GL: Enabled texture check for all platforms.

This commit is contained in:
Branimir Karadžić 2015-05-12 23:03:17 -07:00
parent 1deb6a2e9d
commit cacb332b42

View File

@ -1352,15 +1352,12 @@ namespace bgfx { namespace gl
s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
}
if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
if (TextureFormat::Unknown != ii
&& TextureFormat::UnknownDepth != ii)
{
if (TextureFormat::Unknown != ii
&& TextureFormat::UnknownDepth != ii)
{
s_textureFormat[ii].m_supported = isTextureFormatValid(TextureFormat::Enum(ii) );
}
s_textureFormat[ii].m_supported = isTextureFormatValid(TextureFormat::Enum(ii) );
}
}
@ -1386,7 +1383,7 @@ namespace bgfx { namespace gl
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
supported |= !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) && isTextureFormatValid(TextureFormat::Enum(ii), true)
supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;