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, normalized
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, asInt
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, _decl.m_offset[attr]
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);
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}
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}
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}
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#else
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BX_UNUSED(_decl);
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#endif // BGFX_CONFIG_DEBUG
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}
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void vertexPack(const float _input[4], bool _inputNormalized, Attrib::Enum _attr, const VertexDecl& _decl, void* _data, uint32_t _index)
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