Expose nvgCreateBgfxTexture() helper function (#3046)
The nvgCreateBgfxTexture() helper function is already implemented in the nanovg wrapper library, so its useful to expose this function to the user. Also expose the NVG_IMAGE_NODELETE flag so this can be passed to the nvgCreateBgfxTexture() function, to indicate that the caller retains ownership of the bgfx texture.
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@ -58,11 +58,6 @@ namespace
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NSVG_SHADER_IMG
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NSVG_SHADER_IMG
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};
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};
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// These are additional flags on top of NVGimageFlags.
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enum NVGimageFlagsGL {
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NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle.
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};
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struct GLNVGtexture
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struct GLNVGtexture
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{
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{
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bgfx::TextureHandle id;
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bgfx::TextureHandle id;
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@ -20,6 +20,11 @@ struct NVGLUframebuffer
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bgfx::ViewId viewId;
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bgfx::ViewId viewId;
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};
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};
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// These are additional flags on top of NVGimageFlags.
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enum NVGimageFlagsGL {
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NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle.
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};
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///
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///
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NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId, bx::AllocatorI* _allocator);
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NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId, bx::AllocatorI* _allocator);
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@ -76,4 +81,7 @@ void nvgluDeleteFramebuffer(NVGLUframebuffer* _framebuffer);
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///
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///
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void nvgluSetViewFramebuffer(bgfx::ViewId _viewId, NVGLUframebuffer* _framebuffer);
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void nvgluSetViewFramebuffer(bgfx::ViewId _viewId, NVGLUframebuffer* _framebuffer);
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///
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int nvgCreateBgfxTexture(struct NVGcontext *_ctx, bgfx::TextureHandle _id, int _width, int _height, int _flags);
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#endif // NANOVG_BGFX_H_HEADER_GUARD
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#endif // NANOVG_BGFX_H_HEADER_GUARD
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