Fix crash when hitting max draw call limit (#2440)

* Expand instancing demo to have non-instanced path

* Fix count vs. index off by one error when hitting max draw calls
This commit is contained in:
Vladimir Vukicevic 2021-04-01 19:03:01 -07:00 committed by GitHub
parent e38920c07b
commit cb77d3bb46
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 135 additions and 64 deletions

View File

@ -75,6 +75,9 @@ public:
m_height = _height;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
m_use_instancing = true;
m_last_frame_missing = 0;
m_side_size = 11;
bgfx::Init init;
init.type = args.m_type;
@ -111,6 +114,7 @@ public:
// Create program from shaders.
m_program = loadProgram("vs_instancing", "fs_instancing");
m_program_non_instanced = loadProgram("vs_cubes", "fs_cubes");
m_timeOffset = bx::getHPCounter();
@ -125,6 +129,7 @@ public:
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
bgfx::destroy(m_program_non_instanced);
// Shutdown bgfx.
bgfx::shutdown();
@ -148,6 +153,34 @@ public:
showExampleDialog(this);
ImGui::SetNextWindowPos(
ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
, ImGuiCond_FirstUseEver
);
ImGui::SetNextWindowSize(
ImVec2(m_width / 5.0f, m_height / 2.0f)
, ImGuiCond_FirstUseEver
);
ImGui::Begin("Settings"
, NULL
, 0
);
ImGui::Text("%d draw calls", bgfx::getStats()->numDraw);
ImGui::Checkbox("Use Instancing", &m_use_instancing);
ImGui::Text("Grid Side Size:");
ImGui::SliderInt("", (int*)&m_side_size, 1, 512);
if (m_last_frame_missing > 0)
{
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Couldn't draw %d cubes last frame", m_last_frame_missing);
}
if (bgfx::getStats()->numDraw >= bgfx::getCaps()->limits.maxDrawCalls)
{
ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Draw call limit reached!");
}
ImGui::End();
imguiEndFrame();
// Set view 0 default viewport.
@ -169,81 +202,114 @@ public:
// code path that doesn't use instancing.
bool blink = uint32_t(time*3.0f)&1;
bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Instancing is not supported by GPU. ");
m_use_instancing = false;
}
const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
// Set view and projection matrix for view 0.
{
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
m_last_frame_missing = 0;
if (m_use_instancing)
{
// 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
const uint16_t instanceStride = 80;
// to total number of instances to draw
uint32_t totalCubes = m_side_size * m_side_size;
// figure out how big of a buffer is available
uint32_t drawnCubes = bgfx::getAvailInstanceDataBuffer(totalCubes, instanceStride);
// save how many we couldn't draw due to buffer room so we can display it
m_last_frame_missing = totalCubes - drawnCubes;
bgfx::InstanceDataBuffer idb;
bgfx::allocInstanceDataBuffer(&idb, drawnCubes, instanceStride);
uint8_t* data = idb.data;
for (uint32_t ii = 0; ii < drawnCubes; ++ii)
{
uint32_t yy = ii / m_side_size;
uint32_t xx = ii % m_side_size;
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
mtx[12] = -15.0f + float(xx) * 3.0f;
mtx[13] = -15.0f + float(yy) * 3.0f;
mtx[14] = 0.0f;
float* color = (float*)&data[64];
color[0] = bx::sin(time + float(xx) / 11.0f) * 0.5f + 0.5f;
color[1] = bx::cos(time + float(yy) / 11.0f) * 0.5f + 0.5f;
color[2] = bx::sin(time * 3.0f) * 0.5f + 0.5f;
color[3] = 1.0f;
data += instanceStride;
}
// Set vertex and index buffer.
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set instance data buffer.
bgfx::setInstanceDataBuffer(&idb);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
else
{
const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
// Set view and projection matrix for view 0.
// non-instanced path
for (uint32_t yy = 0; yy < m_side_size; ++yy)
{
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
// 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
const uint16_t instanceStride = 80;
// 11x11 cubes
const uint32_t numInstances = 121;
if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) )
{
bgfx::InstanceDataBuffer idb;
bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride);
uint8_t* data = idb.data;
// Write instance data for 11x11 cubes.
for (uint32_t yy = 0; yy < 11; ++yy)
for (uint32_t xx = 0; xx < m_side_size; ++xx)
{
for (uint32_t xx = 0; xx < 11; ++xx)
{
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
float mtx[16];
bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
mtx[12] = -15.0f + float(xx) * 3.0f;
mtx[13] = -15.0f + float(yy) * 3.0f;
mtx[14] = 0.0f;
float* color = (float*)&data[64];
color[0] = bx::sin(time+float(xx)/11.0f)*0.5f+0.5f;
color[1] = bx::cos(time+float(yy)/11.0f)*0.5f+0.5f;
color[2] = bx::sin(time*3.0f)*0.5f+0.5f;
color[3] = 1.0f;
// Set model matrix for rendering.
bgfx::setTransform(mtx);
data += instanceStride;
}
// Set vertex and index buffer.
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program_non_instanced);
}
// Set vertex and index buffer.
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set instance data buffer.
bgfx::setInstanceDataBuffer(&idb);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
entry::MouseState m_mouseState;
@ -252,9 +318,14 @@ public:
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bool m_use_instancing;
uint32_t m_last_frame_missing;
uint32_t m_side_size;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program;
bgfx::ProgramHandle m_program_non_instanced;
int64_t m_timeOffset;
};

View File

@ -1237,7 +1237,7 @@ namespace bgfx
}
const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
if (BGFX_CONFIG_MAX_DRAW_CALLS <= renderItemIdx)
{
discard(_flags);
++m_numDropped;