Cleanup.
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@ -59,8 +59,9 @@ struct Grid
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float m_normal[3];
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};
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// Triangulation tables taken from:
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// http://paulbourke.net/geometry/polygonise/
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// Reference(s):
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// - Polygonising a scalar field
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// https://web.archive.org/web/20181127124338/http://paulbourke.net/geometry/polygonise/
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static const uint16_t s_edges[256] =
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{
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@ -1,14 +1,14 @@
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/*
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* Copyright 2014 Kai Jourdan. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*
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* Based on code from Brian Luczkiewicz
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* https://github.com/blucz/Vector
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*
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* Uses the SIMPLEX-Font which is a variant of the Hershey font (public domain)
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* http://paulbourke.net/dataformats/hershey/
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*/
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// Reference(s):
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// - Based on code from Brian Luczkiewicz
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// https://github.com/blucz/Vector
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// - Uses the SIMPLEX-Font which is a variant of the Hershey font (public domain)
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// https://web.archive.org/web/20120313001837/http://paulbourke.net/dataformats/hershey/
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//
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#include <float.h> // FLT_EPSILON
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#include <alloca.h> // alloca
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@ -1,12 +1,6 @@
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/*
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* Copyright 2014 Kai Jourdan. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*
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* Based on code from Brian Luczkiewicz
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* https://github.com/blucz/Vector
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*
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* Uses the SIMPLEX-Font which is a variant of the Hershey font (public domain)
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* http://paulbourke.net/dataformats/hershey/
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*/
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#ifndef __VECTORDISPLAY_H__
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@ -491,7 +491,9 @@ public:
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const uint32_t kNum = 9;
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const int kNumColors = 5;
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const float color[4*kNumColors] =
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{ // Palette: http://www.colourlovers.com/palette/3647908/RGB_Ice_Cream
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{ // Reference(s):
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// - Palette
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// https://web.archive.org/web/20180219034657/http://www.colourlovers.com/palette/3647908/RGB_Ice_Cream
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0.847f*0.2f, 0.365f*0.2f, 0.408f*0.2f, 1.0f,
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0.976f*0.2f, 0.827f*0.2f, 0.533f*0.2f, 1.0f,
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0.533f*0.2f, 0.867f*0.2f, 0.741f*0.2f, 1.0f,
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@ -134,7 +134,7 @@ namespace bgfx { namespace gl
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//
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// An application can only set the pixel format of a window one time.
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// Once a window's pixel format is set, it cannot be changed.
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// MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/dd369049%28v=vs.85%29.aspx
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// MSDN: https://web.archive.org/web/20190207230357/https://docs.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-setpixelformat
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HWND hwnd = CreateWindowA("STATIC"
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, ""
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, WS_POPUP|WS_DISABLED
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@ -717,8 +717,8 @@ namespace bgfx
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}
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// dxbc hash function is slightly modified version of MD5 hash.
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// https://tools.ietf.org/html/rfc1321
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// http://www.efgh.com/software/md5.txt
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// https://web.archive.org/web/20190207230524/https://tools.ietf.org/html/rfc1321
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// https://web.archive.org/web/20190207230538/http://www.efgh.com/software/md5.txt
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//
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// Assumption is that data pointer, size are both 4-byte aligned,
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// and little endian.
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@ -477,6 +477,8 @@ int main(int _argc, const char* _argv[])
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data[size] = '\0';
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fclose(file);
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// Reference(s):
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// - Wavefront .obj file
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// https://en.wikipedia.org/wiki/Wavefront_.obj_file
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Vec3Array positions;
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@ -551,6 +553,8 @@ int main(int _argc, const char* _argv[])
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texcoord.set(texcoord.getPtr() + 1, normal.getPtr());
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// Reference(s):
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// - Wavefront .obj file / Vertex normal indices without texture coordinate indices
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// https://en.wikipedia.org/wiki/Wavefront_.obj_file#Vertex_Normal_Indices_Without_Texture_Coordinate_Indices
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if (!texcoord.isEmpty())
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{
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