Fix GL texture array

Bad num layers
This commit is contained in:
Benjamin Grange 2019-03-16 20:43:37 +01:00
parent feb453025d
commit ccbb9ac6bc

View File

@ -4792,7 +4792,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
if (!init(target
, ti.width
, ti.height
, ti.depth
, textureArray ? ti.numLayers : ti.depth
, ti.numMips
, _flags
) )