Updated C99 API.

This commit is contained in:
Branimir Karadžić 2017-11-09 20:03:44 -08:00
parent f8bc717ccc
commit cd158d5c5f
5 changed files with 481 additions and 169 deletions

View File

@ -837,7 +837,7 @@ namespace bgfx
/// Encoder for submitting draw calls from multiple threads. Use `bgfx::begin()`
/// to obtain encoder for thread.
///
/// @attention C99 equivalent is `bgfx_encoder_t`.
/// @attention C99 equivalent is `bgfx_encoder`.
///
struct Encoder
{

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@ -387,6 +387,9 @@ typedef struct bgfx_stats
} bgfx_stats_t;
/**/
struct bgfx_encoder;
/**/
typedef struct bgfx_vertex_decl
{
@ -613,6 +616,12 @@ BGFX_C_API void bgfx_shutdown();
/**/
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags);
/**/
BGFX_C_API struct bgfx_encoder* bgfx_begin();
/**/
BGFX_C_API void bgfx_end(struct bgfx_encoder* _encoder);
/**/
BGFX_C_API uint32_t bgfx_frame(bool _capture);
@ -958,6 +967,108 @@ BGFX_C_API void bgfx_discard();
/**/
BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
/**/
BGFX_C_API void bgfx_encoder_set_marker(struct bgfx_encoder* _encoder, const char* _marker);
/**/
BGFX_C_API void bgfx_encoder_set_state(struct bgfx_encoder* _encoder, uint64_t _state, uint32_t _rgba);
/**/
BGFX_C_API void bgfx_encoder_set_condition(struct bgfx_encoder* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible);
/**/
BGFX_C_API void bgfx_encoder_set_stencil(struct bgfx_encoder* _encoder, uint32_t _fstencil, uint32_t _bstencil);
/**/
BGFX_C_API uint16_t bgfx_encoder_set_scissor(struct bgfx_encoder* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
/**/
BGFX_C_API void bgfx_encoder_set_scissor_cached(struct bgfx_encoder* _encoder, uint16_t _cache);
/**/
BGFX_C_API uint32_t bgfx_encoder_set_transform(struct bgfx_encoder* _encoder, const void* _mtx, uint16_t _num);
/**/
BGFX_C_API uint32_t bgfx_encoder_alloc_transform(struct bgfx_encoder* _encoder, bgfx_transform_t* _transform, uint16_t _num);
/**/
BGFX_C_API void bgfx_encoder_set_transform_cached(struct bgfx_encoder* _encoder, uint32_t _cache, uint16_t _num);
/**/
BGFX_C_API void bgfx_encoder_set_uniform(struct bgfx_encoder* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
/**/
BGFX_C_API void bgfx_encoder_set_index_buffer(struct bgfx_encoder* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
/**/
BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(struct bgfx_encoder* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
/**/
BGFX_C_API void bgfx_encoder_set_transient_index_buffer(struct bgfx_encoder* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
/**/
BGFX_C_API void bgfx_encoder_set_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
/**/
BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
/**/
BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
/**/
BGFX_C_API void bgfx_encoder_set_instance_data_buffer(struct bgfx_encoder* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
/**/
BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(struct bgfx_encoder* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
/**/
BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(struct bgfx_encoder* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
/**/
BGFX_C_API void bgfx_encoder_set_texture(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
/**/
BGFX_C_API void bgfx_encoder_touch(struct bgfx_encoder* _encoder, uint8_t _id);
/**/
BGFX_C_API void bgfx_encoder_submit(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState);
/**/
BGFX_C_API void bgfx_encoder_submit_occlusion_query(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState);
/**/
BGFX_C_API void bgfx_encoder_submit_indirect(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState);
/**/
BGFX_C_API void bgfx_encoder_set_image(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
/**/
BGFX_C_API void bgfx_encoder_set_compute_index_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
/**/
BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
/**/
BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
/**/
BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
/**/
BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(struct bgfx_encoder* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
/**/
BGFX_C_API void bgfx_encoder_dispatch(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags);
/**/
BGFX_C_API void bgfx_encoder_dispatch_indirect(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
/**/
BGFX_C_API void bgfx_encoder_discard(struct bgfx_encoder* _encoder);
/**/
BGFX_C_API void bgfx_encoder_blit(struct bgfx_encoder* _encoder, uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
/**/
BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath);

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@ -164,40 +164,40 @@ typedef struct bgfx_interface_vtbl
void (*set_view_transform)(uint8_t _id, const void* _view, const void* _proj);
void (*set_view_transform_stereo)(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR);
void (*set_view_order)(uint8_t _id, uint8_t _num, const uint8_t* _order);
void (*set_marker)(const char* _marker);
void (*set_state)(uint64_t _state, uint32_t _rgba);
void (*set_condition)(bgfx_occlusion_query_handle_t _handle, bool _visible);
void (*set_stencil)(uint32_t _fstencil, uint32_t _bstencil);
uint16_t (*set_scissor)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
void (*set_scissor_cached)(uint16_t _cache);
uint32_t (*set_transform)(const void* _mtx, uint16_t _num);
uint32_t (*alloc_transform)(bgfx_transform_t* _transform, uint16_t _num);
void (*set_transform_cached)(uint32_t _cache, uint16_t _num);
void (*set_uniform)(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
void (*set_index_buffer)(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
void (*set_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
void (*set_transient_index_buffer)(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
void (*set_vertex_buffer)(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
void (*set_dynamic_vertex_buffer)(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
void (*set_transient_vertex_buffer)(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
void (*set_instance_data_buffer)(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
void (*set_instance_data_from_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
void (*set_instance_data_from_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
void (*set_texture)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
void (*touch)(uint8_t _id);
void (*submit)(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState);
void (*submit_occlusion_query)(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState);
void (*submit_indirect)(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState);
void (*set_image)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
void (*set_compute_index_buffer)(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_vertex_buffer)(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_dynamic_index_buffer)(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_dynamic_vertex_buffer)(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
void (*set_compute_indirect_buffer)(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
void (*dispatch)(uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags);
void (*dispatch_indirect)(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
void (*discard)();
void (*blit)(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
void (*encoder_set_marker)(bgfx_encoder* _encoder, const char* _marker);
void (*encoder_set_state)(bgfx_encoder* _encoder, uint64_t _state, uint32_t _rgba);
void (*encoder_set_condition)(bgfx_encoder* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible);
void (*encoder_set_stencil)(bgfx_encoder* _encoder, uint32_t _fstencil, uint32_t _bstencil);
uint16_t (*encoder_set_scissor)(bgfx_encoder* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
void (*encoder_set_scissor_cached)(bgfx_encoder* _encoder, uint16_t _cache);
uint32_t (*encoder_set_transform)(bgfx_encoder* _encoder, const void* _mtx, uint16_t _num);
uint32_t (*encoder_alloc_transform)(bgfx_encoder* _encoder, bgfx_transform_t* _transform, uint16_t _num);
void (*encoder_set_transform_cached)(bgfx_encoder* _encoder, uint32_t _cache, uint16_t _num);
void (*encoder_set_uniform)(bgfx_encoder* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
void (*encoder_set_index_buffer)(bgfx_encoder* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
void (*encoder_set_dynamic_index_buffer)(bgfx_encoder* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
void (*encoder_set_transient_index_buffer)(bgfx_encoder* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
void (*encoder_set_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
void (*encoder_set_dynamic_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
void (*encoder_set_transient_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
void (*encoder_set_instance_data_buffer)(bgfx_encoder* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
void (*encoder_set_instance_data_from_vertex_buffer)(bgfx_encoder* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
void (*encoder_set_instance_data_from_dynamic_vertex_buffer)(bgfx_encoder* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
void (*encoder_set_texture)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
void (*encoder_touch)(bgfx_encoder* _encoder, uint8_t _id);
void (*encoder_submit)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState);
void (*encoder_submit_occlusion_query)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState);
void (*encoder_submit_indirect)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState);
void (*encoder_set_image)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
void (*encoder_set_compute_index_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
void (*encoder_set_compute_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
void (*encoder_set_compute_dynamic_index_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
void (*encoder_set_compute_dynamic_vertex_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
void (*encoder_set_compute_indirect_buffer)(bgfx_encoder* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
void (*encoder_dispatch)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags);
void (*encoder_dispatch_indirect)(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
void (*encoder_discard)(bgfx_encoder* _encoder);
void (*encoder_blit)(bgfx_encoder* _encoder, uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
} bgfx_interface_vtbl_t;

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@ -6,7 +6,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(54)
#define BGFX_API_VERSION UINT32_C(55)
/// Color RGB/alpha/depth write. When it's not specified write will be disabled.
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.

View File

@ -5337,6 +5337,207 @@ BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstM
bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
#define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder* _encoder, const char* _marker)
{
BGFX_ENCODER(setMarker(_marker) );
}
BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder* _encoder, uint64_t _state, uint32_t _rgba)
{
BGFX_ENCODER(setState(_state, _rgba) );
}
BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
{
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
BGFX_ENCODER(setCondition(handle.cpp, _visible) );
}
BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder* _encoder, uint32_t _fstencil, uint32_t _bstencil)
{
BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
}
BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
}
BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder* _encoder, uint16_t _cache)
{
BGFX_ENCODER(setScissor(_cache) );
}
BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder* _encoder, const void* _mtx, uint16_t _num)
{
return BGFX_ENCODER(setTransform(_mtx, _num) );
}
BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder* _encoder, bgfx_transform_t* _transform, uint16_t _num)
{
return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
}
BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder* _encoder, uint32_t _cache, uint16_t _num)
{
BGFX_ENCODER(setTransform(_cache, _num) );
}
BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
}
BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
}
BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
}
BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
}
BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
}
BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
}
BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
}
BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
{
BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num) );
}
BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
}
BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
}
BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
}
BGFX_C_API void bgfx_encoder_touch(bgfx_encoder* _encoder, uint8_t _id)
{
return BGFX_ENCODER(touch(_id) );
}
BGFX_C_API void bgfx_encoder_submit(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
}
BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
}
BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
}
BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
BGFX_ENCODER(setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
}
BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
}
BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
}
BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
}
BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
}
BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
}
BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) );
}
BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder* _encoder, uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) );
}
BGFX_C_API void bgfx_encoder_discard(bgfx_encoder* _encoder)
{
BGFX_ENCODER(discard() );
}
BGFX_C_API void bgfx_encoder_blit(bgfx_encoder* _encoder, uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
}
#undef BGFX_ENCODER
BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle _handle, const char* _filePath)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
@ -5374,139 +5575,139 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
{
if (_version == BGFX_API_VERSION)
{
#define BGFX_IMPORT \
BGFX_IMPORT_FUNC(render_frame) \
BGFX_IMPORT_FUNC(set_platform_data) \
BGFX_IMPORT_FUNC(get_internal_data) \
BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
BGFX_IMPORT_FUNC(override_internal_texture) \
BGFX_IMPORT_FUNC(vertex_decl_begin) \
BGFX_IMPORT_FUNC(vertex_decl_add) \
BGFX_IMPORT_FUNC(vertex_decl_skip) \
BGFX_IMPORT_FUNC(vertex_decl_end) \
BGFX_IMPORT_FUNC(vertex_pack) \
BGFX_IMPORT_FUNC(vertex_unpack) \
BGFX_IMPORT_FUNC(vertex_convert) \
BGFX_IMPORT_FUNC(weld_vertices) \
BGFX_IMPORT_FUNC(topology_convert) \
BGFX_IMPORT_FUNC(topology_sort_tri_list) \
BGFX_IMPORT_FUNC(get_supported_renderers) \
BGFX_IMPORT_FUNC(get_renderer_name) \
BGFX_IMPORT_FUNC(init) \
BGFX_IMPORT_FUNC(shutdown) \
BGFX_IMPORT_FUNC(reset) \
BGFX_IMPORT_FUNC(frame) \
BGFX_IMPORT_FUNC(get_renderer_type) \
BGFX_IMPORT_FUNC(get_caps) \
BGFX_IMPORT_FUNC(get_hmd) \
BGFX_IMPORT_FUNC(get_stats) \
BGFX_IMPORT_FUNC(alloc) \
BGFX_IMPORT_FUNC(copy) \
BGFX_IMPORT_FUNC(make_ref) \
BGFX_IMPORT_FUNC(make_ref_release) \
BGFX_IMPORT_FUNC(set_debug) \
BGFX_IMPORT_FUNC(dbg_text_clear) \
BGFX_IMPORT_FUNC(dbg_text_printf) \
BGFX_IMPORT_FUNC(dbg_text_vprintf) \
BGFX_IMPORT_FUNC(dbg_text_image) \
BGFX_IMPORT_FUNC(create_index_buffer) \
BGFX_IMPORT_FUNC(destroy_index_buffer) \
BGFX_IMPORT_FUNC(create_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_buffers) \
BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
BGFX_IMPORT_FUNC(create_indirect_buffer) \
BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
BGFX_IMPORT_FUNC(create_shader) \
BGFX_IMPORT_FUNC(get_shader_uniforms) \
BGFX_IMPORT_FUNC(set_shader_name) \
BGFX_IMPORT_FUNC(destroy_shader) \
BGFX_IMPORT_FUNC(create_program) \
BGFX_IMPORT_FUNC(create_compute_program) \
BGFX_IMPORT_FUNC(destroy_program) \
BGFX_IMPORT_FUNC(is_texture_valid) \
BGFX_IMPORT_FUNC(calc_texture_size) \
BGFX_IMPORT_FUNC(create_texture) \
BGFX_IMPORT_FUNC(create_texture_2d) \
BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
BGFX_IMPORT_FUNC(create_texture_3d) \
BGFX_IMPORT_FUNC(create_texture_cube) \
BGFX_IMPORT_FUNC(update_texture_2d) \
BGFX_IMPORT_FUNC(update_texture_3d) \
BGFX_IMPORT_FUNC(update_texture_cube) \
BGFX_IMPORT_FUNC(read_texture) \
BGFX_IMPORT_FUNC(set_texture_name) \
BGFX_IMPORT_FUNC(destroy_texture) \
BGFX_IMPORT_FUNC(create_frame_buffer) \
BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
BGFX_IMPORT_FUNC(get_texture) \
BGFX_IMPORT_FUNC(destroy_frame_buffer) \
BGFX_IMPORT_FUNC(create_uniform) \
BGFX_IMPORT_FUNC(get_uniform_info) \
BGFX_IMPORT_FUNC(destroy_uniform) \
BGFX_IMPORT_FUNC(create_occlusion_query) \
BGFX_IMPORT_FUNC(get_result) \
BGFX_IMPORT_FUNC(destroy_occlusion_query) \
BGFX_IMPORT_FUNC(set_palette_color) \
BGFX_IMPORT_FUNC(set_view_name) \
BGFX_IMPORT_FUNC(set_view_rect) \
BGFX_IMPORT_FUNC(set_view_scissor) \
BGFX_IMPORT_FUNC(set_view_clear) \
BGFX_IMPORT_FUNC(set_view_clear_mrt) \
BGFX_IMPORT_FUNC(set_view_mode) \
BGFX_IMPORT_FUNC(set_view_frame_buffer) \
BGFX_IMPORT_FUNC(set_view_transform) \
BGFX_IMPORT_FUNC(set_view_transform_stereo) \
BGFX_IMPORT_FUNC(set_view_order) \
BGFX_IMPORT_FUNC(set_marker) \
BGFX_IMPORT_FUNC(set_state) \
BGFX_IMPORT_FUNC(set_condition) \
BGFX_IMPORT_FUNC(set_stencil) \
BGFX_IMPORT_FUNC(set_scissor) \
BGFX_IMPORT_FUNC(set_scissor_cached) \
BGFX_IMPORT_FUNC(set_transform) \
BGFX_IMPORT_FUNC(alloc_transform) \
BGFX_IMPORT_FUNC(set_transform_cached) \
BGFX_IMPORT_FUNC(set_uniform) \
BGFX_IMPORT_FUNC(set_index_buffer) \
BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(set_transient_index_buffer) \
BGFX_IMPORT_FUNC(set_vertex_buffer) \
BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_texture) \
BGFX_IMPORT_FUNC(touch) \
BGFX_IMPORT_FUNC(submit) \
BGFX_IMPORT_FUNC(submit_occlusion_query) \
BGFX_IMPORT_FUNC(submit_indirect) \
BGFX_IMPORT_FUNC(set_image) \
BGFX_IMPORT_FUNC(set_compute_index_buffer) \
BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
BGFX_IMPORT_FUNC(dispatch) \
BGFX_IMPORT_FUNC(dispatch_indirect) \
BGFX_IMPORT_FUNC(discard) \
BGFX_IMPORT_FUNC(blit) \
#define BGFX_IMPORT \
BGFX_IMPORT_FUNC(render_frame) \
BGFX_IMPORT_FUNC(set_platform_data) \
BGFX_IMPORT_FUNC(get_internal_data) \
BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
BGFX_IMPORT_FUNC(override_internal_texture) \
BGFX_IMPORT_FUNC(vertex_decl_begin) \
BGFX_IMPORT_FUNC(vertex_decl_add) \
BGFX_IMPORT_FUNC(vertex_decl_skip) \
BGFX_IMPORT_FUNC(vertex_decl_end) \
BGFX_IMPORT_FUNC(vertex_pack) \
BGFX_IMPORT_FUNC(vertex_unpack) \
BGFX_IMPORT_FUNC(vertex_convert) \
BGFX_IMPORT_FUNC(weld_vertices) \
BGFX_IMPORT_FUNC(topology_convert) \
BGFX_IMPORT_FUNC(topology_sort_tri_list) \
BGFX_IMPORT_FUNC(get_supported_renderers) \
BGFX_IMPORT_FUNC(get_renderer_name) \
BGFX_IMPORT_FUNC(init) \
BGFX_IMPORT_FUNC(shutdown) \
BGFX_IMPORT_FUNC(reset) \
BGFX_IMPORT_FUNC(frame) \
BGFX_IMPORT_FUNC(get_renderer_type) \
BGFX_IMPORT_FUNC(get_caps) \
BGFX_IMPORT_FUNC(get_hmd) \
BGFX_IMPORT_FUNC(get_stats) \
BGFX_IMPORT_FUNC(alloc) \
BGFX_IMPORT_FUNC(copy) \
BGFX_IMPORT_FUNC(make_ref) \
BGFX_IMPORT_FUNC(make_ref_release) \
BGFX_IMPORT_FUNC(set_debug) \
BGFX_IMPORT_FUNC(dbg_text_clear) \
BGFX_IMPORT_FUNC(dbg_text_printf) \
BGFX_IMPORT_FUNC(dbg_text_vprintf) \
BGFX_IMPORT_FUNC(dbg_text_image) \
BGFX_IMPORT_FUNC(create_index_buffer) \
BGFX_IMPORT_FUNC(destroy_index_buffer) \
BGFX_IMPORT_FUNC(create_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_buffers) \
BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
BGFX_IMPORT_FUNC(create_indirect_buffer) \
BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
BGFX_IMPORT_FUNC(create_shader) \
BGFX_IMPORT_FUNC(get_shader_uniforms) \
BGFX_IMPORT_FUNC(set_shader_name) \
BGFX_IMPORT_FUNC(destroy_shader) \
BGFX_IMPORT_FUNC(create_program) \
BGFX_IMPORT_FUNC(create_compute_program) \
BGFX_IMPORT_FUNC(destroy_program) \
BGFX_IMPORT_FUNC(is_texture_valid) \
BGFX_IMPORT_FUNC(calc_texture_size) \
BGFX_IMPORT_FUNC(create_texture) \
BGFX_IMPORT_FUNC(create_texture_2d) \
BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
BGFX_IMPORT_FUNC(create_texture_3d) \
BGFX_IMPORT_FUNC(create_texture_cube) \
BGFX_IMPORT_FUNC(update_texture_2d) \
BGFX_IMPORT_FUNC(update_texture_3d) \
BGFX_IMPORT_FUNC(update_texture_cube) \
BGFX_IMPORT_FUNC(read_texture) \
BGFX_IMPORT_FUNC(set_texture_name) \
BGFX_IMPORT_FUNC(destroy_texture) \
BGFX_IMPORT_FUNC(create_frame_buffer) \
BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
BGFX_IMPORT_FUNC(get_texture) \
BGFX_IMPORT_FUNC(destroy_frame_buffer) \
BGFX_IMPORT_FUNC(create_uniform) \
BGFX_IMPORT_FUNC(get_uniform_info) \
BGFX_IMPORT_FUNC(destroy_uniform) \
BGFX_IMPORT_FUNC(create_occlusion_query) \
BGFX_IMPORT_FUNC(get_result) \
BGFX_IMPORT_FUNC(destroy_occlusion_query) \
BGFX_IMPORT_FUNC(set_palette_color) \
BGFX_IMPORT_FUNC(set_view_name) \
BGFX_IMPORT_FUNC(set_view_rect) \
BGFX_IMPORT_FUNC(set_view_scissor) \
BGFX_IMPORT_FUNC(set_view_clear) \
BGFX_IMPORT_FUNC(set_view_clear_mrt) \
BGFX_IMPORT_FUNC(set_view_mode) \
BGFX_IMPORT_FUNC(set_view_frame_buffer) \
BGFX_IMPORT_FUNC(set_view_transform) \
BGFX_IMPORT_FUNC(set_view_transform_stereo) \
BGFX_IMPORT_FUNC(set_view_order) \
BGFX_IMPORT_FUNC(encoder_set_marker) \
BGFX_IMPORT_FUNC(encoder_set_state) \
BGFX_IMPORT_FUNC(encoder_set_condition) \
BGFX_IMPORT_FUNC(encoder_set_stencil) \
BGFX_IMPORT_FUNC(encoder_set_scissor) \
BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \
BGFX_IMPORT_FUNC(encoder_set_transform) \
BGFX_IMPORT_FUNC(encoder_alloc_transform) \
BGFX_IMPORT_FUNC(encoder_set_transform_cached) \
BGFX_IMPORT_FUNC(encoder_set_uniform) \
BGFX_IMPORT_FUNC(encoder_set_index_buffer) \
BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \
BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \
BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \
BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \
BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(encoder_set_texture) \
BGFX_IMPORT_FUNC(encoder_touch) \
BGFX_IMPORT_FUNC(encoder_submit) \
BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \
BGFX_IMPORT_FUNC(encoder_submit_indirect) \
BGFX_IMPORT_FUNC(encoder_set_image) \
BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \
BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \
BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \
BGFX_IMPORT_FUNC(encoder_dispatch) \
BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \
BGFX_IMPORT_FUNC(encoder_discard) \
BGFX_IMPORT_FUNC(encoder_blit) \
BGFX_IMPORT_FUNC(request_screen_shot)
static bgfx_interface_vtbl_t s_bgfx_interface =