Docs update 2B (#2761)
* D binds: expanded enums; added some C++ pre-processor functions * Updated D bindings files * Re-updated tools.rst to match tool help output texturec update next
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@ -24,8 +24,8 @@ Options:
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-h, --help Display this help and exit.
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-h, --help Display this help and exit.
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-v, --version Output version information and exit.
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-v, --version Output version information and exit.
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-f <file path> Input file path.
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-f <file path> Input's file path.
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-o <file path> Output file path.
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-o <file path> Output's file path.
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-s, --scale <num> Scale factor.
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-s, --scale <num> Scale factor.
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--ccw Front face is counter-clockwise winding order.
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--ccw Front face is counter-clockwise winding order.
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--flipv Flip texture coordinate V.
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--flipv Flip texture coordinate V.
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@ -37,15 +37,15 @@ Options:
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More steps = slower calculation.
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More steps = slower calculation.
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--packnormal <num> Normal packing.
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--packnormal <num> Normal packing.
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0 - unpacked 12 bytes. (default)
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0 - unpacked 12 bytes. (Default)
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1 - packed 4 bytes.
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1 - packed 4 bytes.
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--packuv <num> Texture coordinate packing.
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--packuv <num> Texture coordinate packing.
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0 - unpacked 8 bytes. (default)
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0 - unpacked 8 bytes. (Default)
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1 - packed 4 bytes.
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1 - packed 4 bytes.
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--tangent Calculate tangent vectors. (Packing mode is the same as normal)
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--tangent Calculate tangent vectors. (Packing mode is the same as normal)
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--barycentric Adds barycentric vertex attribute. (Packed in bgfx::Attrib::Color1)
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--barycentric Adds barycentric vertex attribute. (Packed in bgfx::Attrib::Color1)
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-c, --compress Compress indices.
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-c, --compress Compress indices.
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--[l/r]h-up+[y/z] Coordinate system. Default is '--lh-up+y' — Left-Handed +Y is up.
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--[l/r]h-up+[y/z] Coordinate system. Defaults to '--lh-up+y' — Left-Handed +Y is up.
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Geometry Viewer (geometryv)
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Geometry Viewer (geometryv)
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---------------------------
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---------------------------
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@ -82,12 +82,12 @@ Options:
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-h, --help Display this help and exit.
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-h, --help Display this help and exit.
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-v, --version Output version information and exit.
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-v, --version Output version information and exit.
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-f <file path> The input's file path.
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-f <file path> Input's file path.
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-i <include path> Include path. (for multiple paths use -i multiple times)
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-i <include path> Include path. (for multiple paths use -i multiple times)
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-o <file path> The output's file path.
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-o <file path> Output's file path.
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--bin2c <array name> Generate C header file. If array name is not specified base file name will be used as name.
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--bin2c <array name> Generate C header file. If array name is not specified base file name will be used as name.
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--depends Generate makefile style depends file.
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--depends Generate makefile style depends file.
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--platform <platform> Set target platform.
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--platform <platform> Target platform.
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-p, --profile <profile> Shader model.
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-p, --profile <profile> Shader model.
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Defaults to GLSL.
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Defaults to GLSL.
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@ -148,8 +148,8 @@ Options:
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-h, --help Display this help and exit.
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-h, --help Display this help and exit.
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-v, --version Output version information and exit.
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-v, --version Output version information and exit.
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-f <file path> Input file path.
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-f <file path> Input's file path.
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-o <file path> Output file path.
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-o <file path> Output's file path.
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-t <format> Output format type. (BC1/2/3/4/5, ETC1, PVR14, etc.)
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-t <format> Output format type. (BC1/2/3/4/5, ETC1, PVR14, etc.)
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-q <quality> Encoding quality.
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-q <quality> Encoding quality.
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