SVT shaders copyright and formatting fixes
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@ -5,6 +5,12 @@ $input v_texcoord0
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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*/
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/*
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* Reference(s):
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* - Based on Virtual Texture Demo by Brad Blanchard
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* http://web.archive.org/web/20190103162638/http://linedef.com/virtual-texture-demo.html
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*/
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#include "../common/common.sh"
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#include "../common/common.sh"
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#include "virtualtexture.sh"
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#include "virtualtexture.sh"
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@ -5,6 +5,12 @@ $input v_texcoord0
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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*/
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/*
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* Reference(s):
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* - Based on Virtual Texture Demo by Brad Blanchard
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* http://web.archive.org/web/20190103162638/http://linedef.com/virtual-texture-demo.html
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*/
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#include "../common/common.sh"
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#include "../common/common.sh"
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#include "virtualtexture.sh"
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#include "virtualtexture.sh"
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@ -3,6 +3,12 @@
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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*/
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/*
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* Reference(s):
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* - Based on Virtual Texture Demo by Brad Blanchard
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* http://web.archive.org/web/20190103162638/http://linedef.com/virtual-texture-demo.html
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*/
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uniform vec4 u_vt_settings_1;
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uniform vec4 u_vt_settings_1;
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uniform vec4 u_vt_settings_2;
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uniform vec4 u_vt_settings_2;
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