From c8fce8d93fec66e7e9a257d68cf91771bdad5dd3 Mon Sep 17 00:00:00 2001 From: bkaradzic Date: Mon, 9 Sep 2013 22:03:36 -0700 Subject: [PATCH] DX9: Use D3DCREATE_FPU_PRESERVE as device behavior. --- src/renderer_d3d9.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp index f2ac7a7c2..896b3bb7c 100644 --- a/src/renderer_d3d9.cpp +++ b/src/renderer_d3d9.cpp @@ -342,9 +342,9 @@ namespace bgfx uint32_t behaviorFlags[] = { - D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, - D3DCREATE_MIXED_VERTEXPROCESSING, - D3DCREATE_SOFTWARE_VERTEXPROCESSING, + D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE|D3DCREATE_FPU_PRESERVE, + D3DCREATE_MIXED_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE, + D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE, }; for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)