mirror of https://github.com/bkaradzic/bgfx
Fixed EOL.
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142
include/bgfx.h
142
include/bgfx.h
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@ -91,61 +91,61 @@
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#define BGFX_STATE_BLEND_FUNC(_src, _dst) ( uint64_t(_src)|( uint64_t(_dst)<<4) )
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///
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#define BGFX_STENCIL_FUNC_REF_SHIFT 0
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#define BGFX_STENCIL_FUNC_REF_MASK UINT32_C(0x000000ff)
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#define BGFX_STENCIL_FUNC_RMASK_SHIFT 8
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#define BGFX_STENCIL_FUNC_RMASK_MASK UINT32_C(0x0000ff00)
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#define BGFX_STENCIL_TEST_LESS UINT32_C(0x00010000)
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#define BGFX_STENCIL_TEST_LEQUAL UINT32_C(0x00020000)
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#define BGFX_STENCIL_TEST_EQUAL UINT32_C(0x00030000)
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#define BGFX_STENCIL_TEST_GEQUAL UINT32_C(0x00040000)
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#define BGFX_STENCIL_TEST_GREATER UINT32_C(0x00050000)
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#define BGFX_STENCIL_TEST_NOTEQUAL UINT32_C(0x00060000)
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#define BGFX_STENCIL_TEST_NEVER UINT32_C(0x00070000)
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#define BGFX_STENCIL_TEST_ALWAYS UINT32_C(0x00080000)
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#define BGFX_STENCIL_TEST_SHIFT 16
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#define BGFX_STENCIL_TEST_MASK UINT32_C(0x000f0000)
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#define BGFX_STENCIL_OP_FAIL_S_ZERO UINT32_C(0x00000000)
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#define BGFX_STENCIL_OP_FAIL_S_KEEP UINT32_C(0x00100000)
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#define BGFX_STENCIL_OP_FAIL_S_REPLACE UINT32_C(0x00200000)
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#define BGFX_STENCIL_OP_FAIL_S_INCR UINT32_C(0x00300000)
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#define BGFX_STENCIL_OP_FAIL_S_INCRSAT UINT32_C(0x00400000)
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#define BGFX_STENCIL_OP_FAIL_S_DECR UINT32_C(0x00500000)
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#define BGFX_STENCIL_OP_FAIL_S_DECRSAT UINT32_C(0x00600000)
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#define BGFX_STENCIL_OP_FAIL_S_INVERT UINT32_C(0x00700000)
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#define BGFX_STENCIL_OP_FAIL_S_SHIFT 20
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#define BGFX_STENCIL_OP_FAIL_S_MASK UINT32_C(0x00f00000)
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#define BGFX_STENCIL_OP_FAIL_Z_ZERO UINT32_C(0x00000000)
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#define BGFX_STENCIL_OP_FAIL_Z_KEEP UINT32_C(0x01000000)
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#define BGFX_STENCIL_OP_FAIL_Z_REPLACE UINT32_C(0x02000000)
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#define BGFX_STENCIL_OP_FAIL_Z_INCR UINT32_C(0x03000000)
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#define BGFX_STENCIL_OP_FAIL_Z_INCRSAT UINT32_C(0x04000000)
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#define BGFX_STENCIL_OP_FAIL_Z_DECR UINT32_C(0x05000000)
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#define BGFX_STENCIL_OP_FAIL_Z_DECRSAT UINT32_C(0x06000000)
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#define BGFX_STENCIL_OP_FAIL_Z_INVERT UINT32_C(0x07000000)
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#define BGFX_STENCIL_OP_FAIL_Z_SHIFT 24
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#define BGFX_STENCIL_OP_FAIL_Z_MASK UINT32_C(0x0f000000)
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#define BGFX_STENCIL_OP_PASS_Z_ZERO UINT32_C(0x00000000)
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#define BGFX_STENCIL_OP_PASS_Z_KEEP UINT32_C(0x10000000)
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#define BGFX_STENCIL_OP_PASS_Z_REPLACE UINT32_C(0x20000000)
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#define BGFX_STENCIL_OP_PASS_Z_INCR UINT32_C(0x30000000)
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#define BGFX_STENCIL_OP_PASS_Z_INCRSAT UINT32_C(0x40000000)
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#define BGFX_STENCIL_OP_PASS_Z_DECR UINT32_C(0x50000000)
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#define BGFX_STENCIL_OP_PASS_Z_DECRSAT UINT32_C(0x60000000)
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#define BGFX_STENCIL_OP_PASS_Z_INVERT UINT32_C(0x70000000)
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#define BGFX_STENCIL_OP_PASS_Z_SHIFT 28
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#define BGFX_STENCIL_OP_PASS_Z_MASK UINT32_C(0xf0000000)
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#define BGFX_STENCIL_NONE UINT32_C(0x00000000)
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#define BGFX_STENCIL_MASK UINT32_C(0xffffffff)
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#define BGFX_STENCIL_DEFAULT UINT32_C(0x00000000)
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#define BGFX_STENCIL_FUNC_REF_SHIFT 0
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#define BGFX_STENCIL_FUNC_REF_MASK UINT32_C(0x000000ff)
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#define BGFX_STENCIL_FUNC_RMASK_SHIFT 8
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#define BGFX_STENCIL_FUNC_RMASK_MASK UINT32_C(0x0000ff00)
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#define BGFX_STENCIL_FUNC_REF(_ref) ( (uint32_t(_ref)<<BGFX_STENCIL_FUNC_REF_SHIFT)&BGFX_STENCIL_FUNC_REF_MASK)
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#define BGFX_STENCIL_FUNC_RMASK(_mask) ( (uint32_t(_mask)<<BGFX_STENCIL_FUNC_RMASK_SHIFT)&BGFX_STENCIL_FUNC_RMASK_MASK)
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#define BGFX_STENCIL_TEST_LESS UINT32_C(0x00010000)
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#define BGFX_STENCIL_TEST_LEQUAL UINT32_C(0x00020000)
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#define BGFX_STENCIL_TEST_EQUAL UINT32_C(0x00030000)
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#define BGFX_STENCIL_TEST_GEQUAL UINT32_C(0x00040000)
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#define BGFX_STENCIL_TEST_GREATER UINT32_C(0x00050000)
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#define BGFX_STENCIL_TEST_NOTEQUAL UINT32_C(0x00060000)
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#define BGFX_STENCIL_TEST_NEVER UINT32_C(0x00070000)
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#define BGFX_STENCIL_TEST_ALWAYS UINT32_C(0x00080000)
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#define BGFX_STENCIL_TEST_SHIFT 16
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#define BGFX_STENCIL_TEST_MASK UINT32_C(0x000f0000)
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#define BGFX_STENCIL_OP_FAIL_S_ZERO UINT32_C(0x00000000)
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#define BGFX_STENCIL_OP_FAIL_S_KEEP UINT32_C(0x00100000)
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#define BGFX_STENCIL_OP_FAIL_S_REPLACE UINT32_C(0x00200000)
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#define BGFX_STENCIL_OP_FAIL_S_INCR UINT32_C(0x00300000)
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#define BGFX_STENCIL_OP_FAIL_S_INCRSAT UINT32_C(0x00400000)
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#define BGFX_STENCIL_OP_FAIL_S_DECR UINT32_C(0x00500000)
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#define BGFX_STENCIL_OP_FAIL_S_DECRSAT UINT32_C(0x00600000)
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#define BGFX_STENCIL_OP_FAIL_S_INVERT UINT32_C(0x00700000)
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#define BGFX_STENCIL_OP_FAIL_S_SHIFT 20
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#define BGFX_STENCIL_OP_FAIL_S_MASK UINT32_C(0x00f00000)
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#define BGFX_STENCIL_OP_FAIL_Z_ZERO UINT32_C(0x00000000)
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#define BGFX_STENCIL_OP_FAIL_Z_KEEP UINT32_C(0x01000000)
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#define BGFX_STENCIL_OP_FAIL_Z_REPLACE UINT32_C(0x02000000)
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#define BGFX_STENCIL_OP_FAIL_Z_INCR UINT32_C(0x03000000)
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#define BGFX_STENCIL_OP_FAIL_Z_INCRSAT UINT32_C(0x04000000)
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#define BGFX_STENCIL_OP_FAIL_Z_DECR UINT32_C(0x05000000)
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#define BGFX_STENCIL_OP_FAIL_Z_DECRSAT UINT32_C(0x06000000)
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#define BGFX_STENCIL_OP_FAIL_Z_INVERT UINT32_C(0x07000000)
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#define BGFX_STENCIL_OP_FAIL_Z_SHIFT 24
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#define BGFX_STENCIL_OP_FAIL_Z_MASK UINT32_C(0x0f000000)
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#define BGFX_STENCIL_OP_PASS_Z_ZERO UINT32_C(0x00000000)
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#define BGFX_STENCIL_OP_PASS_Z_KEEP UINT32_C(0x10000000)
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#define BGFX_STENCIL_OP_PASS_Z_REPLACE UINT32_C(0x20000000)
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#define BGFX_STENCIL_OP_PASS_Z_INCR UINT32_C(0x30000000)
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#define BGFX_STENCIL_OP_PASS_Z_INCRSAT UINT32_C(0x40000000)
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#define BGFX_STENCIL_OP_PASS_Z_DECR UINT32_C(0x50000000)
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#define BGFX_STENCIL_OP_PASS_Z_DECRSAT UINT32_C(0x60000000)
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#define BGFX_STENCIL_OP_PASS_Z_INVERT UINT32_C(0x70000000)
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#define BGFX_STENCIL_OP_PASS_Z_SHIFT 28
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#define BGFX_STENCIL_OP_PASS_Z_MASK UINT32_C(0xf0000000)
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#define BGFX_STENCIL_NONE UINT32_C(0x00000000)
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#define BGFX_STENCIL_MASK UINT32_C(0xffffffff)
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#define BGFX_STENCIL_DEFAULT UINT32_C(0x00000000)
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#define BGFX_STENCIL_FUNC_REF(_ref) ( (uint32_t(_ref)<<BGFX_STENCIL_FUNC_REF_SHIFT)&BGFX_STENCIL_FUNC_REF_MASK)
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#define BGFX_STENCIL_FUNC_RMASK(_mask) ( (uint32_t(_mask)<<BGFX_STENCIL_FUNC_RMASK_SHIFT)&BGFX_STENCIL_FUNC_RMASK_MASK)
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///
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#define BGFX_CLEAR_NONE UINT8_C(0x00)
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@ -390,8 +390,8 @@ namespace bgfx
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virtual void captureFrame(const void* _data, uint32_t _size) = 0;
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};
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inline CallbackI::~CallbackI()
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{
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inline CallbackI::~CallbackI()
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{
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}
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struct Memory
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@ -620,21 +620,21 @@ namespace bgfx
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/// Calculate amount of memory required for texture.
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void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format);
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/// Create texture from memory buffer.
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/// @param _mem DDS texture data.
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/// @param _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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///
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/// BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
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/// mode.
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///
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/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
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/// sampling.
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///
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/// BGFX_TEXTURE_SRGB - Sample as sRGB texture.
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///
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/// @param _info Returns parsed DDS texture information.
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/// @returns Texture handle.
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/// Create texture from memory buffer.
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/// @param _mem DDS texture data.
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/// @param _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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///
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/// BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
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/// mode.
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///
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/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
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/// sampling.
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///
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/// BGFX_TEXTURE_SRGB - Sample as sRGB texture.
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///
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/// @param _info Returns parsed DDS texture information.
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/// @returns Texture handle.
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TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, TextureInfo* _info = NULL);
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/// Create 2D texture.
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