Updated docs.
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@ -822,6 +822,9 @@ namespace bgfx
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/// @param _height Window back buffer height.
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/// @param _depthFormat Window back buffer depth format.
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///
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/// NOTE:
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/// Frame buffer cannnot be used for sampling.
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///
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FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth);
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/// Destroy frame buffer.
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