Fix GL texture array
Bad num layers
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@ -4792,7 +4792,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
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if (!init(target
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, ti.width
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, ti.height
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, ti.depth
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, textureArray ? ti.numLayers : ti.depth
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, ti.numMips
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, _flags
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) )
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