Fixed shader makefile to work on *nix.

This commit is contained in:
bkaradzic 2013-03-17 10:31:00 -07:00
parent c29dc6de31
commit d247365d80
2 changed files with 103 additions and 96 deletions

1
.gitattributes vendored
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@ -4,3 +4,4 @@
*.sh eol=lf *.sh eol=lf
*.md eol=lf *.md eol=lf
*.lua eol=lf *.lua eol=lf
*.mk eol=lf

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@ -1,96 +1,102 @@
# #
# Copyright 2011-2013 Branimir Karadzic. All rights reserved. # Copyright 2011-2013 Branimir Karadzic. All rights reserved.
# License: http://www.opensource.org/licenses/BSD-2-Clause # License: http://www.opensource.org/licenses/BSD-2-Clause
# #
ifndef TARGET ifndef TARGET
.PHONY: all .PHONY: all
all:;@echo Usage: make TARGET=# [clean] all:;@echo Usage: make TARGET=# [clean]
@echo TARGET=0 (hlsl - dx9) @echo TARGET=0 (hlsl - dx9)
@echo TARGET=1 (hlsl - dx11) @echo TARGET=1 (hlsl - dx11)
@echo TARGET=2 (glsl - nacl) @echo TARGET=2 (glsl - nacl)
@echo TARGET=3 (glsl - android) @echo TARGET=3 (glsl - android)
@echo TARGET=4 (glsl - linux) @echo TARGET=4 (glsl - linux)
else else
SHADERC="$(BGFX_DIR)/tools/bin/shaderc" SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
ifeq ($(TARGET), 0) ifeq ($(TARGET), 0)
VS_FLAGS=--platform windows -p vs_3_0 -O 3 VS_FLAGS=--platform windows -p vs_3_0 -O 3
FS_FLAGS=--platform windows -p ps_3_0 -O 3 FS_FLAGS=--platform windows -p ps_3_0 -O 3
SHADER_PATH=shaders/dx9 SHADER_PATH=shaders/dx9
else else
ifeq ($(TARGET), 1) ifeq ($(TARGET), 1)
VS_FLAGS=--platform windows -p vs_4_0 -O 3 VS_FLAGS=--platform windows -p vs_4_0 -O 3
FS_FLAGS=--platform windows -p ps_4_0 -O 3 FS_FLAGS=--platform windows -p ps_4_0 -O 3
SHADER_PATH=shaders/dx11 SHADER_PATH=shaders/dx11
else else
ifeq ($(TARGET), 2) ifeq ($(TARGET), 2)
VS_FLAGS=--platform nacl VS_FLAGS=--platform nacl
FS_FLAGS=--platform nacl FS_FLAGS=--platform nacl
SHADER_PATH=shaders/gles SHADER_PATH=shaders/gles
else else
ifeq ($(TARGET), 3) ifeq ($(TARGET), 3)
VS_FLAGS=--platform android VS_FLAGS=--platform android
FS_FLAGS=--platform android FS_FLAGS=--platform android
SHADER_PATH=shaders/gles SHADER_PATH=shaders/gles
else else
ifeq ($(TARGET), 4) ifeq ($(TARGET), 4)
VS_FLAGS=--platform linux -p 120 VS_FLAGS=--platform linux -p 120
FS_FLAGS=--platform linux -p 120 FS_FLAGS=--platform linux -p 120
SHADER_PATH=shaders/glsl SHADER_PATH=shaders/glsl
endif endif
endif endif
endif endif
endif endif
endif endif
BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH)) BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH)) BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
VS_SOURCES=$(wildcard vs_*.sc) VS_SOURCES=$(wildcard vs_*.sc)
VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES)))) VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
FS_SOURCES=$(wildcard fs_*.sc) FS_SOURCES=$(wildcard fs_*.sc)
FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES)))) FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))"" UNAME := $(shell uname)
CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))"" ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
CMD_MKDIR=mkdir -p "$(1)"
VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES)))) CMD_RMDIR=rm -r "$(1)"
FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES)))) else
CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
BIN = $(VS_BIN) $(FS_BIN) CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
ASM = $(VS_ASM) $(FS_ASM) endif
$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
@echo [$(<)] FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) BIN = $(VS_BIN) $(FS_BIN)
ASM = $(VS_ASM) $(FS_ASM)
$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
@echo [$(<)] $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm @echo [$(<)]
@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) @$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
.PHONY: all
all: dirs $(BIN) $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
@echo Target $(SHADER_PATH) @echo [$(<)]
@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
.PHONY: clean @cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
clean:
@echo Cleaning... .PHONY: all
@-rm -vf $(BIN) all: dirs $(BIN)
@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR)) @echo Target $(SHADER_PATH)
.PHONY: dirs .PHONY: clean
dirs: clean:
@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR)) @echo Cleaning...
@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR)) @-rm -vf $(BIN)
@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
.PHONY: rebuild
rebuild: clean all .PHONY: dirs
dirs:
endif # TARGET @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
-include $(VS_DEPS)
-include $(FS_DEPS) .PHONY: rebuild
rebuild: clean all
endif # TARGET
-include $(VS_DEPS)
-include $(FS_DEPS)