Updated docs.
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@ -2515,8 +2515,8 @@ namespace bgfx
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/// Create texture from memory buffer.
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///
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/// @param[in] _mem DDS, KTX or PVR texture data.
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/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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/// @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
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/// flags. Default texture sampling mode is linear, and wrap mode is repeat.
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/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// mode.
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/// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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@ -2543,8 +2543,8 @@ namespace bgfx
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/// @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
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/// `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
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/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
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/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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/// @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
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/// flags. Default texture sampling mode is linear, and wrap mode is repeat.
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/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// mode.
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/// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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@ -2575,8 +2575,8 @@ namespace bgfx
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/// @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
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/// `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
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/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
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/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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/// @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
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/// flags. Default texture sampling mode is linear, and wrap mode is repeat.
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/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// mode.
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/// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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@ -2599,8 +2599,8 @@ namespace bgfx
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/// @param[in] _depth Depth.
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/// @param[in] _hasMips Indicates that texture contains full mip-map chain.
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/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
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/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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/// @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
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/// flags. Default texture sampling mode is linear, and wrap mode is repeat.
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/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// mode.
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/// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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@ -2628,8 +2628,8 @@ namespace bgfx
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/// @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
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/// `BGFX_CAPS_TEXTURE_CUBE_ARRAY` flag is not set.
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/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
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/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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/// @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
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/// flags. Default texture sampling mode is linear, and wrap mode is repeat.
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/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// mode.
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/// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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@ -337,7 +337,7 @@
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/// Texture creation flags.
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#define BGFX_TEXTURE_NONE UINT64_C(0x0000000000000000) //!<
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#define BGFX_TEXTURE_MSAA_SAMPLE UINT64_C(0x0000000800000000) //!< Texture will be used for MSAA sampling.
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#define BGFX_TEXTURE_RT UINT64_C(0x0000001000000000) //!<
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#define BGFX_TEXTURE_RT UINT64_C(0x0000001000000000) //!< Render target no MSAA.
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#define BGFX_TEXTURE_RT_MSAA_X2 UINT64_C(0x0000002000000000) //!< Render target MSAAx2 mode.
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#define BGFX_TEXTURE_RT_MSAA_X4 UINT64_C(0x0000003000000000) //!< Render target MSAAx4 mode.
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#define BGFX_TEXTURE_RT_MSAA_X8 UINT64_C(0x0000004000000000) //!< Render target MSAAx8 mode.
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