Updated RenderDoc.
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14
3rdparty/renderdoc/renderdoc_app.h
vendored
14
3rdparty/renderdoc/renderdoc_app.h
vendored
@ -39,7 +39,21 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////////////
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// Constants not used directly in below API
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// This is a GUID/magic value used for when applications pass a path where shader debug
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// information can be found to match up with a stripped shader.
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// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_value
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#define RENDERDOC_ShaderDebugMagicValue_struct { 0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff }
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// as an alternative when you want a byte array (assuming x86 endianness):
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#define RENDERDOC_ShaderDebugMagicValue_bytearray { 0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff }
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// truncated version when only a uint64_t is available (e.g. Vulkan tags):
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#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
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//////////////////////////////////////////////////////////////////////////////////////////////////
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// RenderDoc capture options
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//
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