mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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0978755a85
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@ -1781,6 +1781,12 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
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return id;
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}
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ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
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{
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ImGuiID seed = IDStack.back();
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return ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
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}
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//-----------------------------------------------------------------------------
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// Internal API exposed in imgui_internal.h
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//-----------------------------------------------------------------------------
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@ -7639,7 +7645,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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g.MouseCursor = ImGuiMouseCursor_TextInput;
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}
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetID("#SCROLLY");
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const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
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bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
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if (focus_requested || user_clicked || user_scrolled)
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@ -7960,7 +7966,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
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ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
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ImVec2 text_size(0.f, 0.f);
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if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))
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const bool is_currently_scrolling = (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY"));
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if (g.ActiveId == id || is_currently_scrolling)
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{
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edit_state.CursorAnim += g.IO.DeltaTime;
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@ -7969,6 +7976,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation)
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// - Measure text height (for scrollbar)
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// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
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// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
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const ImWchar* text_begin = edit_state.Text.Data;
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ImVec2 cursor_offset, select_start_offset;
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@ -657,6 +657,7 @@ public:
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ImGuiID GetID(const char* str, const char* str_end = NULL);
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ImGuiID GetID(const void* ptr);
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ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
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ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
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float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
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