Updated ImGui.

This commit is contained in:
Branimir Karadžić 2016-07-12 22:28:49 -07:00
parent 0978755a85
commit d15492315c
2 changed files with 11 additions and 2 deletions

View File

@ -1781,6 +1781,12 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
return id;
}
ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
{
ImGuiID seed = IDStack.back();
return ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
}
//-----------------------------------------------------------------------------
// Internal API exposed in imgui_internal.h
//-----------------------------------------------------------------------------
@ -7639,7 +7645,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
g.MouseCursor = ImGuiMouseCursor_TextInput;
}
const bool user_clicked = hovered && io.MouseClicked[0];
const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetID("#SCROLLY");
const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
if (focus_requested || user_clicked || user_scrolled)
@ -7960,7 +7966,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
ImVec2 text_size(0.f, 0.f);
if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))
const bool is_currently_scrolling = (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY"));
if (g.ActiveId == id || is_currently_scrolling)
{
edit_state.CursorAnim += g.IO.DeltaTime;
@ -7969,6 +7976,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation)
// - Measure text height (for scrollbar)
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
const ImWchar* text_begin = edit_state.Text.Data;
ImVec2 cursor_offset, select_start_offset;

View File

@ -657,6 +657,7 @@ public:
ImGuiID GetID(const char* str, const char* str_end = NULL);
ImGuiID GetID(const void* ptr);
ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }